Player Matchup

Terra
Terra
B Rabbit2008
Terra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,232 Elo+
Party 2
Baron Samedi
Baron Samedi
Cryptic272
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,292 Elo+
Solo
Thanatos
Thanatos
GmanLt
Thanatos
Level 6
God Stats
2W - 1L
1,361 SR
Queue Stats
6W - 14L
1,186 Elo+
Party 2
Izanami
Izanami
P1GASUS
Izanami
Level 20
God Stats
9W - 7L
1,500 SR
Queue Stats
68W - 70L
1,391 Elo+
Solo
Ra
Ra
Psr52
Ra
Level 7
God Stats
0W - 4L
1,127 SR
Queue Stats
9W - 24L
1,163 Elo+
Solo
Team Averages
Level 10
1,398 SR
1,253 Elo+

VS

Team Averages
Level 19
1,426 SR
1,418 Elo+
Neith
Neith
Broadshaft
Neith
Level 4
God Stats
49W - 57L
1,219 SR
Queue Stats
167W - 168L
1,314 Elo+
Party 1
Nemesis
Nemesis
HWG sToNeY
Nemesis
Level 32
God Stats
6W - 4L
1,577 SR
Queue Stats
74W - 69L
1,406 Elo+
Party 1
Ymir
Ymir
JohnMclain
Ymir
Level 4
God Stats
42W - 50L
1,200 SR
Queue Stats
129W - 142L
1,398 Elo+
Party 1
Baba Yaga
Baba Yaga
RektusYoPatronus
Baba Yaga
Level 26
God Stats
29W - 32L
1,474 SR
Queue Stats
225W - 248L
1,442 Elo+
Solo
Kukulkan
Kukulkan
Roundingthird
Kukulkan
Level 29
God Stats
4W - 6L
1,658 SR
Queue Stats
98W - 96L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 2
7,875
984
4,543
19,800
19,854
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
Cryptic272
Baron Samedi
13
0 / 7 / 3
7,543
943
10,942
16,090
10,404
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
GmanLt
Thanatos
13
3 / 7 / 1
8,114
1,014
3,715
8,533
3,161
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
P1GASUS
Izanami
13
2 / 5 / 2
8,451
1,056
10,079
13,054
5,275
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
13
0 / 6 / 4
7,728
966
3,491
9,778
3,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

93

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
3 / 1 / 22
8,843
1,105
7,128
5,331
1,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
HWG sToNeY
Nemesis
16
13 / 3 / 9
9,855
1,232
13,357
8,831
4,249
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 21
10,053
1,257
10,763
14,263
9,337
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
17
6 / 0 / 23
10,394
1,299
14,907
4,415
2,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Roundingthird
Kukulkan
16
6 / 1 / 13
9,494
1,187
14,891
4,855
2,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
123
6
Kills
35
35
Deaths
6
12
Assists
88
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
Neith
3
1
22
14
L
Baron Samedi
Cryptic272
Baron Samedi
0
7
3
0.21
L
Thanatos
GmanLt
Thanatos
3
7
1
0.5
W
Nemesis
HWG sToNeY
Nemesis
13
3
9
5.83
W
7
1
21
17.5
L
Izanami
P1GASUS
Izanami
2
5
2
0.6
L
Ra
0
6
4
0.33
W
Baba Yaga
6
0
23
17.5
W
Kukulkan
Roundingthird
Kukulkan
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,770
Damage
61,046
67,255
Taken
37,695
42,546
Mitigated
19,706
7,380
Healing
4,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,543
1,242
1,330
1,301
19,800
19,854
0
10,286
9,514
13,059
0
W
Neith
7,128
4,114
0
1,412
5,331
1,939
0
3,551
1,780
0
15,325
L
Baron Samedi
Cryptic272
Baron Samedi
10,942
1,603
907
1,858
16,090
10,404
0
10,708
5,382
21,864
0
L
Thanatos
GmanLt
Thanatos
3,715
1,406
0
1,898
8,533
3,161
0
3,913
4,620
0
8,508
W
Nemesis
HWG sToNeY
Nemesis
13,357
8,108
0
1,112
8,831
4,249
0
3,832
4,999
0
17,047
W
10,763
3,113
0
405
14,263
9,337
0
5,688
8,575
16,112
0
L
Izanami
P1GASUS
Izanami
10,079
6,977
0
0
13,054
5,275
0
9,691
3,363
0
31,306
L
Ra
3,491
812
86
0
9,778
3,852
0
5,963
3,815
16,706
0
W
Baba Yaga
14,907
2,007
0
1,528
4,415
2,134
0
3,079
1,336
32,310
0
W
Kukulkan
Roundingthird
Kukulkan
14,891
2,322
0
0
4,855
2,047
0
2,826
2,029
39,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,711
Gold Earned
48,639
119
Minions Killed
154
2
Camps Cleared
1
671,495
Distance Traveled
758,817
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,875
984
7
1
0
144,965
0
W
Neith
8,843
1,105
21
3
0
125,247
1
L
Baron Samedi
7,543
943
16
2
1
133,967
0
L
Thanatos
8,114
1,014
16
2
0
107,629
3
W
Nemesis
9,855
1,232
7
1
0
161,381
0
W
Ymir
10,053
1,257
7
1
0
165,519
1
L
Izanami
8,451
1,056
54
7
1
148,421
0
L
Ra
7,728
966
26
3
0
136,513
0
W
Baba Yaga
10,394
1,299
47
6
1
165,264
1
W
Kukulkan
9,494
1,187
72
9
0
141,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role