Player Matchup

Guan Yu
Guan Yu
BjornXironside1
Guan Yu
Level 15
God Stats
2W - 0L
1,852 SR
Queue Stats
31W - 25L
1,638 Elo+
Solo
Discordia
Discordia
KidBotero
Discordia
Level 25
God Stats
5W - 1L
1,523 SR
Queue Stats
281W - 197L
1,726 Elo+
Party 1
Neith
Neith
SmashGaming17
Neith
Level 8
God Stats
4W - 0L
1,786 SR
Queue Stats
23W - 18L
1,613 Elo+
Solo
He Bo
He Bo
oTitanic
He Bo
Level 26
God Stats
2W - 1L
1,252 SR
Queue Stats
108W - 91L
1,676 Elo+
Party 1
Arachne
Arachne
you_g3t_my_text
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,679 Elo+
Solo
Team Averages
Level 16
1,583 SR
1,667 Elo+

VS

Team Averages
Level 12
1,617 SR
1,703 Elo+
Serqet
Serqet
DarkerDevotion
Serqet
Level 8
God Stats
14W - 12L
1,723 SR
Queue Stats
49W - 31L
1,726 Elo+
Solo
Skadi
Skadi
Rephur
Skadi
Level 9
God Stats
11W - 14L
1,592 SR
Queue Stats
20W - 29L
1,677 Elo+
Solo
Ymir
Ymir
THE_DERGENFLY
Ymir
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 7L
1,781 Elo+
Solo
Raijin
Raijin
UbetShesWet
Raijin
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
585W - 615L
1,691 Elo+
Solo
Cerberus
Cerberus
VinDieselsBiceps
Cerberus
Level 28
God Stats
1W - 1L
1,771 SR
Queue Stats
77W - 62L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
11,273
564
8,807
16,205
14,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
KidBotero
Discordia
19
9 / 4 / 3
12,062
603
16,972
12,176
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 3 / 5
10,980
549
17,390
14,394
3,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
oTitanic
He Bo
17
0 / 1 / 9
10,353
518
7,889
10,901
4,194
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 4 / 1
10,548
527
9,586
16,899
5,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 3
10,434
522
10,245
14,246
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Rephur
Skadi
13
0 / 5 / 1
8,184
409
7,034
10,202
4,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 7 / 2
9,617
481
5,605
24,271
13,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
15
4 / 5 / 4
9,785
489
8,363
13,414
5,588
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 3
9,774
489
12,042
17,030
16,369
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
22
Kills
13
13
Deaths
22
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
5
3
3
2.17
W
Discordia
KidBotero
Discordia
9
4
3
2.63
L
Skadi
Rephur
Skadi
0
5
1
0.1
W
4
3
5
2.17
L
1
7
2
0.29
L
Raijin
4
5
4
1.2
L
3
2
3
2.25
W
He Bo
oTitanic
He Bo
0
1
9
4.5
W
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,644
Damage
43,289
70,575
Taken
79,163
30,396
Mitigated
45,188
22,137
Healing
21,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,807
1,087
1,502
3,446
16,205
14,013
0
8,746
7,459
0
34,671
L
10,245
1,078
0
5,942
14,246
5,864
0
2,745
11,501
0
72,782
W
Discordia
KidBotero
Discordia
16,972
1,452
242
3,730
12,176
3,360
278
3,929
7,465
91,150
0
L
Skadi
Rephur
Skadi
7,034
3,500
0
40
10,202
4,217
786
2,101
7,824
0
44,750
W
17,390
8,342
0
6,352
14,394
3,600
922
6,961
7,433
0
98,307
L
5,605
1,034
264
5,437
24,271
13,150
0
8,783
15,488
49,595
0
L
Raijin
8,363
840
0
1,987
13,414
5,588
0
7,372
6,042
58,359
0
L
12,042
570
0
7,590
17,030
16,369
0
4,196
12,834
54,953
0
W
He Bo
oTitanic
He Bo
7,889
603
0
2,013
10,901
4,194
0
2,655
7,802
85,171
0
W
9,586
7,878
0
4,852
16,899
5,229
2,606
3,719
12,583
0
61,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,216
Gold Earned
47,794
581
Minions Killed
506
0
Camps Cleared
0
1,921,188
Distance Traveled
1,831,332
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,273
564
41
2
0
420,540
4
L
Serqet
10,434
522
123
6
0
424,556
8
W
Discordia
12,062
603
148
7
0
365,259
2
L
Skadi
8,184
409
84
4
0
341,468
5
W
Neith
10,980
549
140
7
0
352,076
3
L
Ymir
9,617
481
90
5
0
344,600
3
L
Raijin
9,785
489
115
6
0
327,344
7
L
Cerberus
9,774
489
94
5
0
393,364
1
W
He Bo
10,353
518
136
7
0
412,798
9
W
Arachne
10,548
527
116
6
0
370,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role