Player Matchup

Da Ji
Da Ji
AgentOrangeXIV
Da Ji
Level 44
God Stats
11W - 10L
1,203 SR
Queue Stats
578W - 685L
1,396 Elo+
Party 1
Sol
Sol
CRzombie
Sol
Level 88
God Stats
4W - 13L
1,622 SR
Queue Stats
437W - 482L
1,470 Elo+
Party 1
Neith
Neith
CamaradaSolano
Neith
Level 119
God Stats
4W - 2L
1,440 SR
Queue Stats
497W - 544L
1,439 Elo+
Party 1
Yemoja
Yemoja
ShadowBladeFIRE
Yemoja
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
Stonfol_wewe
Zhong Kui
Level 84
God Stats
30W - 34L
1,481 SR
Queue Stats
370W - 423L
1,396 Elo+
Party 1
Team Averages
Level 70
1,449 SR
1,437 Elo+

VS

Team Averages
Level 67
1,599 SR
1,551 Elo+
Erlang Shen
Erlang Shen
ALStyles
Erlang Shen
Level 46
God Stats
4W - 3L
1,721 SR
Queue Stats
100W - 96L
1,552 Elo+
Solo
Anhur
Anhur
ExaltedxS33lix
Anhur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,667 Elo+
Party 2
Achilles
Achilles
Rabitcoss
Achilles
Level 134
God Stats
3W - 3L
1,587 SR
Queue Stats
192W - 217L
1,419 Elo+
Party 3
Pele
Pele
Valitury
Pele
Level 41
God Stats
5W - 7L
1,688 SR
Queue Stats
9W - 9L
1,667 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
seiriV
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 55L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 9
9,619
566
7,912
13,203
6,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
10 / 2 / 5
10,725
631
12,789
12,899
4,453
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 1 / 8
10,524
619
15,855
9,642
3,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 8
7,814
460
1,233
3,173
2,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Stonfol_wewe
Zhong Kui
16
4 / 3 / 1
10,262
604
13,716
17,380
12,554
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ALStyles
Erlang Shen
16
2 / 3 / 0
9,195
541
11,509
16,599
11,163
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 5 / 2
8,413
495
8,640
12,431
3,782
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Rabitcoss
Achilles
12
3 / 7 / 2
8,277
487
7,609
15,509
11,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pele
13
2 / 4 / 1
8,505
500
3,999
13,047
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
seiriV
Morgan Le Fay
12
0 / 9 / 0
7,271
428
5,785
13,359
4,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
28
Kills
8
8
Deaths
28
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ALStyles
Erlang Shen
2
3
0
0.67
W
6
2
9
5.25
W
10
2
5
6.25
W
8
1
8
12
L
1
5
2
0.4
L
Achilles
Rabitcoss
Achilles
3
7
2
0.57
W
0
0
8
4
W
Zhong Kui
Stonfol_wewe
Zhong Kui
4
3
1
1.5
L
Pele
2
4
1
0.63
L
Morgan Le Fay
seiriV
Morgan Le Fay
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,505
Damage
37,542
56,297
Taken
70,945
29,097
Mitigated
35,253
19,477
Healing
19,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ALStyles
Erlang Shen
11,509
6,483
0
5,920
16,599
11,163
402
11,055
5,544
0
63,104
W
7,912
1,525
0
1,974
13,203
6,349
0
573
12,630
0
56,961
W
12,789
4,593
0
6,152
12,899
4,453
2,384
92
12,807
79,235
0
W
15,855
5,853
0
3,565
9,642
3,510
771
3,326
6,316
0
72,223
L
8,640
3,960
0
3,634
12,431
3,782
1,364
5,934
6,497
0
55,338
L
Achilles
Rabitcoss
Achilles
7,609
2,236
0
3,228
15,509
11,753
590
5,632
9,877
0
27,030
W
1,233
300
341
89
3,173
2,231
346
1,794
1,379
5,376
0
W
Zhong Kui
Stonfol_wewe
Zhong Kui
13,716
3,159
0
7,356
17,380
12,554
720
0
17,380
63,921
0
L
Pele
3,999
562
0
4,882
13,047
4,259
243
3,667
9,380
0
49,997
L
Morgan Le Fay
seiriV
Morgan Le Fay
5,785
436
0
1,849
13,359
4,296
217
1,640
11,719
45,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,944
Gold Earned
41,661
497
Minions Killed
424
0
Camps Cleared
0
1,546,542
Distance Traveled
1,634,106
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,195
541
124
7
0
355,219
5
W
Da Ji
9,619
566
81
5
0
375,550
3
W
Sol
10,725
631
136
8
0
349,774
0
W
Neith
10,524
619
138
8
0
333,329
4
L
Anhur
8,413
495
101
6
0
315,858
3
L
Achilles
8,277
487
30
2
0
340,093
5
W
Yemoja
7,814
460
12
1
0
207,701
5
W
Zhong Kui
10,262
604
130
8
0
280,188
1
L
Pele
8,505
500
93
5
0
333,794
0
L
Morgan Le Fay
7,271
428
76
4
0
289,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role