Player Matchup

Chang'e
Chang'e
Damoη
Chang'e
Level 26
God Stats
15W - 1L
2,001 SR
Queue Stats
286W - 52L
1,936 Elo+
Party 1
Fenrir
Fenrir
Jubileugames
Fenrir
Level 44
God Stats
5W - 0L
1,782 SR
Queue Stats
406W - 50L
2,085 Elo+
Party 1
Sobek
Sobek
JєrєmyGilbєrt
Sobek
Level 13
God Stats
4W - 0L
1,892 SR
Queue Stats
153W - 39L
1,542 Elo+
Party 1
Team Averages
Level 28
1,892 SR
1,854 Elo+

VS

Team Averages
Level 63
1,496 SR
1,416 Elo+
Ullr
Ullr
ElBromasxd
Ullr
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 19L
1,426 Elo+
Solo
Bacchus
Bacchus
El_Sucio_Pitt
Bacchus
Level 107
God Stats
2W - 4L
1,473 SR
Queue Stats
263W - 325L
1,465 Elo+
Solo
Vulcan
Vulcan
TiranosCorruptos
Vulcan
Level 16
God Stats
48W - 52L
1,514 SR
Queue Stats
53W - 61L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Damoη
Chang'e
11
1 / 0 / 6
7,098
710
4,893
6,204
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
8 / 1 / 1
8,477
848
7,886
9,056
6,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 0 / 7
6,389
639
1,826
5,104
4,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,112
611
2,706
7,271
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
10
1 / 3 / 0
6,513
651
2,890
7,046
7,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 2 / 1
5,816
582
5,716
2,767
880
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
1
1
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Damoη
Chang'e
1
0
6
4
L
0
4
1
0.13
L
Bacchus
1
3
0
0.33
W
Fenrir
8
1
1
8.5
W
0
0
7
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,605
Damage
11,312
20,364
Taken
17,084
13,066
Mitigated
11,277
8,630
Healing
1,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Damoη
Chang'e
4,893
282
1,716
3,836
6,204
2,137
211
2,667
3,537
29,084
0
L
2,706
1,404
0
390
7,271
2,593
0
1,860
5,311
0
19,512
L
Bacchus
2,890
407
0
1,348
7,046
7,804
0
3,583
3,209
9,695
0
W
Fenrir
7,886
2,542
0
1,496
9,056
6,435
1,061
3,924
5,132
0
28,188
W
1,826
338
0
1,582
5,104
4,494
125
2,015
3,089
9,316
0
L
5,716
1,180
0
10
2,767
880
0
840
1,845
16,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,964
Gold Earned
18,441
113
Minions Killed
85
0
Camps Cleared
0
569,364
Distance Traveled
497,203
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,098
710
59
6
0
195,062
3
L
Ullr
6,112
611
45
5
0
161,270
1
L
Bacchus
6,513
651
7
1
0
166,489
1
W
Fenrir
8,477
848
44
4
0
196,191
1
W
Sobek
6,389
639
10
1
0
178,111
0
L
Vulcan
5,816
582
33
3
0
169,444
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role