Player Matchup

Bakasura
Bakasura
Andersonpepinh0
Bakasura
Level 13
God Stats
3W - 2L
1,790 SR
Queue Stats
38W - 56L
1,370 Elo+
Party 2
Gilgamesh
Gilgamesh
NHR_zenitsu656
Gilgamesh
Level 25
God Stats
23W - 33L
1,500 SR
Queue Stats
664W - 804L
1,281 Elo+
Party 2
Merlin
Merlin
T1H Polo P
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 59L
1,379 Elo+
Solo
Fenrir
Fenrir
igotskill24
Fenrir
Level 27
God Stats
25W - 30L
1,499 SR
Queue Stats
43W - 44L
1,420 Elo+
Solo
Kali
Kali
jpruneda03
Kali
Level 19
God Stats
20W - 22L
1,458 SR
Queue Stats
108W - 104L
1,309 Elo+
Solo
Team Averages
Level 22
1,549 SR
1,352 Elo+

VS

Team Averages
Level 38
1,457 SR
1,399 Elo+
Bellona
Bellona
Kesegsa_24
Bellona
Level 29
God Stats
93W - 90L
1,495 SR
Queue Stats
240W - 259L
1,430 Elo+
Party 1
Izanami
Izanami
SanPochoklo
Izanami
Level 28
God Stats
7W - 7L
1,555 SR
Queue Stats
135W - 155L
1,392 Elo+
Party 1
Serqet
Serqet
daniel8002106
Serqet
Level 41
God Stats
2W - 2L
1,359 SR
Queue Stats
77W - 65L
1,434 Elo+
Party 1
Ares
Ares
godoyb2005
Ares
Level 5
God Stats
6W - 4L
1,385 SR
Queue Stats
12W - 21L
1,303 Elo+
Party 1
Eset
Eset
noammii
Eset
Level 85
God Stats
18W - 17L
1,492 SR
Queue Stats
571W - 562L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
5
0 / 7 / 0
4,030
403
892
6,030
1,525
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
NHR_zenitsu656
Gilgamesh
7
0 / 4 / 0
4,545
455
1,700
6,325
2,168
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
T1H Polo P
Merlin
7
0 / 3 / 0
4,494
449
2,055
4,119
1,110
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
7
0 / 3 / 0
4,487
449
1,897
6,455
1,978
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 2 / 0
5,177
518
2,474
5,616
1,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kesegsa_24
Bellona
11
10 / 0 / 2
6,783
678
8,157
5,445
3,754
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
SanPochoklo
Izanami
10
0 / 0 / 2
5,752
575
1,442
2,882
716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 0 / 2
5,784
578
1,374
4,946
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 5
5,672
567
1,807
2,921
2,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Eset
noammii
Eset
12
6 / 0 / 1
7,180
718
4,396
3,353
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
19
19
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
7
0
0
W
Bellona
Kesegsa_24
Bellona
10
0
2
11
L
Gilgamesh
NHR_zenitsu656
Gilgamesh
0
4
0
0
W
Izanami
SanPochoklo
Izanami
0
0
2
1
L
Merlin
T1H Polo P
Merlin
0
3
0
0
W
2
0
2
3
W
1
0
5
3.5
L
Fenrir
0
3
0
0
L
0
2
0
0
W
Eset
noammii
Eset
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,018
Damage
17,176
28,545
Taken
19,547
8,343
Mitigated
8,925
3,493
Healing
7,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
892
739
0
599
6,030
1,525
495
1,966
4,064
0
5,336
W
Bellona
Kesegsa_24
Bellona
8,157
2,950
0
1,032
5,445
3,754
74
902
4,511
0
30,735
L
Gilgamesh
NHR_zenitsu656
Gilgamesh
1,700
889
0
309
6,325
2,168
392
116
6,209
0
15,613
W
Izanami
SanPochoklo
Izanami
1,442
535
0
973
2,882
716
1,152
445
2,437
0
25,676
L
Merlin
T1H Polo P
Merlin
2,055
136
0
449
4,119
1,110
0
1,154
2,965
16,206
0
W
1,374
295
0
2,927
4,946
1,290
0
0
4,936
0
29,631
W
1,807
33
0
634
2,921
2,160
248
52
2,841
10,663
0
L
Fenrir
1,897
612
0
1,034
6,455
1,978
0
2,009
4,446
0
17,269
L
2,474
698
0
1,102
5,616
1,562
223
958
4,658
0
21,677
W
Eset
noammii
Eset
4,396
245
257
1,706
3,353
1,005
175
656
2,689
37,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,733
Gold Earned
31,171
165
Minions Killed
280
0
Camps Cleared
0
977,405
Distance Traveled
1,054,757
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,030
403
25
3
0
219,655
0
W
Bellona
6,783
678
58
6
0
222,500
3
L
Gilgamesh
4,545
455
32
3
0
189,103
0
W
Izanami
5,752
575
62
6
0
184,948
7
L
Merlin
4,494
449
24
2
0
173,748
0
W
Serqet
5,784
578
62
6
0
229,073
2
W
Ares
5,672
567
11
1
0
219,840
0
L
Fenrir
4,487
449
31
3
0
216,005
2
L
Kali
5,177
518
53
5
0
178,894
0
W
Eset
7,180
718
87
9
0
198,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role