Player Matchup

Cthulhu
Cthulhu
Silver I
IXINemesisIXI
Cthulhu
Silver I
Level 69
God Stats
4W - 3L
1,466 SR
Queue Stats
427W - 423L
1,433 MMR
Solo
Artio
Artio
Gold V
OverseerOfSalt
Artio
Gold V
Level 105
God Stats
0W - 1L
1,453 SR
Queue Stats
67W - 72L
1,437 MMR
Solo
Discordia
Discordia
Silver I
WORST Alvaro
Discordia
Silver I
Level 107
God Stats
0W - 4L
1,510 SR
Queue Stats
88W - 94L
1,379 MMR
Party 2
Arachne
Arachne
Gold IV
XxOsoPeresosoxX
Arachne
Gold IV
Level 107
God Stats
1W - 2L
1,801 SR
Queue Stats
186W - 191L
1,502 MMR
Party 2
Artemis
Artemis
Gold V
l Fire HAZARD l
Artemis
Gold V
Level 106
God Stats
8W - 10L
1,627 SR
Queue Stats
152W - 159L
1,444 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,571 SR
1,439 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,446 SR
1,439 MMR
Ares
Ares
Gold V
OnBlackMedic
Ares
Gold V
Level 111
God Stats
4W - 4L
1,500 SR
Queue Stats
38W - 37L
1,424 MMR
Solo
Kukulkan
Kukulkan
Platinum V
Seann_SL
Kukulkan
Platinum V
Level 109
God Stats
1W - 2L
1,342 SR
Queue Stats
490W - 495L
1,443 MMR
Party 1
King Arthur
King Arthur
Silver III
Vibrantsss
King Arthur
Silver III
Level 144
God Stats
2W - 4L
1,258 SR
Queue Stats
20W - 33L
1,454 MMR
Solo
Skadi
Skadi
Gold III
XzEuSxZ22
Skadi
Gold III
Level 149
God Stats
96W - 64L
1,625 SR
Queue Stats
546W - 546L
1,443 MMR
Party 1
Fenrir
Fenrir
Gold IV
duckymomo1013
Fenrir
Gold IV
Level 128
God Stats
5W - 2L
1,507 SR
Queue Stats
224W - 210L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 7 / 2
9,986
434
9,605
19,501
12,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 6 / 3
9,307
405
12,896
23,241
30,263
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
WORST Alvaro
Discordia
17
2 / 6 / 2
10,810
470
7,414
10,566
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 7 / 2
10,904
474
14,088
22,176
11,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 7 / 0
10,272
447
9,951
17,482
6,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeTiamatMorgan Le FayAthenaSet

VS

Bans
GilgameshCu ChulainnScyllaVamanaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 16
13,900
604
14,621
20,501
29,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Seann_SL
Kukulkan
20
6 / 3 / 8
13,924
605
18,395
12,332
5,626
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Vibrantsss
King Arthur
19
2 / 2 / 5
12,757
555
9,728
23,963
13,877
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
XzEuSxZ22
Skadi
20
6 / 1 / 5
13,421
584
14,039
14,007
5,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
10 / 3 / 5
13,791
600
15,492
21,560
18,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
8
Kills
33
33
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
7
2
0.29
W
9
0
16
17
L
0
6
3
0.25
W
Kukulkan
Seann_SL
Kukulkan
6
3
8
3.33
W
King Arthur
Vibrantsss
King Arthur
2
2
5
2.25
L
Discordia
WORST Alvaro
Discordia
2
6
2
0.5
L
5
7
2
0.86
W
Skadi
XzEuSxZ22
Skadi
6
1
5
8.5
W
10
3
5
4.17
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,954
Damage
72,275
92,966
Taken
92,363
63,718
Mitigated
73,111
22,327
Healing
26,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,605
379
200
2,846
19,501
12,214
0
10,645
8,754
36,172
0
W
14,621
865
0
1,280
20,501
29,548
661
5,209
15,132
38,524
0
L
12,896
1,014
229
8,286
23,241
30,263
0
5,411
17,719
52,195
0
W
Kukulkan
Seann_SL
Kukulkan
18,395
1,504
0
2,397
12,332
5,626
1,964
5,997
5,972
126,334
0
W
King Arthur
Vibrantsss
King Arthur
9,728
1,312
0
10,319
23,963
13,877
297
11,115
12,842
0
69,650
L
Discordia
WORST Alvaro
Discordia
7,414
233
148
957
10,566
3,555
0
3,892
6,674
59,123
0
L
14,088
9,795
0
5,615
22,176
11,172
346
9,149
13,027
0
78,715
W
Skadi
XzEuSxZ22
Skadi
14,039
6,898
0
4,071
14,007
5,154
4,657
1,310
12,657
0
124,573
W
15,492
4,398
0
7,955
21,560
18,906
1,573
5,971
15,105
0
104,971
L
9,951
6,399
0
4,046
17,482
6,514
1,250
3,706
13,776
0
93,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,279
Gold Earned
67,793
514
Minions Killed
695
0
Camps Cleared
0
1,953,388
Distance Traveled
2,275,108
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,986
434
44
2
0
378,917
13
W
Ares
13,900
604
36
2
0
455,495
8
L
Artio
9,307
405
78
3
0
346,734
2
W
Kukulkan
13,924
605
212
9
0
458,173
2
W
King Arthur
12,757
555
139
6
0
465,612
8
L
Discordia
10,810
470
128
6
0
394,223
1
L
Arachne
10,904
474
116
5
0
462,959
6
W
Skadi
13,421
584
177
8
0
417,139
1
W
Fenrir
13,791
600
131
6
0
478,689
4
L
Artemis
10,272
447
148
6
0
370,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role