Player Matchup

Horus
Horus
HEAD RECIEV3R
Horus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 31L
1,305 Elo+
Party 2
Cerberus
Cerberus
LetalStar
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 51L
1,388 Elo+
Solo
Apollo
Apollo
SkiesTorn
Apollo
Level 27
God Stats
25W - 32L
1,459 SR
Queue Stats
75W - 98L
1,382 Elo+
Solo
Neith
Neith
SwizzySticks
Neith
Level 13
God Stats
3W - 3L
1,606 SR
Queue Stats
73W - 62L
1,353 Elo+
Solo
Cthulhu
Cthulhu
Woe Stepbro
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,366 Elo+
Party 2
Team Averages
Level 17
1,513 SR
1,359 Elo+

VS

Team Averages
Level 39
1,450 SR
1,375 Elo+
Anubis
Anubis
LashBackWave21
Anubis
Level 110
God Stats
4W - 2L
1,536 SR
Queue Stats
71W - 65L
1,442 Elo+
Party 1
Neith
Neith
Lazy42OBear_
Neith
Level 29
God Stats
24W - 27L
1,439 SR
Queue Stats
55W - 73L
1,377 Elo+
Solo
Medusa
Medusa
MEvansR3ppaJr
Medusa
Level 18
God Stats
4W - 9L
1,171 SR
Queue Stats
33W - 58L
1,274 Elo+
Solo
Jormungandr
Jormungandr
heavyTF2man
Jormungandr
Level 10
God Stats
10W - 3L
1,645 SR
Queue Stats
74W - 51L
1,402 Elo+
Party 1
Nemesis
Nemesis
lCroakerl
Nemesis
Level 29
God Stats
48W - 67L
1,460 SR
Queue Stats
132W - 187L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 9 / 10
11,855
912
12,481
28,014
16,768
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
LetalStar
Cerberus
19
4 / 10 / 7
13,146
1,011
14,846
30,431
39,331
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
SkiesTorn
Apollo
19
4 / 7 / 6
13,191
1,015
17,821
22,620
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
7 / 11 / 7
14,656
1,127
25,157
23,378
5,802
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Woe Stepbro
Cthulhu
20
2 / 7 / 12
12,759
981
14,739
23,954
27,212
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

0

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 5 / 18
18,335
1,410
58,737
21,961
10,623
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
11 / 6 / 19
15,168
1,167
26,286
16,258
7,153
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
3 / 4 / 24
13,411
1,032
13,614
23,464
12,331
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
heavyTF2man
Jormungandr
20
1 / 1 / 23
12,403
954
8,184
12,267
12,704
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
lCroakerl
Nemesis
20
7 / 2 / 23
14,306
1,100
13,470
16,425
6,609
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
151
18
Kills
44
44
Deaths
18
42
Assists
107
Player
Kills
Deaths
Assists
KDA
L
1
9
10
0.67
W
22
5
18
6.2
W
11
6
19
3.42
L
Cerberus
LetalStar
Cerberus
4
10
7
0.75
W
3
4
24
3.75
L
Apollo
SkiesTorn
Apollo
4
7
6
1
L
7
11
7
0.95
L
Cthulhu
Woe Stepbro
Cthulhu
2
7
12
1.14
W
Jormungandr
heavyTF2man
Jormungandr
1
1
23
12.5
W
Nemesis
lCroakerl
Nemesis
7
2
23
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,044
Damage
120,291
128,397
Taken
90,375
93,911
Mitigated
49,420
12,952
Healing
17,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,481
8,565
729
3,062
28,014
16,768
0
13,577
14,437
0
22,281
W
58,737
1,493
0
11,519
21,961
10,623
0
6,550
14,952
96,789
0
W
26,286
23,901
0
2,514
16,258
7,153
0
6,827
9,307
0
45,821
L
Cerberus
LetalStar
Cerberus
14,846
1,013
0
3,777
30,431
39,331
0
12,323
18,108
37,389
0
W
13,614
4,646
0
402
23,464
12,331
0
6,704
16,567
0
36,438
L
Apollo
SkiesTorn
Apollo
17,821
11,755
0
2,926
22,620
4,798
0
15,880
6,740
0
49,411
L
25,157
9,857
0
2,458
23,378
5,802
0
16,869
6,509
0
46,586
L
Cthulhu
Woe Stepbro
Cthulhu
14,739
781
0
0
23,954
27,212
0
8,272
15,682
35,061
0
W
Jormungandr
heavyTF2man
Jormungandr
8,184
1,409
0
0
12,267
12,704
0
4,737
7,530
19,821
0
W
Nemesis
lCroakerl
Nemesis
13,470
9,814
0
2,749
16,425
6,609
0
4,767
11,508
0
23,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,607
Gold Earned
73,623
250
Minions Killed
240
9
Camps Cleared
9
1,122,147
Distance Traveled
1,115,452
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,855
912
20
2
0
230,400
0
W
Anubis
18,335
1,410
95
7
3
214,387
0
W
Neith
15,168
1,167
32
2
4
184,872
0
L
Cerberus
13,146
1,011
63
5
0
227,043
3
W
Medusa
13,411
1,032
49
4
0
252,856
2
L
Apollo
13,191
1,015
65
5
3
243,396
0
L
Neith
14,656
1,127
40
3
3
212,917
0
L
Cthulhu
12,759
981
62
5
3
208,391
0
W
Jormungandr
12,403
954
25
2
0
211,134
1
W
Nemesis
14,306
1,100
39
3
2
252,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role