Player Matchup

Sol
Sol
LeeBleedCrimson
Sol
Level 29
God Stats
5W - 4L
1,554 SR
Queue Stats
74W - 45L
1,531 Elo+
Solo
Ares
Ares
Primalchaos6645
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,157 Elo+
Party 3
Tyr
Tyr
SolandiNatsu
Tyr
Level 11
God Stats
1W - 8L
1,234 SR
Queue Stats
16W - 29L
1,157 Elo+
Party 3
Thor
Thor
agustinds23
Thor
Level 5
God Stats
2W - 12L
1,342 SR
Queue Stats
6W - 16L
1,224 Elo+
Party 2
Cthulhu
Cthulhu
serie-azul60
Cthulhu
Level 4
God Stats
0W - 4L
1,248 SR
Queue Stats
5W - 15L
1,101 Elo+
Party 2
Team Averages
Level 11
1,376 SR
1,234 Elo+

VS

Team Averages
Level 22
1,405 SR
1,321 Elo+
Pele
Pele
DNeisler0
Pele
Level 21
God Stats
21W - 15L
1,413 SR
Queue Stats
86W - 73L
1,392 Elo+
Party 1
Cabrakan
Cabrakan
Fergi8998
Cabrakan
Level 44
God Stats
10W - 7L
1,529 SR
Queue Stats
18W - 22L
1,397 Elo+
Party 1
Hel
Hel
HailStyrmi
Hel
Level 29
God Stats
65W - 63L
1,422 SR
Queue Stats
723W - 774L
1,370 Elo+
Solo
Scylla
Scylla
MzDomaki
Scylla
Level 4
God Stats
4W - 3L
1,219 SR
Queue Stats
4W - 3L
1,127 Elo+
Solo
Skadi
Skadi
brianaemanz
Skadi
Level 13
God Stats
23W - 18L
1,441 SR
Queue Stats
35W - 31L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 1
14,003
1,077
29,516
25,055
8,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 14 / 3
10,832
833
8,281
23,179
10,649
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 12 / 2
11,063
851
7,884
25,350
28,630
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
1 / 16 / 1
10,705
823
13,707
24,001
7,824
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
serie-azul60
Cthulhu
19
0 / 7 / 5
11,537
887
11,272
19,503
25,499
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
14 / 3 / 24
14,008
1,078
29,215
19,808
9,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
Fergi8998
Cabrakan
20
20 / 1 / 30
15,220
1,171
29,277
23,740
47,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
9 / 0 / 34
14,282
1,099
20,766
13,558
7,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
MzDomaki
Scylla
20
6 / 0 / 32
13,084
1,006
16,029
9,265
4,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 25
11,953
919
12,681
10,555
5,046
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
199
6
Kills
54
54
Deaths
6
12
Assists
145
Player
Kills
Deaths
Assists
KDA
W
Pele
14
3
24
8.67
W
Cabrakan
Fergi8998
Cabrakan
20
1
30
35
W
9
0
34
26
L
5
5
1
1.1
W
Scylla
MzDomaki
Scylla
6
0
32
22
L
0
14
3
0.11
L
0
12
2
0.08
L
1
16
1
0.09
W
5
2
25
8.75
L
Cthulhu
serie-azul60
Cthulhu
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,660
Damage
107,968
117,088
Taken
76,926
80,606
Mitigated
73,953
9,824
Healing
31,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
29,215
10,328
0
983
19,808
9,800
0
13,958
5,850
0
45,267
W
Cabrakan
Fergi8998
Cabrakan
29,277
4,021
0
3,523
23,740
47,670
0
15,735
7,884
33,922
0
W
20,766
5,268
15,524
11,350
13,558
7,176
0
6,761
6,639
36,799
0
L
29,516
10,386
0
8,576
25,055
8,004
0
13,342
11,179
79,176
0
W
Scylla
MzDomaki
Scylla
16,029
5,434
0
0
9,265
4,261
0
5,304
3,757
33,855
0
L
8,281
1,084
0
0
23,179
10,649
0
13,835
8,909
15,892
0
L
7,884
1,682
0
886
25,350
28,630
0
11,648
13,073
533
26,289
L
13,707
1,506
0
0
24,001
7,824
0
13,409
9,873
0
21,863
W
12,681
6,847
0
0
10,555
5,046
0
7,361
3,194
0
22,477
L
Cthulhu
serie-azul60
Cthulhu
11,272
1,098
362
0
19,503
25,499
0
11,380
7,982
23,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,140
Gold Earned
68,547
170
Minions Killed
159
6
Camps Cleared
0
1,117,964
Distance Traveled
1,236,387
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
14,008
1,078
38
3
0
259,076
1
W
Cabrakan
15,220
1,171
22
2
0
247,185
0
W
Hel
14,282
1,099
36
3
0
258,614
0
L
Sol
14,003
1,077
95
7
6
225,282
0
W
Scylla
13,084
1,006
45
3
0
221,443
0
L
Ares
10,832
833
7
1
0
198,193
3
L
Tyr
11,063
851
36
3
0
221,209
0
L
Thor
10,705
823
14
1
0
223,358
1
W
Skadi
11,953
919
18
1
0
250,069
2
L
Cthulhu
11,537
887
18
1
0
249,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role