Player Matchup

Izanami
Izanami
Awoodle
Izanami
Level 21
God Stats
2W - 0L
1,776 SR
Queue Stats
39W - 35L
1,491 Elo+
Party 1
Scylla
Scylla
BaridiWuffer
Scylla
Level 155
God Stats
2W - 3L
1,513 SR
Queue Stats
187W - 181L
1,547 Elo+
Party 1
Bacchus
Bacchus
RogueCenturion
Bacchus
Level 126
God Stats
5W - 1L
1,676 SR
Queue Stats
175W - 167L
1,524 Elo+
Party 1
Team Averages
Level 101
1,655 SR
1,520 Elo+

VS

Team Averages
Level 10
1,372 SR
1,203 Elo+
Hel
Hel
Kaseton
Hel
Level 20
God Stats
0W - 5L
1,500 SR
Queue Stats
5W - 18L
1,229 Elo+
Party 2
Bacchus
Bacchus
KosiarzUmyslow
Bacchus
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 18L
1,229 Elo+
Party 2
Zeus
Zeus
Roma117AD
Zeus
Level 7
God Stats
1W - 3L
1,117 SR
Queue Stats
5W - 19L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Awoodle
Izanami
12
1 / 3 / 11
8,935
687
5,534
7,413
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
15
11 / 3 / 6
11,030
848
13,331
7,868
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 1 / 10
10,177
783
11,951
10,606
11,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
0 / 7 / 5
7,759
597
3,078
11,082
5,121
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 5 / 5
9,439
726
4,777
12,896
13,112
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
11
4 / 7 / 3
8,973
690
9,693
11,521
5,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
19
Kills
6
7
Deaths
19
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
Awoodle
Izanami
1
3
11
2.17
W
Scylla
11
3
6
4.67
L
Hel
0
7
5
0.36
L
2
5
5
0.9
W
7
1
10
12
L
Zeus
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,816
Damage
17,548
25,887
Taken
35,499
16,245
Mitigated
23,411
2,129
Healing
6,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Awoodle
Izanami
5,534
3,536
0
460
7,413
2,386
478
6,532
881
0
25,690
W
Scylla
13,331
429
0
1,169
7,868
2,760
1,480
5,443
2,425
44,715
0
L
Hel
3,078
494
2,234
2,464
11,082
5,121
0
7,723
3,154
16,376
0
L
4,777
915
0
790
12,896
13,112
0
7,884
4,711
10,494
0
W
11,951
1,150
0
500
10,606
11,099
656
5,573
5,033
34,804
0
L
Zeus
9,693
1,389
0
834
11,521
5,178
0
8,895
2,352
30,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,142
Gold Earned
26,171
168
Minions Killed
81
0
Camps Cleared
0
709,637
Distance Traveled
632,306
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,935
687
52
4
0
233,259
0
W
Scylla
11,030
848
86
7
0
235,303
1
L
Hel
7,759
597
21
2
0
196,169
0
L
Bacchus
9,439
726
12
1
0
232,094
2
W
Bacchus
10,177
783
30
2
0
241,075
1
L
Zeus
8,973
690
48
4
0
204,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role