Player Matchup

Sobek
Sobek
ErraticTimber
Sobek
Level 29
God Stats
1W - 1L
1,303 SR
Queue Stats
203W - 241L
1,434 Elo+
Party 1
Neith
Neith
Ir0nhawc
Neith
Level 6
God Stats
5W - 2L
1,510 SR
Queue Stats
216W - 226L
1,517 Elo+
Solo
Erlang Shen
Erlang Shen
LostLegacy3
Erlang Shen
Level 33
God Stats
3W - 6L
1,477 SR
Queue Stats
213W - 246L
1,423 Elo+
Party 1
Ares
Ares
PlagueeDoc
Ares
Level 23
God Stats
5W - 7L
1,359 SR
Queue Stats
75W - 90L
1,436 Elo+
Party 1
Tiamat
Tiamat
tianvasco
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,795 Elo+
Solo
Team Averages
Level 24
1,430 SR
1,521 Elo+

VS

Team Averages
Level 22
1,605 SR
1,609 Elo+
Hel
Hel
 
Hel
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MIAAAUUUU
Yemoja
Level 46
God Stats
3W - 1L
1,729 SR
Queue Stats
64W - 24L
1,768 Elo+
Party 2
Neith
Neith
Nadaka54
Neith
Level 7
God Stats
4W - 1L
1,690 SR
Queue Stats
4W - 3L
1,656 Elo+
Party 2
Bakasura
Bakasura
TheOneStevo
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,696 Elo+
Solo
Medusa
Medusa
leanrmz1
Medusa
Level 27
God Stats
2W - 2L
1,608 SR
Queue Stats
22W - 26L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 14
8,190
1,170
6,565
9,674
10,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Ir0nhawc
Neith
13
2 / 0 / 7
7,596
1,085
7,810
2,393
860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
LostLegacy3
Erlang Shen
14
3 / 2 / 8
7,897
1,128
9,062
10,258
6,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 2 / 10
8,050
1,150
6,260
7,630
6,960
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
tianvasco
Tiamat
14
7 / 1 / 6
8,975
1,282
7,832
2,537
1,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

361

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 3 / 3
7,010
1,001
1,493
5,068
2,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yemoja
MIAAAUUUU
Yemoja
12
2 / 2 / 2
7,274
1,039
5,948
10,118
9,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Nadaka54
Neith
12
1 / 4 / 3
6,841
977
5,396
7,485
2,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
TheOneStevo
Bakasura
12
2 / 4 / 1
7,038
1,005
2,988
10,715
4,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
leanrmz1
Medusa
13
0 / 2 / 2
6,969
996
8,746
7,573
3,044
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
15
Kills
5
5
Deaths
15
45
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
3
0.5
W
1
0
14
8
W
Neith
Ir0nhawc
Neith
2
0
7
5.5
W
Erlang Shen
LostLegacy3
Erlang Shen
3
2
8
3.5
L
Yemoja
MIAAAUUUU
Yemoja
2
2
2
1.5
L
Neith
Nadaka54
Neith
1
4
3
0.63
W
2
2
10
3.5
L
Bakasura
TheOneStevo
Bakasura
2
4
1
0.63
L
Medusa
leanrmz1
Medusa
0
2
2
0.5
W
Tiamat
tianvasco
Tiamat
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,529
Damage
24,571
32,492
Taken
40,959
26,439
Mitigated
21,830
6,156
Healing
3,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,493
346
0
378
5,068
2,635
0
1,478
3,590
8,888
0
W
6,565
731
0
1,150
9,674
10,165
0
1,668
7,875
15,447
0
W
Neith
Ir0nhawc
Neith
7,810
3,722
0
1,217
2,393
860
0
788
1,605
0
23,682
W
Erlang Shen
LostLegacy3
Erlang Shen
9,062
3,806
0
1,147
10,258
6,781
0
1,683
8,445
0
20,710
L
Yemoja
MIAAAUUUU
Yemoja
5,948
1,224
1,646
714
10,118
9,251
0
5,403
4,715
18,160
0
L
Neith
Nadaka54
Neith
5,396
2,620
0
217
7,485
2,836
0
4,466
3,019
0
11,032
W
6,260
781
818
600
7,630
6,960
0
2,365
5,098
9,140
0
L
Bakasura
TheOneStevo
Bakasura
2,988
2,158
0
266
10,715
4,064
0
4,583
6,132
0
6,240
L
Medusa
leanrmz1
Medusa
8,746
2,466
0
0
7,573
3,044
0
4,727
2,846
0
24,715
W
Tiamat
tianvasco
Tiamat
7,832
573
232
992
2,537
1,673
0
937
1,600
24,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,708
Gold Earned
35,132
124
Minions Killed
98
6
Camps Cleared
6
752,479
Distance Traveled
554,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,010
1,001
17
2
1
67,081
0
W
Sobek
8,190
1,170
16
2
0
165,425
0
W
Neith
7,596
1,085
31
4
1
126,064
0
W
Erlang Shen
7,897
1,128
22
3
2
162,405
0
L
Yemoja
7,274
1,039
26
4
1
120,375
0
L
Neith
6,841
977
14
2
1
107,067
0
W
Ares
8,050
1,150
8
1
1
149,923
0
L
Bakasura
7,038
1,005
14
2
0
111,005
0
L
Medusa
6,969
996
27
4
3
148,778
0
W
Tiamat
8,975
1,282
47
7
2
148,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role