Player Matchup

Sun Wukong
Sun Wukong
Buckset Ikey
Sun Wukong
Level 128
God Stats
10W - 4L
1,673 SR
Queue Stats
507W - 506L
1,509 Elo+
Party 2
Ah Puch
Ah Puch
DiegoKushington
Ah Puch
Level 104
God Stats
61W - 48L
1,561 SR
Queue Stats
591W - 593L
1,470 Elo+
Party 2
Chiron
Chiron
YoungOGfrost143
Chiron
Level 27
God Stats
116W - 72L
1,760 SR
Queue Stats
168W - 150L
1,553 Elo+
Party 2
Team Averages
Level 86
1,665 SR
1,511 Elo+

VS

Team Averages
Level 12
1,408 SR
1,396 Elo+
Cerberus
Cerberus
GasThatRace
Cerberus
Level 16
God Stats
8W - 7L
1,544 SR
Queue Stats
8W - 10L
1,273 Elo+
Party 1
Set
Set
Weezienuts
Set
Level 17
God Stats
0W - 1L
1,340 SR
Queue Stats
18W - 22L
1,279 Elo+
Party 1
Scylla
Scylla
Weezlenuttz
Scylla
Level 4
God Stats
0W - 1L
1,340 SR
Queue Stats
3W - 4L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Buckset Ikey
Sun Wukong
13
5 / 1 / 8
9,637
741
10,077
9,320
6,044
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
7 / 0 / 2
9,727
748
8,755
4,929
1,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 0 / 6
8,935
687
3,760
1,917
535
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GasThatRace
Cerberus
11
0 / 3 / 0
7,125
548
3,853
11,499
8,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 6 / 0
7,537
580
3,644
9,027
3,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
9
0 / 6 / 1
7,025
540
1,061
7,320
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
15
Kills
1
1
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Buckset Ikey
Sun Wukong
5
1
8
9
W
7
0
2
8
L
Cerberus
GasThatRace
Cerberus
0
3
0
0
L
1
6
0
0.17
L
Scylla
0
6
1
0.08
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,592
Damage
8,558
16,166
Taken
27,846
7,985
Mitigated
14,055
4,624
Healing
446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Buckset Ikey
Sun Wukong
10,077
3,237
0
2,272
9,320
6,044
0
2,789
6,483
0
41,024
W
8,755
50
60
817
4,929
1,406
893
1,458
3,471
45,765
0
L
Cerberus
GasThatRace
Cerberus
3,853
402
0
196
11,499
8,546
377
4,176
7,323
16,451
0
L
3,644
1,545
0
0
9,027
3,332
84
3,271
5,756
0
25,096
L
Scylla
1,061
631
0
250
7,320
2,177
123
1,308
6,012
9,134
0
W
3,760
696
707
768
1,917
535
858
589
1,298
0
18,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,299
Gold Earned
21,687
157
Minions Killed
104
0
Camps Cleared
0
700,055
Distance Traveled
670,048
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,637
741
43
3
0
225,724
6
W
Ah Puch
9,727
748
85
7
0
248,172
2
L
Cerberus
7,125
548
36
3
0
246,289
1
L
Set
7,537
580
45
3
0
232,910
0
L
Scylla
7,025
540
23
2
0
190,849
0
W
Chiron
8,935
687
29
2
0
226,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role