Player Matchup

Geb
Geb
Higlesworth
Geb
Level 144
God Stats
15W - 6L
1,703 SR
Queue Stats
184W - 169L
1,657 Elo+
Party 1
Hercules
Hercules
LORDTHICCSKRRT
Hercules
Level 139
God Stats
11W - 12L
1,618 SR
Queue Stats
365W - 327L
1,639 Elo+
Party 1
Rama
Rama
MikoRobin
Rama
Level 105
God Stats
1W - 0L
1,644 SR
Queue Stats
59W - 48L
1,607 Elo+
Party 1
Yemoja
Yemoja
MoMoneyMomma272
Yemoja
Level 3
God Stats
14W - 6L
1,663 SR
Queue Stats
190W - 136L
1,515 Elo+
Party 1
Hou Yi
Hou Yi
MyWifeCarriesMe
Hou Yi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,346 Elo+
Party 1
Team Averages
Level 90
1,625 SR
1,553 Elo+

VS

Team Averages
Level 104
1,647 SR
1,655 Elo+
Guan Yu
Guan Yu
Ameku
Guan Yu
Level 28
God Stats
20W - 5L
1,888 SR
Queue Stats
179W - 79L
1,808 Elo+
Party 2
Anhur
Anhur
FailGuru
Anhur
Level 129
God Stats
37W - 20L
1,755 SR
Queue Stats
742W - 566L
1,798 Elo+
Party 2
Merlin
Merlin
OneeHit
Merlin
Level 160
God Stats
3W - 3L
1,745 SR
Queue Stats
60W - 67L
1,510 Elo+
Party 3
Fenrir
Fenrir
ReapingImmortal
Fenrir
Level 158
God Stats
1W - 2L
1,347 SR
Queue Stats
29W - 32L
1,572 Elo+
Party 3
Bacchus
Bacchus
lxl Juuzou lxl
Bacchus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 68L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 7
9,949
622
6,761
7,369
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
15
2 / 4 / 2
9,424
589
10,913
14,940
11,474
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
13
1 / 5 / 4
8,424
527
4,605
8,838
1,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 2
8,016
501
1,612
7,510
4,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 1 / 5
9,049
566
10,433
11,679
4,017
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ameku
Guan Yu
14
2 / 2 / 1
8,740
546
7,975
12,551
11,697
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
FailGuru
Anhur
16
7 / 4 / 1
9,554
597
11,259
12,418
4,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
OneeHit
Merlin
13
1 / 5 / 0
8,225
514
8,180
8,545
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
2 / 5 / 1
7,614
476
4,782
11,855
4,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 5
6,679
417
2,403
11,370
9,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
17
Kills
12
12
Deaths
18
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Ameku
Guan Yu
2
2
1
1.25
L
Anhur
FailGuru
Anhur
7
4
1
1.88
W
8
0
7
11.5
W
Hercules
2
4
2
0.75
W
Rama
1
5
4
0.6
W
0
2
2
0.5
W
6
1
5
8.5
L
Merlin
OneeHit
Merlin
1
5
0
0.2
L
2
5
1
0.5
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,324
Damage
34,599
50,336
Taken
56,739
25,383
Mitigated
32,626
15,660
Healing
17,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Ameku
Guan Yu
7,975
2,331
110
3,992
12,551
11,697
0
2,726
9,825
0
57,792
L
Anhur
FailGuru
Anhur
11,259
6,749
0
4,679
12,418
4,245
1,296
2,446
9,972
0
82,179
W
6,761
823
0
3,554
7,369
3,280
0
1,453
5,916
63,311
0
W
Hercules
10,913
3,940
0
5,830
14,940
11,474
0
1,358
13,582
13,284
46,967
W
Rama
4,605
3,951
0
1,804
8,838
1,670
780
1,297
7,541
0
38,714
W
1,612
225
213
546
7,510
4,942
658
2,589
4,921
21,575
0
W
10,433
4,859
0
3,713
11,679
4,017
182
3,886
7,793
0
55,062
L
Merlin
OneeHit
Merlin
8,180
517
0
1,298
8,545
2,823
0
3,329
5,216
53,854
0
L
4,782
1,097
0
3,694
11,855
4,466
0
1,632
10,223
0
37,010
L
2,403
472
0
3,694
11,370
9,395
232
1,273
10,097
11,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,862
Gold Earned
40,812
437
Minions Killed
460
0
Camps Cleared
0
1,517,547
Distance Traveled
1,517,080
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,740
546
119
7
0
349,377
4
L
Anhur
9,554
597
141
9
0
260,474
4
W
Geb
9,949
622
104
7
0
371,163
2
W
Hercules
9,424
589
123
8
0
312,187
10
W
Rama
8,424
527
86
5
0
250,726
3
W
Yemoja
8,016
501
33
2
0
264,142
0
W
Hou Yi
9,049
566
91
6
0
319,329
2
L
Merlin
8,225
514
115
7
0
306,783
7
L
Fenrir
7,614
476
75
5
0
319,449
1
L
Bacchus
6,679
417
10
1
0
280,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role