Player Matchup

Chaac
Chaac
Cucagrillo
Chaac
Level 25
God Stats
4W - 4L
1,292 SR
Queue Stats
54W - 72L
1,433 Elo+
Party 1
Neith
Neith
NijiShinobi
Neith
Level 27
God Stats
24W - 19L
1,592 SR
Queue Stats
212W - 244L
1,421 Elo+
Solo
Ymir
Ymir
ShavedWallaby
Ymir
Level 4
God Stats
2W - 1L
1,653 SR
Queue Stats
2W - 1L
1,675 Elo+
Solo
Cthulhu
Cthulhu
Will_N_Issac
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
mavillawolf
Ra
Level 18
God Stats
12W - 12L
1,416 SR
Queue Stats
42W - 51L
1,379 Elo+
Party 1
Team Averages
Level 16
1,491 SR
1,481 Elo+

VS

Team Averages
Level 23
1,469 SR
1,346 Elo+
Nu Wa
Nu Wa
LordGryffn
Nu Wa
Level 8
God Stats
6W - 7L
1,576 SR
Queue Stats
56W - 46L
1,435 Elo+
Party 2
Neith
Neith
PromisePtown
Neith
Level 7
God Stats
2W - 8L
1,201 SR
Queue Stats
4W - 17L
1,102 Elo+
Solo
He Bo
He Bo
Psycheskite
He Bo
Level 12
God Stats
8W - 13L
1,500 SR
Queue Stats
16W - 23L
1,417 Elo+
Solo
Apollo
Apollo
SkiesTorn
Apollo
Level 27
God Stats
25W - 32L
1,288 SR
Queue Stats
75W - 98L
1,346 Elo+
Solo
Guan Yu
Guan Yu
iLikeDrPepper123
Guan Yu
Level 63
God Stats
5W - 0L
1,781 SR
Queue Stats
84W - 64L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
2 / 3 / 3
10,096
918
14,056
17,868
12,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 3 / 3
9,983
908
10,722
13,877
5,417
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 2 / 3
10,506
955
9,461
15,704
16,457
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Will_N_Issac
Cthulhu
16
0 / 7 / 1
9,231
839
4,347
15,905
18,112
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 0 / 0
10,592
963
5,743
4,937
4,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

176

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
5 / 1 / 7
11,363
1,033
16,466
7,991
3,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

17
1 / 3 / 4
10,225
930
11,073
9,159
3,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 0 / 0
8,560
778
0
0
0
Apollo
SkiesTorn
Apollo
17
2 / 2 / 8
11,207
1,019
16,367
13,963
4,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 1 / 1
12,103
1,100
18,057
18,927
24,751
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
15
15
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
3
3
1.17
W
Nu Wa
5
1
7
8.5
L
1
3
3
0.83
W
1
3
4
1
W
0
0
0
0
L
2
2
3
1.75
W
Apollo
SkiesTorn
Apollo
2
2
8
3
L
Cthulhu
Will_N_Issac
Cthulhu
0
7
1
0.07
W
7
1
1
7.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,329
Damage
61,963
68,291
Taken
50,040
56,215
Mitigated
36,147
9,022
Healing
16,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
14,056
6,659
0
7,224
17,868
12,083
0
3,231
14,637
0
24,865
W
Nu Wa
16,466
5,255
43
2,932
7,991
3,003
0
4,284
3,614
35,075
0
L
10,722
7,801
0
0
13,877
5,417
0
4,300
9,577
0
32,714
W
11,073
6,098
0
1,691
9,159
3,487
0
4,386
4,460
0
23,873
W
0
0
0
0
0
0
0
0
0
0
0
L
9,461
3,394
0
0
15,704
16,457
0
2,350
13,354
24,284
0
W
Apollo
SkiesTorn
Apollo
16,367
11,495
0
2,908
13,963
4,906
0
4,644
9,085
0
33,861
L
Cthulhu
Will_N_Issac
Cthulhu
4,347
741
0
0
15,905
18,112
0
4,766
11,139
11,920
0
W
18,057
3,305
1,698
7,408
18,927
24,751
0
6,237
12,159
0
51,023
L
5,743
1,136
755
1,043
4,937
4,146
0
1,819
3,118
37,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,408
Gold Earned
53,458
211
Minions Killed
202
3
Camps Cleared
14
932,173
Distance Traveled
824,606
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,096
918
30
3
1
206,154
1
W
Nu Wa
11,363
1,033
53
5
1
184,611
0
L
Neith
9,983
908
45
4
0
194,363
0
W
Neith
10,225
930
34
3
1
185,121
1
W
He Bo
8,560
778
0
0
0
0
0
L
Ymir
10,506
955
35
3
1
193,112
0
W
Apollo
11,207
1,019
35
3
12
221,477
0
L
Cthulhu
9,231
839
27
2
0
146,966
2
W
Guan Yu
12,103
1,100
80
7
0
233,397
0
L
Ra
10,592
963
74
7
1
191,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role