Player Matchup

Set
Set
Army_Boy_PR_
Set
Level 42
God Stats
5W - 14L
1,270 SR
Queue Stats
95W - 136L
1,348 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BLADEAGE-
Morgan Le Fay
Level 108
God Stats
5W - 6L
1,504 SR
Queue Stats
169W - 161L
1,429 Elo+
Party 2
Vamana
Vamana
Eduardo_Soler
Vamana
Level 46
God Stats
6W - 9L
1,453 SR
Queue Stats
99W - 118L
1,342 Elo+
Party 2
Medusa
Medusa
LeeXHasABigPeen
Medusa
Level 64
God Stats
25W - 20L
1,495 SR
Queue Stats
138W - 178L
1,387 Elo+
Party 3
Bacchus
Bacchus
RookinBlack
Bacchus
Level 29
God Stats
11W - 16L
1,682 SR
Queue Stats
135W - 180L
1,384 Elo+
Party 3
Team Averages
Level 58
1,481 SR
1,378 Elo+

VS

Team Averages
Level 69
1,508 SR
1,321 Elo+
Cthulhu
Cthulhu
Fire11Lord
Cthulhu
Level 25
God Stats
11W - 23L
1,470 SR
Queue Stats
69W - 148L
1,318 Elo+
Party 1
Ymir
Ymir
alva_542
Ymir
Level 97
God Stats
8W - 5L
1,843 SR
Queue Stats
135W - 267L
1,332 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gaboxterdog
Morgan Le Fay
Level 95
God Stats
19W - 46L
1,420 SR
Queue Stats
162W - 273L
1,372 Elo+
Party 1
Sun Wukong
Sun Wukong
player4321529
Sun Wukong
Level 64
God Stats
52W - 108L
1,467 SR
Queue Stats
121W - 244L
1,336 Elo+
Party 1
Hachiman
Hachiman
theromanempir685
Hachiman
Level 64
God Stats
9W - 26L
1,341 SR
Queue Stats
37W - 90L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 2
9,070
412
3,872
15,705
10,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
BLADEAGE-
Morgan Le Fay
19
2 / 3 / 2
11,128
506
12,691
14,051
6,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
1 / 1 / 1
11,899
541
9,896
17,486
14,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
11 / 3 / 2
12,262
557
17,933
11,886
4,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
RookinBlack
Bacchus
15
2 / 3 / 9
10,827
492
7,118
16,759
20,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fire11Lord
Cthulhu
15
1 / 5 / 8
9,519
433
6,016
17,769
17,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
17
3 / 3 / 5
11,245
511
9,536
14,157
6,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
gaboxterdog
Morgan Le Fay
17
2 / 1 / 8
10,505
478
12,651
9,489
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
player4321529
Sun Wukong
20
6 / 1 / 1
12,574
572
16,928
18,329
17,092
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 6 / 1
8,962
407
3,462
12,284
3,452
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
16
Kills
14
14
Deaths
16
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Morgan Le Fay
BLADEAGE-
Morgan Le Fay
2
3
2
1
L
1
1
1
1.5
W
Cthulhu
Fire11Lord
Cthulhu
1
5
8
1
L
11
3
2
4
L
Bacchus
RookinBlack
Bacchus
2
3
9
2.17
W
Ymir
3
3
5
1.83
W
Morgan Le Fay
gaboxterdog
Morgan Le Fay
2
1
8
6
W
Sun Wukong
player4321529
Sun Wukong
6
1
1
6.5
W
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,510
Damage
48,593
75,887
Taken
72,028
56,114
Mitigated
49,026
20,615
Healing
21,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,872
1,874
0
5,299
15,705
10,913
44
3,352
12,333
0
69,960
L
Morgan Le Fay
BLADEAGE-
Morgan Le Fay
12,691
409
261
4,257
14,051
6,248
711
9,359
4,320
88,576
0
L
9,896
4,607
0
6,724
17,486
14,040
0
5,049
12,353
0
54,241
W
Cthulhu
Fire11Lord
Cthulhu
6,016
230
389
3,656
17,769
17,940
309
6,787
10,728
28,388
0
L
17,933
6,007
0
2,154
11,886
4,754
2,548
4,633
7,077
0
93,544
L
Bacchus
RookinBlack
Bacchus
7,118
441
0
1,920
16,759
20,159
286
8,199
8,227
25,433
0
W
Ymir
9,536
380
0
4,400
14,157
6,617
496
5,700
8,267
66,695
0
W
Morgan Le Fay
gaboxterdog
Morgan Le Fay
12,651
438
0
2,344
9,489
3,925
512
4,356
4,830
61,783
0
W
Sun Wukong
player4321529
Sun Wukong
16,928
2,906
0
8,140
18,329
17,092
181
1,044
17,245
15,775
67,962
W
3,462
1,645
0
2,911
12,284
3,452
567
1,135
11,149
0
38,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,186
Gold Earned
52,805
574
Minions Killed
517
0
Camps Cleared
0
2,060,921
Distance Traveled
2,047,498
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,070
412
120
5
0
397,344
4
L
Morgan Le Fay
11,128
506
178
8
0
382,751
4
L
Vamana
11,899
541
90
4
0
445,640
2
W
Cthulhu
9,519
433
45
2
0
408,301
2
L
Medusa
12,262
557
146
7
0
418,064
4
L
Bacchus
10,827
492
40
2
0
417,122
1
W
Ymir
11,245
511
110
5
0
437,947
5
W
Morgan Le Fay
10,505
478
103
5
0
422,613
5
W
Sun Wukong
12,574
572
178
8
0
396,894
9
W
Hachiman
8,962
407
81
4
0
381,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role