Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
HempCloud420
Kali
Level 155
God Stats
5W - 1L
1,417 SR
Queue Stats
61W - 61L
1,543 Elo+
Party 1
Nike
Nike
MayKilya
Nike
Level 149
God Stats
1W - 1L
1,991 SR
Queue Stats
45W - 47L
1,625 Elo+
Party 2
Sylvanus
Sylvanus
RhinoElite
Sylvanus
Level 158
God Stats
4W - 4L
1,769 SR
Queue Stats
159W - 175L
1,599 Elo+
Party 1
Merlin
Merlin
magmablargg
Merlin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,757 Elo+
Party 2
Team Averages
Level 145
1,635 SR
1,605 Elo+

VS

Team Averages
Level 112
1,505 SR
1,607 Elo+
Scylla
Scylla
BigMeatyUwU
Scylla
Level 129
God Stats
11W - 13L
1,586 SR
Queue Stats
1,019W - 970L
1,473 Elo+
Solo
Cerberus
Cerberus
CanOfToona
Cerberus
Level 102
God Stats
4W - 3L
1,507 SR
Queue Stats
66W - 65L
1,712 Elo+
Solo
Yemoja
Yemoja
Jelloftw
Yemoja
Level 128
God Stats
2W - 2L
1,531 SR
Queue Stats
145W - 110L
1,623 Elo+
Solo
Poseidon
Poseidon
Tekhnical
Poseidon
Level 64
God Stats
8W - 6L
1,401 SR
Queue Stats
638W - 453L
1,609 Elo+
Solo
Kali
Kali
omni42
Kali
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 78L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 2 / 12
12,627
789
18,732
9,421
4,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 7 / 12
12,316
770
13,510
24,548
28,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
19
4 / 3 / 19
11,703
731
12,629
18,022
27,489
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
RhinoElite
Sylvanus
18
4 / 3 / 15
12,402
775
10,303
19,705
27,780
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
20
6 / 1 / 17
11,904
744
25,227
8,926
4,780
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
4 / 6 / 9
11,156
697
15,601
15,189
5,413
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
CanOfToona
Cerberus
18
4 / 4 / 6
10,588
662
12,448
28,890
29,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Jelloftw
Yemoja
17
1 / 4 / 11
9,810
613
10,227
14,748
17,494
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Poseidon
Tekhnical
Poseidon
16
5 / 8 / 4
10,027
627
9,535
11,217
4,108
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
omni42
Kali
15
2 / 7 / 5
9,776
611
7,879
15,794
7,169
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
51
29
Kills
16
16
Deaths
29
75
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
12
6.5
L
Scylla
4
6
9
1.42
L
Cerberus
CanOfToona
Cerberus
4
4
6
1.75
W
8
7
12
2
L
Yemoja
Jelloftw
Yemoja
1
4
11
1.63
W
Nike
4
3
19
4.5
W
Sylvanus
RhinoElite
Sylvanus
4
3
15
3.83
L
Poseidon
Tekhnical
Poseidon
5
8
4
0.88
W
Merlin
6
1
17
14.5
L
Kali
omni42
Kali
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,401
Damage
55,690
80,622
Taken
85,838
93,336
Mitigated
64,144
36,879
Healing
35,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,732
7,617
1,453
2,939
9,421
4,733
3,023
7,021
2,400
0
44,590
L
Scylla
15,601
1,369
540
2,396
15,189
5,413
48
6,536
8,372
39,998
0
L
Cerberus
CanOfToona
Cerberus
12,448
674
0
12,375
28,890
29,960
0
13,057
15,072
22,815
0
W
13,510
3,340
916
8,317
24,548
28,554
391
11,934
11,357
238
17,947
L
Yemoja
Jelloftw
Yemoja
10,227
1,505
8,907
3,040
14,748
17,494
150
6,188
8,286
25,851
0
W
Nike
12,629
1,400
1,614
3,812
18,022
27,489
870
10,776
7,246
0
32,159
W
Sylvanus
RhinoElite
Sylvanus
10,303
389
10,225
6,631
19,705
27,780
232
12,028
7,677
15,438
0
L
Poseidon
Tekhnical
Poseidon
9,535
1,327
1,263
400
11,217
4,108
0
4,375
6,652
19,699
0
W
Merlin
25,227
1,417
0
972
8,926
4,780
1,017
6,052
2,874
48,612
0
L
Kali
omni42
Kali
7,879
3,247
2,287
4,129
15,794
7,169
0
4,980
10,558
0
14,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,952
Gold Earned
51,357
160
Minions Killed
163
0
Camps Cleared
0
1,539,322
Distance Traveled
1,317,330
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,627
789
49
3
0
287,864
1
L
Scylla
11,156
697
65
4
0
247,363
0
L
Cerberus
10,588
662
29
2
0
297,801
0
W
Kali
12,316
770
14
1
0
290,960
0
L
Yemoja
9,810
613
29
2
0
247,142
0
W
Nike
11,703
731
38
2
0
323,515
0
W
Sylvanus
12,402
775
5
0
0
296,434
6
L
Poseidon
10,027
627
26
2
0
250,058
0
W
Merlin
11,904
744
54
3
0
340,549
1
L
Kali
9,776
611
14
1
0
274,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role