Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Ajitamaa
Ares
Level 108
God Stats
2W - 2L
1,845 SR
Queue Stats
26W - 31L
1,541 Elo+
Party 3
Sol
Sol
MighTeaLeaf
Sol
Level 48
God Stats
1W - 3L
1,405 SR
Queue Stats
7W - 12L
1,737 Elo+
Party 3
Tsukuyomi
Tsukuyomi
obito-kizuke
Tsukuyomi
Level 88
God Stats
11W - 6L
1,649 SR
Queue Stats
132W - 122L
1,540 Elo+
Party 1
Team Averages
Level 75
1,580 SR
1,564 Elo+

VS

Team Averages
Level 83
1,587 SR
1,673 Elo+
Bacchus
Bacchus
Balakay13
Bacchus
Level 25
God Stats
4W - 0L
1,568 SR
Queue Stats
7W - 3L
1,722 Elo+
Party 4
Sun Wukong
Sun Wukong
MastaVega
Sun Wukong
Level 85
God Stats
4W - 2L
1,725 SR
Queue Stats
27W - 32L
1,715 Elo+
Party 2
Chang'e
Chang'e
MegaMascot
Chang'e
Level 138
God Stats
2W - 1L
1,652 SR
Queue Stats
92W - 63L
1,675 Elo+
Party 2
Artemis
Artemis
Pahasap
Artemis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 54L
1,633 Elo+
Party 2
Awilix
Awilix
Vεxiε
Awilix
Level 156
God Stats
6W - 7L
1,490 SR
Queue Stats
73W - 59L
1,622 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 4 / 2
9,996
555
9,738
11,111
5,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
 
Sun Wukong
15
1 / 3 / 1
8,859
492
7,120
14,155
10,204
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
11
2 / 10 / 2
7,738
430
3,229
18,897
14,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 6 / 1
7,638
424
4,065
9,613
2,454
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
obito-kizuke
Tsukuyomi
13
4 / 2 / 4
8,603
478
6,340
8,093
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Balakay13
Bacchus
13
3 / 2 / 13
9,536
530
5,873
9,560
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
MastaVega
Sun Wukong
15
1 / 3 / 2
9,243
514
6,178
10,927
10,792
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
MegaMascot
Chang'e
16
5 / 3 / 6
9,963
554
9,033
10,862
4,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Pahasap
Artemis
17
13 / 2 / 5
11,735
652
17,169
9,457
3,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Vεxiε
Awilix
15
3 / 2 / 6
9,699
539
5,966
10,794
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
12
Kills
25
25
Deaths
12
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
4
2
1.25
L
Sun Wukong
 
Sun Wukong
1
3
1
0.5
L
Ares
2
10
2
0.3
W
Bacchus
Balakay13
Bacchus
3
2
13
4.75
W
Sun Wukong
MastaVega
Sun Wukong
1
3
2
0.67
W
Chang'e
MegaMascot
Chang'e
5
3
6
2.67
L
1
6
1
0.25
W
Artemis
Pahasap
Artemis
13
2
5
7.75
W
Awilix
Vεxiε
Awilix
3
2
6
3
L
Tsukuyomi
obito-kizuke
Tsukuyomi
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,492
Damage
44,219
61,869
Taken
51,600
38,498
Mitigated
33,019
10,208
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,738
830
92
2,503
11,111
5,951
339
5,170
5,748
57,230
0
L
Sun Wukong
 
Sun Wukong
7,120
1,636
0
3,027
14,155
10,204
0
2,947
11,124
0
53,405
L
Ares
3,229
262
0
641
18,897
14,011
0
3,324
15,453
27,107
0
W
Bacchus
Balakay13
Bacchus
5,873
586
0
2,551
9,560
10,281
432
3,214
6,346
21,296
0
W
Sun Wukong
MastaVega
Sun Wukong
6,178
813
0
2,825
10,927
10,792
0
1,449
9,478
69
46,833
W
Chang'e
MegaMascot
Chang'e
9,033
1,470
1,605
4,235
10,862
4,226
425
5,110
5,752
54,968
0
L
4,065
962
0
1,967
9,613
2,454
0
1,838
7,731
39,010
0
W
Artemis
Pahasap
Artemis
17,169
8,218
0
3,291
9,457
3,597
1,341
4,407
5,050
0
101,032
W
Awilix
Vεxiε
Awilix
5,966
2,161
0
1,362
10,794
4,123
101
2,920
7,874
0
75,789
L
Tsukuyomi
obito-kizuke
Tsukuyomi
6,340
1,512
0
1,978
8,093
5,878
329
1,199
6,838
0
43,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,834
Gold Earned
50,176
406
Minions Killed
490
0
Camps Cleared
0
1,743,081
Distance Traveled
1,825,501
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,996
555
126
7
0
336,406
2
L
Sun Wukong
8,859
492
107
6
0
371,159
3
L
Ares
7,738
430
28
2
0
338,302
7
W
Bacchus
9,536
530
22
1
0
378,994
8
W
Sun Wukong
9,243
514
103
6
0
337,976
9
W
Chang'e
9,963
554
98
5
0
353,656
2
L
Sol
7,638
424
72
4
0
296,138
0
W
Artemis
11,735
652
161
9
0
332,523
6
W
Awilix
9,699
539
106
6
0
422,352
1
L
Tsukuyomi
8,603
478
73
4
0
401,076
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role