Player Matchup

Ymir
Ymir
LilMcNuggetJr
Ymir
Level 49
God Stats
30W - 31L
1,497 SR
Queue Stats
247W - 255L
1,380 Elo+
Party 1
Pele
Pele
PugsFTW_YT
Pele
Level 47
God Stats
10W - 9L
1,430 SR
Queue Stats
248W - 271L
1,405 Elo+
Party 1
He Bo
He Bo
STG T1GER
He Bo
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 141L
1,425 Elo+
Solo
Anhur
Anhur
You__Big__Bot
Anhur
Level 48
God Stats
4W - 3L
1,466 SR
Queue Stats
242W - 234L
1,409 Elo+
Party 1
King Arthur
King Arthur
fonzy2003
King Arthur
Level 27
God Stats
5W - 1L
1,832 SR
Queue Stats
118W - 143L
1,329 Elo+
Party 1
Team Averages
Level 43
1,545 SR
1,390 Elo+

VS

Team Averages
Level 42
1,518 SR
1,355 Elo+
Izanami
Izanami
Alechetoos
Izanami
Level 43
God Stats
24W - 14L
1,500 SR
Queue Stats
354W - 365L
1,421 Elo+
Solo
Mercury
Mercury
Andres Cano1999
Mercury
Level 37
God Stats
1W - 2L
1,758 SR
Queue Stats
25W - 41L
1,352 Elo+
Solo
Fafnir
Fafnir
Gs DarkEagle
Fafnir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 48L
1,345 Elo+
Party 2
Osiris
Osiris
LeaD Sunkset
Osiris
Level 41
God Stats
18W - 11L
1,542 SR
Queue Stats
130W - 185L
1,308 Elo+
Party 2
Chronos
Chronos
Xmont Maluma627
Chronos
Level 68
God Stats
1W - 3L
1,290 SR
Queue Stats
255W - 313L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 11
7,847
561
8,148
9,215
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
12 / 0 / 2
9,233
660
14,793
10,271
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
STG T1GER
He Bo
11
2 / 5 / 6
7,086
506
4,650
7,989
3,186
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 0 / 8
7,965
569
10,630
5,896
1,998
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
fonzy2003
King Arthur
11
0 / 6 / 0
6,400
457
2,113
9,278
3,642
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alechetoos
Izanami
10
0 / 6 / 1
5,835
417
3,540
11,723
2,207
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 2
6,452
461
2,599
8,617
1,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
9
0 / 4 / 0
6,353
454
1,477
12,066
6,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
13
8 / 4 / 2
8,506
608
8,236
10,842
9,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 6 / 2
6,882
492
8,889
12,640
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
22
Kills
12
12
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alechetoos
Izanami
0
6
1
0.08
L
0
3
2
0.33
L
Fafnir
0
4
0
0
L
Osiris
8
4
2
2.25
W
3
1
11
8.5
W
12
0
2
13
W
He Bo
STG T1GER
He Bo
2
5
6
1
L
4
6
2
0.83
W
5
0
8
9
W
King Arthur
fonzy2003
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,334
Damage
24,741
42,649
Taken
55,888
20,907
Mitigated
23,110
9,079
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alechetoos
Izanami
3,540
2,596
51
2,631
11,723
2,207
0
3,649
8,074
0
34,025
L
2,599
388
0
0
8,617
1,699
0
0
8,617
0
41,034
L
Fafnir
1,477
518
0
2,282
12,066
6,896
0
3,313
8,753
9,618
0
L
Osiris
8,236
2,351
0
1,382
10,842
9,238
0
2,246
8,596
3,088
36,650
W
8,148
1,229
0
3,231
9,215
8,219
60
2,463
6,752
34,724
0
W
14,793
3,284
0
2,467
10,271
3,862
0
3,320
6,951
0
64,522
W
He Bo
STG T1GER
He Bo
4,650
0
0
1,205
7,989
3,186
216
3,479
4,510
26,268
0
L
8,889
2,267
0
3,131
12,640
3,070
514
3,811
8,829
33,836
0
W
10,630
6,007
0
1,866
5,896
1,998
317
1,975
3,921
0
45,060
W
King Arthur
fonzy2003
King Arthur
2,113
150
0
310
9,278
3,642
858
339
8,939
0
27,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,531
Gold Earned
34,028
318
Minions Killed
281
0
Camps Cleared
0
1,383,619
Distance Traveled
1,312,459
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,835
417
68
5
0
228,926
3
L
Mercury
6,452
461
73
5
0
310,934
0
L
Fafnir
6,353
454
15
1
0
249,458
0
L
Osiris
8,506
608
71
5
0
269,344
0
W
Ymir
7,847
561
57
4
0
268,603
3
W
Pele
9,233
660
93
7
0
319,928
2
W
He Bo
7,086
506
30
2
0
256,025
5
L
Chronos
6,882
492
54
4
0
253,797
0
W
Anhur
7,965
569
84
6
0
290,419
0
W
King Arthur
6,400
457
54
4
0
248,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role