Player Matchup

Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold V
Bad2388
Neith
Gold V
Level 129
God Stats
4W - 6L
1,236 SR
Queue Stats
159W - 159L
1,443 MMR
Party 1
Guan Yu
Guan Yu
Silver I
IKodsito
Guan Yu
Silver I
Level 100
God Stats
13W - 7L
1,636 SR
Queue Stats
30W - 34L
1,342 MMR
Party 4
Janus
Janus
Gold I
JuANVegA06
Janus
Gold I
Level 148
God Stats
19W - 8L
1,631 SR
Queue Stats
40W - 29L
1,791 MMR
Party 4
Cthulhu
Cthulhu
Gold II
maestro gu gu
Cthulhu
Gold II
Level 156
God Stats
4W - 2L
1,661 SR
Queue Stats
125W - 109L
1,585 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,533 SR
1,532 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,624 SR
1,556 MMR
Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nu Wa
Nu Wa
Bronze III
Dra_fiufiu
Nu Wa
Bronze III
Level 44
God Stats
0W - 1L
1,503 SR
Queue Stats
1W - 2L
1,554 MMR
Solo
Khepri
Khepri
Gold IV
Grizzy3Tears
Khepri
Gold IV
Level 109
God Stats
62W - 53L
1,563 SR
Queue Stats
110W - 114L
1,438 MMR
Party 2
Arachne
Arachne
Silver II
ImZlumped
Arachne
Silver II
Level 134
God Stats
0W - 1L
1,872 SR
Queue Stats
44W - 47L
1,555 MMR
Party 3
Chiron
Chiron
Gold I
JoeMan82
Chiron
Gold I
Level 137
God Stats
36W - 23L
1,683 SR
Queue Stats
191W - 196L
1,732 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
12 / 0 / 6
11,383
599
18,208
13,320
5,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Bad2388
Neith
17
2 / 0 / 3
10,419
548
5,527
7,208
2,628
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
IKodsito
Guan Yu
17
5 / 2 / 7
10,604
558
10,198
18,012
16,454
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
16
3 / 1 / 4
10,155
534
8,924
11,677
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
15
1 / 1 / 10
9,763
514
10,030
15,448
13,412
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
Cu ChulainnGilgameshTiamatMorgan Le FayAthena

VS

Bans
LokiApolloKing ArthurScyllaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 5 / 1
7,689
405
10,447
17,014
16,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nu Wa
14
0 / 4 / 0
8,316
438
6,631
9,431
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
12
0 / 3 / 1
8,130
428
3,366
12,385
10,372
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
ImZlumped
Arachne
14
4 / 8 / 0
8,885
468
11,727
20,011
8,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
JoeMan82
Chiron
16
0 / 3 / 0
9,462
498
7,341
9,916
3,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
23
Kills
4
4
Deaths
23
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
12
0
6
15
L
Cerberus
 
Cerberus
0
5
1
0.1
W
Neith
Bad2388
Neith
2
0
3
3.5
L
Nu Wa
0
4
0
0
L
Khepri
0
3
1
0.17
W
Guan Yu
IKodsito
Guan Yu
5
2
7
4.25
L
Arachne
ImZlumped
Arachne
4
8
0
0.5
L
Chiron
JoeMan82
Chiron
0
3
0
0
W
Janus
3
1
4
5
W
Cthulhu
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,887
Damage
39,512
65,665
Taken
68,757
41,674
Mitigated
42,097
20,725
Healing
20,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
18,208
12,109
0
4,540
13,320
5,860
420
3,855
9,236
0
87,541
L
Cerberus
 
Cerberus
10,447
355
0
3,994
17,014
16,475
0
3,642
12,298
45,619
0
W
Neith
Bad2388
Neith
5,527
2,375
0
2,309
7,208
2,628
1,334
1,709
5,350
0
79,599
L
Nu Wa
6,631
1,562
52
1,331
9,431
3,227
210
2,619
6,407
57,658
0
L
Khepri
3,366
30
1,170
2,644
12,385
10,372
0
4,385
7,119
21,802
0
W
Guan Yu
IKodsito
Guan Yu
10,198
1,672
1,953
8,008
18,012
16,454
145
5,521
11,486
0
62,427
L
Arachne
ImZlumped
Arachne
11,727
6,911
0
7,239
20,011
8,255
0
5,808
13,481
0
68,633
L
Chiron
JoeMan82
Chiron
7,341
2,780
568
3,159
9,916
3,768
195
1,904
7,692
0
88,263
W
Janus
8,924
268
130
2,863
11,677
3,320
304
3,478
7,921
73,775
0
W
Cthulhu
10,030
752
90
832
15,448
13,412
0
4,232
10,986
41,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,324
Gold Earned
42,482
667
Minions Killed
519
0
Camps Cleared
0
2,001,465
Distance Traveled
1,741,300
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,383
599
149
8
0
464,372
3
L
Cerberus
7,689
405
91
5
0
316,118
2
W
Neith
10,419
548
164
9
0
335,659
3
L
Nu Wa
8,316
438
128
7
0
346,745
7
L
Khepri
8,130
428
24
1
0
374,619
6
W
Guan Yu
10,604
558
125
7
0
417,246
0
L
Arachne
8,885
468
102
5
0
366,064
1
L
Chiron
9,462
498
174
9
0
337,754
4
W
Janus
10,155
534
153
8
0
414,626
6
W
Cthulhu
9,763
514
76
4
0
369,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role