Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BankaiKenpachi
Nox
Level 46
God Stats
4W - 2L
1,532 SR
Queue Stats
106W - 100L
1,522 Elo+
Party 2
Hachiman
Hachiman
JacoBurns
Hachiman
Level 29
God Stats
2W - 2L
1,537 SR
Queue Stats
40W - 44L
1,515 Elo+
Solo
Artio
Artio
YukiAzu
Artio
Level 108
God Stats
3W - 3L
1,179 SR
Queue Stats
344W - 285L
1,544 Elo+
Party 2
Zeus
Zeus
swedir
Zeus
Level 130
God Stats
6W - 5L
1,385 SR
Queue Stats
409W - 428L
1,519 Elo+
Solo
Team Averages
Level 79
1,427 SR
1,520 Elo+

VS

Team Averages
Level 114
1,646 SR
1,533 Elo+
Ymir
Ymir
Franerf
Ymir
Level 116
God Stats
2W - 1L
1,533 SR
Queue Stats
17W - 18L
1,544 Elo+
Party 1
Da Ji
Da Ji
Frenchdoggy
Da Ji
Level 93
God Stats
3W - 1L
1,837 SR
Queue Stats
120W - 121L
1,468 Elo+
Party 3
Ao Kuang
Ao Kuang
JósephStealin
Ao Kuang
Level 111
God Stats
1W - 1L
1,727 SR
Queue Stats
294W - 312L
1,464 Elo+
Party 3
Fenrir
Fenrir
Naddler
Fenrir
Level 128
God Stats
2W - 1L
1,598 SR
Queue Stats
37W - 29L
1,603 Elo+
Party 1
Xing Tian
Xing Tian
NekuSpirit8844
Xing Tian
Level 120
God Stats
0W - 1L
1,538 SR
Queue Stats
28W - 19L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
8 / 4 / 12
11,577
965
14,361
14,487
23,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
4 / 4 / 17
10,401
867
9,768
9,242
4,942
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
JacoBurns
Hachiman
19
8 / 4 / 14
11,279
940
17,026
10,460
5,245
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
YukiAzu
Artio
16
1 / 5 / 21
10,626
886
6,664
21,945
24,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
swedir
Zeus
17
7 / 6 / 11
10,943
912
15,410
9,666
4,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Franerf
Ymir
16
3 / 4 / 13
9,179
765
7,979
16,364
24,457
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 5 / 10
8,957
746
12,466
10,855
5,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
16
3 / 9 / 12
9,339
778
6,646
14,741
7,441
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Naddler
Fenrir
17
8 / 5 / 13
9,740
812
14,564
15,512
17,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
NekuSpirit8844
Xing Tian
16
3 / 5 / 12
9,236
770
9,879
18,229
19,756
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
83
28
Kills
23
23
Deaths
28
75
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
4
12
3.5
W
4
4
17
3.13
L
Ymir
Franerf
Ymir
3
4
13
2.38
L
6
5
10
2.2
W
Hachiman
JacoBurns
Hachiman
8
4
14
3.75
L
Ao Kuang
3
9
12
1
L
Fenrir
Naddler
Fenrir
8
5
13
2.9
L
Xing Tian
NekuSpirit8844
Xing Tian
3
5
12
1.8
W
Artio
YukiAzu
Artio
1
5
21
2.3
W
Zeus
swedir
Zeus
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,229
Damage
51,534
65,800
Taken
75,701
63,242
Mitigated
74,500
16,326
Healing
17,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
14,361
2,027
926
2,173
14,487
23,409
320
5,528
8,676
23,611
0
W
9,768
858
1,881
1,258
9,242
4,942
1,543
3,984
5,207
21,795
0
L
Ymir
Franerf
Ymir
7,979
1,558
2,102
2,100
16,364
24,457
0
9,939
6,425
16,455
0
L
12,466
2,368
3,351
1,478
10,855
5,530
0
8,293
2,562
0
14,924
W
Hachiman
JacoBurns
Hachiman
17,026
10,445
639
2,287
10,460
5,245
2,052
4,495
5,698
0
36,352
L
Ao Kuang
6,646
1,738
918
2,366
14,741
7,441
0
10,532
4,209
12,423
0
L
Fenrir
Naddler
Fenrir
14,564
5,561
807
2,839
15,512
17,316
0
9,553
5,959
0
20,566
L
Xing Tian
NekuSpirit8844
Xing Tian
9,879
214
0
1,212
18,229
19,756
60
7,886
10,343
26,804
0
W
Artio
YukiAzu
Artio
6,664
578
1,826
4,832
21,945
24,705
241
6,539
14,689
11,261
0
W
Zeus
swedir
Zeus
15,410
1,879
214
290
9,666
4,941
978
3,671
5,809
36,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,826
Gold Earned
46,451
142
Minions Killed
78
0
Camps Cleared
0
1,081,932
Distance Traveled
1,049,788
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,577
965
20
2
0
226,628
1
W
Nox
10,401
867
32
3
0
237,592
0
L
Ymir
9,179
765
15
1
0
197,453
1
L
Da Ji
8,957
746
6
1
0
221,964
0
W
Hachiman
11,279
940
38
3
0
206,932
1
L
Ao Kuang
9,339
778
21
2
0
214,517
0
L
Fenrir
9,740
812
16
1
0
198,768
0
L
Xing Tian
9,236
770
20
2
0
217,086
0
W
Artio
10,626
886
6
1
0
227,509
3
W
Zeus
10,943
912
46
4
0
183,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role