Player Matchup

Chang'e
Chang'e
Francky-boss10
Chang'e
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 58L
1,312 Elo+
Solo
Bakasura
Bakasura
SCaufieldofAqua
Bakasura
Level 57
God Stats
2W - 3L
1,407 SR
Queue Stats
244W - 308L
1,301 Elo+
Party 1
Medusa
Medusa
TheRealKenobi614
Medusa
Level 68
God Stats
3W - 2L
1,798 SR
Queue Stats
328W - 425L
1,309 Elo+
Party 1
Scylla
Scylla
Trelush93
Scylla
Level 68
God Stats
4W - 10L
1,349 SR
Queue Stats
33W - 55L
1,313 Elo+
Solo
Cthulhu
Cthulhu
charliethaklutz1
Cthulhu
Level 74
God Stats
1W - 5L
1,321 SR
Queue Stats
460W - 570L
1,316 Elo+
Party 1
Team Averages
Level 66
1,475 SR
1,310 Elo+

VS

Team Averages
Level 88
1,582 SR
1,387 Elo+
Hou Yi
Hou Yi
Brugrim
Hou Yi
Level 63
God Stats
23W - 35L
1,501 SR
Queue Stats
205W - 238L
1,377 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Farenhyte-
Morgan Le Fay
Level 109
God Stats
8W - 1L
1,673 SR
Queue Stats
75W - 75L
1,381 Elo+
Solo
Athena
Athena
LateNightThirst
Athena
Level 128
God Stats
1W - 3L
1,327 SR
Queue Stats
201W - 246L
1,217 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxVoltage19xX
Tsukuyomi
Level 74
God Stats
7W - 5L
1,496 SR
Queue Stats
376W - 340L
1,501 Elo+
Solo
Cabrakan
Cabrakan
sinoombre
Cabrakan
Level 67
God Stats
7W - 2L
1,912 SR
Queue Stats
578W - 589L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,226
486
13,892
22,079
8,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
14
2 / 7 / 1
9,187
484
5,819
14,016
6,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 4 / 1
9,198
484
4,817
10,059
3,032
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Trelush93
Scylla
13
0 / 5 / 0
7,811
411
4,648
12,085
4,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 6 / 3
7,347
387
5,887
16,949
9,564
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Brugrim
Hou Yi
17
7 / 2 / 1
11,034
581
9,284
10,758
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Farenhyte-
Morgan Le Fay
17
7 / 1 / 4
10,351
545
10,393
9,824
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 4
7,913
416
2,533
8,546
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
XxVoltage19xX
Tsukuyomi
17
4 / 1 / 8
10,569
556
19,484
13,914
10,461
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
sinoombre
Cabrakan
17
8 / 2 / 8
10,600
558
14,213
15,828
9,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
7
Kills
27
27
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Brugrim
Hou Yi
7
2
1
3.75
W
Morgan Le Fay
Farenhyte-
Morgan Le Fay
7
1
4
9
L
3
5
1
0.7
W
1
1
4
3
L
Bakasura
2
7
1
0.36
L
1
4
1
0.38
L
Scylla
Trelush93
Scylla
0
5
0
0
W
Tsukuyomi
XxVoltage19xX
Tsukuyomi
4
1
8
8
L
1
6
3
0.42
W
Cabrakan
sinoombre
Cabrakan
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,063
Damage
55,907
75,188
Taken
58,870
31,823
Mitigated
33,584
21,912
Healing
19,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Brugrim
Hou Yi
9,284
4,485
0
4,905
10,758
3,851
1,760
2,109
8,649
0
70,800
W
Morgan Le Fay
Farenhyte-
Morgan Le Fay
10,393
1,044
35
3,284
9,824
3,854
1,324
4,210
5,474
63,816
0
L
13,892
3,083
1,695
10,953
22,079
8,294
750
6,400
15,679
59,892
0
W
2,533
552
0
2,732
8,546
5,487
0
3,698
4,738
21,898
0
L
Bakasura
5,819
2,977
1,163
2,577
14,016
6,243
0
5,132
8,884
0
26,491
L
4,817
2,275
91
919
10,059
3,032
444
4,134
5,925
0
52,596
L
Scylla
Trelush93
Scylla
4,648
411
0
1,774
12,085
4,690
788
7,327
4,758
50,198
0
W
Tsukuyomi
XxVoltage19xX
Tsukuyomi
19,484
4,733
304
4,448
13,914
10,461
338
8,379
5,154
0
80,093
L
5,887
180
706
2,034
16,949
9,564
0
4,217
12,732
24,975
0
W
Cabrakan
sinoombre
Cabrakan
14,213
2,266
0
3,624
15,828
9,931
0
6,729
8,831
75,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,769
Gold Earned
50,467
385
Minions Killed
506
0
Camps Cleared
0
1,625,773
Distance Traveled
1,610,870
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,034
581
125
7
0
322,391
1
W
Morgan Le Fay
10,351
545
84
4
0
364,247
4
L
Chang'e
9,226
486
100
5
0
263,345
0
W
Athena
7,913
416
51
3
0
223,739
4
L
Bakasura
9,187
484
75
4
0
379,443
3
L
Medusa
9,198
484
95
5
0
346,332
3
L
Scylla
7,811
411
89
5
0
307,475
5
W
Tsukuyomi
10,569
556
132
7
0
362,807
6
L
Cthulhu
7,347
387
26
1
0
329,178
3
W
Cabrakan
10,600
558
114
6
0
337,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role