Player Matchup

Hera
Hera
BOEnigma
Hera
Level 140
God Stats
1W - 0L
1,746 SR
Queue Stats
88W - 39L
1,699 Elo+
Party 1
Chaac
Chaac
MiloSFD
Chaac
Level 45
God Stats
1W - 0L
1,944 SR
Queue Stats
38W - 17L
1,814 Elo+
Party 1
Nu Wa
Nu Wa
Profe55or11
Nu Wa
Level 47
God Stats
1W - 0L
1,719 SR
Queue Stats
25W - 14L
1,731 Elo+
Party 1
Danzaburou
Danzaburou
butfuthuh
Danzaburou
Level 35
God Stats
2W - 1L
1,861 SR
Queue Stats
20W - 5L
1,792 Elo+
Party 1
Team Averages
Level 67
1,818 SR
1,759 Elo+

VS

Team Averages
Level 57
1,415 SR
1,322 Elo+
Hera
Hera
 
Hera
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Cojokaa
Kukulkan
Level 16
God Stats
1W - 4L
1,136 SR
Queue Stats
2W - 8L
1,238 Elo+
Party 2
Gilgamesh
Gilgamesh
Misty947
Gilgamesh
Level 43
God Stats
0W - 2L
1,533 SR
Queue Stats
2W - 6L
1,313 Elo+
Solo
Tiamat
Tiamat
hunterpushreal
Tiamat
Level 17
God Stats
1W - 2L
1,490 SR
Queue Stats
2W - 8L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
5 / 3 / 4
9,395
854
8,081
4,492
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
MiloSFD
Chaac
15
2 / 1 / 8
9,595
872
9,672
12,892
12,542
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
3 / 2 / 4
9,341
849
5,226
5,833
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
butfuthuh
Danzaburou
16
9 / 2 / 3
11,033
1,003
12,468
8,902
3,431
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 3 / 2
9,616
874
9,545
11,478
4,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Cojokaa
Kukulkan
14
2 / 4 / 3
8,774
798
2,744
7,477
2,817
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
Misty947
Gilgamesh
12
0 / 7 / 1
7,105
646
5,506
13,267
8,139
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 5 / 2
7,814
710
3,729
8,715
7,522
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
19
Kills
8
8
Deaths
19
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
3
2
2
W
Hera
5
3
4
2.33
L
Kukulkan
Cojokaa
Kukulkan
2
4
3
0.88
W
Chaac
MiloSFD
Chaac
2
1
8
6
L
Gilgamesh
Misty947
Gilgamesh
0
7
1
0.07
W
3
2
4
2.5
W
Danzaburou
butfuthuh
Danzaburou
9
2
3
5.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,447
Damage
21,524
32,119
Taken
40,937
20,009
Mitigated
22,890
10,262
Healing
3,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,545
2,735
16
1,635
11,478
4,412
884
3,787
7,189
45,537
0
W
Hera
8,081
1,493
0
327
4,492
1,896
2,917
3,200
1,292
32,813
0
L
Kukulkan
Cojokaa
Kukulkan
2,744
366
0
30
7,477
2,817
733
1,873
5,466
27,311
0
W
Chaac
MiloSFD
Chaac
9,672
1,592
0
6,655
12,892
12,542
1,603
4,750
8,142
0
38,489
L
Gilgamesh
Misty947
Gilgamesh
5,506
1,140
0
110
13,267
8,139
0
5,463
7,551
0
16,307
W
5,226
782
110
1,050
5,833
2,140
206
3,064
2,769
16,856
0
W
Danzaburou
butfuthuh
Danzaburou
12,468
6,117
0
2,120
8,902
3,431
4,442
5,487
3,415
0
44,392
L
3,729
851
365
1,625
8,715
7,522
333
2,585
6,059
16,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,364
Gold Earned
33,309
223
Minions Killed
209
15
Camps Cleared
5
868,146
Distance Traveled
627,294
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,616
874
91
8
0
166,113
3
W
Hera
9,395
854
54
5
4
219,022
1
L
Kukulkan
8,774
798
65
6
2
142,959
3
W
Chaac
9,595
872
61
6
4
230,312
1
L
Gilgamesh
7,105
646
30
3
2
152,072
2
W
Nu Wa
9,341
849
29
3
1
203,787
2
W
Danzaburou
11,033
1,003
79
7
6
215,025
0
L
Tiamat
7,814
710
23
2
1
166,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role