Player Matchup

Tiamat
Tiamat
DeadlyHalo6241
Tiamat
Level 26
God Stats
20W - 24L
1,474 SR
Queue Stats
48W - 69L
1,279 Elo+
Party 2
Loki
Loki
SpookyBoi4848
Loki
Level 17
God Stats
9W - 7L
1,353 SR
Queue Stats
10W - 8L
1,197 Elo+
Party 2
Artio
Artio
Whataspawnpeak
Artio
Level 28
God Stats
4W - 3L
1,606 SR
Queue Stats
71W - 72L
1,296 Elo+
Party 2
Team Averages
Level 24
1,478 SR
1,257 Elo+

VS

Team Averages
Level 52
1,397 SR
1,233 Elo+
Khepri
Khepri
CPT Loveboat
Khepri
Level 121
God Stats
2W - 2L
1,285 SR
Queue Stats
44W - 47L
1,214 Elo+
Party 1
Anubis
Anubis
Trailaparktomes
Anubis
Level 27
God Stats
88W - 102L
1,461 SR
Queue Stats
170W - 227L
1,294 Elo+
Solo
Cupid
Cupid
Zhasty8
Cupid
Level 7
God Stats
11W - 17L
1,445 SR
Queue Stats
38W - 47L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 6
10,494
656
11,046
10,646
5,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 7 / 5
10,707
669
8,165
10,264
4,385
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 10
11,223
701
5,141
19,471
19,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
14
1 / 2 / 7
9,463
591
4,437
8,011
10,508
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
6 / 6 / 2
10,166
635
11,738
13,416
7,742
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Zhasty8
Cupid
13
3 / 5 / 6
9,775
611
6,085
8,523
3,660
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
13
Kills
10
12
Deaths
13
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
1
2
7
2.25
W
5
3
6
2.67
W
6
7
5
1.21
L
6
6
2
1.17
W
2
2
10
3.5
L
Cupid
Zhasty8
Cupid
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,352
Damage
22,260
40,381
Taken
29,950
29,826
Mitigated
21,910
7,688
Healing
5,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,437
185
902
472
8,011
10,508
435
5,392
2,619
20,881
0
W
11,046
665
0
2,702
10,646
5,815
524
4,639
6,007
37,633
0
W
8,165
726
0
0
10,264
4,385
1,010
4,127
6,137
0
27,403
L
11,738
226
0
3,727
13,416
7,742
942
6,475
6,941
43,923
0
W
5,141
762
1,093
3,893
19,471
19,626
687
7,409
12,062
24,169
0
L
Cupid
Zhasty8
Cupid
6,085
2,488
110
271
8,523
3,660
766
4,320
4,203
0
17,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,424
Gold Earned
29,404
122
Minions Killed
125
0
Camps Cleared
0
748,229
Distance Traveled
718,593
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,463
591
34
2
0
288,908
2
W
Tiamat
10,494
656
72
5
0
217,657
0
W
Loki
10,707
669
22
1
0
244,955
0
L
Anubis
10,166
635
57
4
0
220,649
1
W
Artio
11,223
701
28
2
0
285,617
2
L
Cupid
9,775
611
34
2
0
209,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role