Player Matchup

Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Cynibot
Mercury
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
217W - 143L
1,744 Elo+
Party 1
Sol
Sol
Scrinter
Sol
Level 156
God Stats
4W - 1L
1,632 SR
Queue Stats
223W - 147L
1,687 Elo+
Party 1
Geb
Geb
ShartBaitDK
Geb
Level 137
God Stats
4W - 2L
1,500 SR
Queue Stats
169W - 117L
1,708 Elo+
Party 1
Sobek
Sobek
lGringe
Sobek
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 94L
1,706 Elo+
Party 1
Team Averages
Level 142
1,526 SR
1,669 Elo+

VS

Team Averages
Level 140
1,583 SR
1,544 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Vitskuuh
Gilgamesh
Level 137
God Stats
2W - 7L
1,535 SR
Queue Stats
369W - 337L
1,641 Elo+
Party 2
Anhur
Anhur
dazAzor
Anhur
Level 129
God Stats
17W - 13L
1,738 SR
Queue Stats
550W - 505L
1,615 Elo+
Party 2
Tiamat
Tiamat
smetana11
Tiamat
Level 117
God Stats
3W - 2L
1,641 SR
Queue Stats
32W - 41L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
6 / 0 / 1
8,067
672
6,285
4,008
1,761
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Cynibot
Mercury
14
2 / 1 / 5
7,524
627
4,712
6,984
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 0 / 2
7,533
628
10,500
7,210
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 3 / 2
6,813
568
3,237
8,816
2,779
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sobek
lGringe
Sobek
11
0 / 1 / 5
6,487
541
2,938
7,517
6,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
4 / 3 / 0
7,519
627
9,102
10,712
7,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
 
Mercury
13
0 / 1 / 0
7,154
596
1,234
6,188
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Vitskuuh
Gilgamesh
9
1 / 2 / 0
6,045
504
2,408
10,983
4,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
dazAzor
Anhur
9
0 / 3 / 1
5,594
466
5,877
6,057
1,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
smetana11
Tiamat
9
0 / 4 / 0
5,269
439
1,724
7,082
2,755
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
5
5
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
6
0
1
6.5
L
Sylvanus
 
Sylvanus
4
3
0
1.33
L
Mercury
 
Mercury
0
1
0
0
W
Mercury
Cynibot
Mercury
2
1
5
4.5
W
4
0
2
5
W
1
3
2
0.67
L
Gilgamesh
Vitskuuh
Gilgamesh
1
2
0
0.5
L
Anhur
dazAzor
Anhur
0
3
1
0.17
W
Sobek
lGringe
Sobek
0
1
5
2.5
L
Tiamat
smetana11
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
20,345
34,535
Taken
41,022
15,755
Mitigated
18,286
15,345
Healing
9,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,285
785
0
1,369
4,008
1,761
589
1,274
2,734
58,318
0
L
Sylvanus
 
Sylvanus
9,102
2,944
0
4,191
10,712
7,498
764
4,883
5,829
37,983
8,192
L
Mercury
 
Mercury
1,234
733
0
129
6,188
2,000
0
2,340
3,848
0
54,417
W
Mercury
Cynibot
Mercury
4,712
2,150
0
3,893
6,984
2,459
0
1,807
5,177
0
49,818
W
10,500
5,606
0
4,983
7,210
2,364
1,951
444
6,766
57,364
0
W
3,237
934
0
3,420
8,816
2,779
0
6,015
2,801
30,437
0
L
Gilgamesh
Vitskuuh
Gilgamesh
2,408
351
0
2,377
10,983
4,862
0
7,243
3,740
0
15,117
L
Anhur
dazAzor
Anhur
5,877
2,182
0
1,485
6,057
1,171
0
4,428
1,629
0
32,562
W
Sobek
lGringe
Sobek
2,938
227
0
1,680
7,517
6,392
0
280
7,237
17,919
0
L
Tiamat
smetana11
Tiamat
1,724
45
0
1,166
7,082
2,755
0
4,303
2,779
21,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
31,581
436
Minions Killed
343
0
Camps Cleared
0
1,195,527
Distance Traveled
1,160,780
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,067
672
125
10
0
233,157
3
L
Sylvanus
7,519
627
93
8
0
195,495
0
L
Mercury
7,154
596
121
10
0
285,405
1
W
Mercury
7,524
627
106
9
0
286,469
3
W
Sol
7,533
628
133
11
0
228,442
1
W
Geb
6,813
568
59
5
0
206,835
4
L
Gilgamesh
6,045
504
25
2
0
246,231
2
L
Anhur
5,594
466
73
6
0
218,450
1
W
Sobek
6,487
541
13
1
0
240,624
4
L
Tiamat
5,269
439
31
3
0
215,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role