Player Matchup

Scylla
Scylla
AmberBear8645
Scylla
Level 18
God Stats
15W - 7L
1,460 SR
Queue Stats
16W - 12L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
Cpt0bv10usly
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,426 Elo+
Party 1
Kukulkan
Kukulkan
CptGhost99
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,453 Elo+
Party 1
Nemesis
Nemesis
PerseusParker
Nemesis
Level 82
God Stats
8W - 2L
1,687 SR
Queue Stats
17W - 11L
1,466 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nofunleft
Morgan Le Fay
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,222 Elo+
Solo
Team Averages
Level 28
1,529 SR
1,397 Elo+

VS

Team Averages
Level 26
1,550 SR
1,438 Elo+
Izanami
Izanami
Buddy6446
Izanami
Level 17
God Stats
7W - 5L
1,686 SR
Queue Stats
26W - 22L
1,464 Elo+
Solo
Hel
Hel
To3tagz
Hel
Level 13
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Fenrir
Fenrir
TruckStopWizard
Fenrir
Level 6
God Stats
8W - 5L
1,599 SR
Queue Stats
9W - 7L
1,414 Elo+
Party 2
Scylla
Scylla
erraticbubbles
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,235 Elo+
Solo
Bacchus
Bacchus
polygonpainter
Bacchus
Level 68
God Stats
0W - 1L
1,247 SR
Queue Stats
47W - 48L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 16
12,100
1,008
6,876
14,259
4,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Cpt0bv10usly
Cthulhu
20
5 / 7 / 24
13,778
1,148
17,970
26,001
28,742
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
CptGhost99
Kukulkan
20
9 / 3 / 11
13,211
1,101
28,180
12,485
4,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
20
20 / 8 / 7
16,134
1,345
29,145
20,621
7,165
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
nofunleft
Morgan Le Fay
20
2 / 6 / 20
12,935
1,078
8,168
11,593
5,113
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

99

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Buddy6446
Izanami
20
19 / 4 / 10
17,155
1,430
35,262
27,853
11,804
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
16
0 / 2 / 2
9,727
811
1,056
2,109
905
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
5 / 10 / 14
12,578
1,048
16,287
23,780
13,998
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 10 / 14
12,952
1,079
9,157
22,029
9,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 11 / 20
12,476
1,040
15,083
21,361
34,332
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
90
37
Kills
30
30
Deaths
37
78
Assists
60
Player
Kills
Deaths
Assists
KDA
W
1
6
16
1.5
L
Izanami
Buddy6446
Izanami
19
4
10
6
W
Cthulhu
Cpt0bv10usly
Cthulhu
5
7
24
2.43
W
Kukulkan
CptGhost99
Kukulkan
9
3
11
4.83
W
Nemesis
20
8
7
2.94
L
Hel
0
2
2
0.5
L
5
10
14
1.2
L
4
10
14
1.1
W
Morgan Le Fay
nofunleft
Morgan Le Fay
2
6
20
2
L
2
11
20
1.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,339
Damage
76,845
84,959
Taken
97,132
49,428
Mitigated
70,422
5,473
Healing
11,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,876
1,920
0
0
14,259
4,178
0
5,905
8,354
20,066
0
L
Izanami
Buddy6446
Izanami
35,262
29,162
0
9,362
27,853
11,804
0
16,547
10,970
0
64,397
W
Cthulhu
Cpt0bv10usly
Cthulhu
17,970
1,051
640
270
26,001
28,742
0
6,571
19,430
39,887
0
W
Kukulkan
CptGhost99
Kukulkan
28,180
3,114
0
1,965
12,485
4,230
0
2,922
9,563
54,931
0
W
Nemesis
29,145
21,171
0
2,405
20,621
7,165
0
6,164
14,457
0
34,455
L
Hel
1,056
561
546
321
2,109
905
0
1,743
278
3,452
0
L
16,287
4,503
0
957
23,780
13,998
0
16,939
6,482
0
28,969
L
9,157
1,227
0
350
22,029
9,383
0
11,454
10,255
35,605
0
W
Morgan Le Fay
nofunleft
Morgan Le Fay
8,168
1,276
0
193
11,593
5,113
0
3,734
7,859
37,380
0
L
15,083
2,064
0
0
21,361
34,332
0
13,166
7,953
33,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,158
Gold Earned
64,888
224
Minions Killed
209
5
Camps Cleared
2
1,199,695
Distance Traveled
912,197
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,100
1,008
44
4
0
198,182
0
L
Izanami
17,155
1,430
60
5
0
217,387
1
W
Cthulhu
13,778
1,148
47
4
0
255,833
1
W
Kukulkan
13,211
1,101
75
6
1
252,214
1
W
Nemesis
16,134
1,345
6
1
2
253,677
0
L
Hel
9,727
811
13
1
1
41,351
0
L
Fenrir
12,578
1,048
24
2
0
242,821
1
L
Scylla
12,952
1,079
73
6
1
206,172
0
W
Morgan Le Fay
12,935
1,078
52
4
2
239,789
0
L
Bacchus
12,476
1,040
39
3
0
204,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role