Player Matchup

Cerberus
Cerberus
Defaultmonkey
Cerberus
Level 4
God Stats
0W - 2L
1,269 SR
Queue Stats
0W - 3L
1,232 Elo+
Party 1
Sol
Sol
Moneymike3245
Sol
Level 8
God Stats
8W - 6L
1,500 SR
Queue Stats
142W - 213L
1,675 Elo+
Party 3
Neith
Neith
Poniking
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,077 Elo+
Solo
Hun Batz
Hun Batz
correia2292
Hun Batz
Level 84
God Stats
8W - 18L
1,308 SR
Queue Stats
489W - 616L
1,352 Elo+
Party 3
Cthulhu
Cthulhu
wisePineapples
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,232 Elo+
Party 1
Team Averages
Level 22
1,415 SR
1,313 Elo+

VS

Team Averages
Level 31
1,580 SR
1,486 Elo+
Thanatos
Thanatos
Shabac
Thanatos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
brxndon84
Danzaburou
Level 21
God Stats
17W - 30L
1,439 SR
Queue Stats
263W - 281L
1,431 Elo+
Solo
Ares
Ares
durtydawgs
Ares
Level 24
God Stats
7W - 5L
1,720 SR
Queue Stats
82W - 75L
1,474 Elo+
Solo
Bellona
Bellona
gummypeepee
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
itmegage
Morgan Le Fay
Level 22
God Stats
3W - 0L
1,744 SR
Queue Stats
6W - 2L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Defaultmonkey
Cerberus
7
0 / 7 / 1
5,223
373
1,044
9,655
6,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 7 / 0
7,251
518
10,316
11,813
3,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Poniking
Neith
8
0 / 7 / 2
5,895
421
3,427
8,954
3,107
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
correia2292
Hun Batz
10
1 / 5 / 2
6,716
480
5,247
12,504
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 5 / 1
5,479
391
1,844
8,167
3,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Shabac
Thanatos
14
4 / 3 / 10
8,176
584
10,081
11,412
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
brxndon84
Danzaburou
14
17 / 0 / 2
9,662
690
10,489
9,622
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 0 / 18
8,175
584
6,654
9,739
7,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
gummypeepee
Bellona
12
5 / 1 / 0
7,572
541
4,489
8,210
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
itmegage
Morgan Le Fay
11
3 / 3 / 6
6,967
498
7,183
7,592
2,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
6
Kills
31
31
Deaths
7
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Defaultmonkey
Cerberus
0
7
1
0.07
L
5
7
0
0.71
L
Neith
Poniking
Neith
0
7
2
0.14
W
Thanatos
Shabac
Thanatos
4
3
10
3
W
Danzaburou
brxndon84
Danzaburou
17
0
2
18
L
Hun Batz
correia2292
Hun Batz
1
5
2
0.4
W
2
0
18
11
W
Bellona
gummypeepee
Bellona
5
1
0
5
W
Morgan Le Fay
itmegage
Morgan Le Fay
3
3
6
2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,878
Damage
38,896
51,093
Taken
46,575
20,084
Mitigated
24,449
9,670
Healing
20,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Defaultmonkey
Cerberus
1,044
32
0
1,306
9,655
6,462
0
1,371
8,284
17,279
0
L
10,316
3,409
0
3,479
11,813
3,463
940
4,860
6,953
38,449
0
L
Neith
Poniking
Neith
3,427
1,695
0
262
8,954
3,107
0
3,185
5,769
0
15,353
W
Thanatos
Shabac
Thanatos
10,081
3,979
0
9,982
11,412
4,378
228
3,011
8,401
0
47,217
W
Danzaburou
brxndon84
Danzaburou
10,489
5,035
0
5,742
9,622
4,372
141
2,332
7,290
0
52,586
L
Hun Batz
correia2292
Hun Batz
5,247
1,738
0
3,040
12,504
3,458
0
3,108
9,396
0
30,472
W
6,654
292
0
1,907
9,739
7,908
0
2,436
7,303
17,768
0
W
Bellona
gummypeepee
Bellona
4,489
2,015
0
2,812
8,210
4,829
1,921
1,372
6,838
0
35,006
W
Morgan Le Fay
itmegage
Morgan Le Fay
7,183
895
0
293
7,592
2,962
670
4,285
3,307
36,702
0
L
1,844
240
0
1,583
8,167
3,594
0
1,313
6,854
13,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,564
Gold Earned
40,552
214
Minions Killed
331
0
Camps Cleared
0
1,177,695
Distance Traveled
1,300,291
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,223
373
38
3
0
224,626
1
L
Sol
7,251
518
60
4
0
226,029
2
L
Neith
5,895
421
31
2
0
250,011
2
W
Thanatos
8,176
584
92
7
0
265,194
3
W
Danzaburou
9,662
690
99
7
0
241,356
0
L
Hun Batz
6,716
480
58
4
0
272,613
0
W
Ares
8,175
584
18
1
0
289,455
1
W
Bellona
7,572
541
74
5
0
260,637
0
W
Morgan Le Fay
6,967
498
48
3
0
243,649
0
L
Cthulhu
5,479
391
27
2
0
204,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role