Player Matchup

Pele
Pele
Alex54315
Pele
Level 69
God Stats
16W - 10L
1,973 SR
Queue Stats
535W - 524L
1,445 Elo+
Solo
Vamana
Vamana
ChaoticMuff
Vamana
Level 127
God Stats
6W - 4L
1,416 SR
Queue Stats
731W - 730L
1,485 Elo+
Party 1
Nox
Nox
Scorpius93017
Nox
Level 60
God Stats
2W - 1L
1,745 SR
Queue Stats
28W - 26L
1,478 Elo+
Party 1
Fafnir
Fafnir
XPhantomxtacox
Fafnir
Level 125
God Stats
8W - 7L
1,342 SR
Queue Stats
169W - 202L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
loreofsparta
Danzaburou
Level 128
God Stats
13W - 18L
1,316 SR
Queue Stats
266W - 308L
1,417 Elo+
Party 1
Team Averages
Level 102
1,558 SR
1,448 Elo+

VS

Team Averages
Level 110
1,552 SR
1,466 Elo+
Osiris
Osiris
 
Osiris
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
HolyFurion
Ares
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 95L
1,542 Elo+
Solo
Neith
Neith
JuanSebastian88
Neith
Level 102
God Stats
2W - 3L
1,781 SR
Queue Stats
176W - 185L
1,401 Elo+
Party 3
Agni
Agni
WilliamRXN
Agni
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 183L
1,448 Elo+
Party 3
Chaac
Chaac
pattywacker
Chaac
Level 84
God Stats
6W - 9L
1,480 SR
Queue Stats
403W - 421L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
10 / 5 / 5
9,929
621
11,278
15,460
6,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
16
4 / 1 / 8
10,081
630
12,219
13,717
14,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 2 / 4
7,989
499
3,291
5,367
2,224
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 5
9,292
581
3,805
10,878
8,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
loreofsparta
Danzaburou
14
1 / 3 / 2
8,548
534
5,375
8,661
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
7 / 6 / 2
9,259
579
9,946
13,232
10,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 4 / 2
7,256
454
4,284
12,968
13,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 3
7,453
466
7,030
7,556
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 3
7,765
485
8,439
8,899
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 4 / 3
8,133
508
6,941
15,003
13,170
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
20
Kills
12
12
Deaths
20
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
7
6
2
1.33
W
Pele
10
5
5
2.5
W
Vamana
4
1
8
8
L
2
4
2
0.75
L
2
1
3
3.5
W
2
2
4
2
L
1
5
3
0.5
W
3
1
5
5.5
W
Danzaburou
loreofsparta
Danzaburou
1
3
2
0.67
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,968
Damage
36,640
54,083
Taken
57,658
34,866
Mitigated
41,881
21,731
Healing
12,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,946
4,295
0
2,417
13,232
10,229
0
841
12,391
238
51,509
W
Pele
11,278
3,607
0
5,229
15,460
6,361
0
5,045
10,149
0
61,576
W
Vamana
12,219
5,464
0
6,980
13,717
14,744
238
1,154
12,495
0
62,730
L
4,284
267
0
290
12,968
13,254
0
2,955
10,013
27,040
0
L
7,030
3,554
313
4,150
7,556
2,269
170
1,674
5,882
0
49,934
W
3,291
345
0
845
5,367
2,224
265
1,829
3,268
34,439
0
L
8,439
403
0
500
8,899
2,959
29
1,497
7,402
46,632
0
W
3,805
984
0
4,771
10,878
8,159
432
2,347
8,463
29,465
0
W
Danzaburou
loreofsparta
Danzaburou
5,375
2,398
0
3,906
8,661
3,378
1,013
1,882
6,747
0
48,530
L
6,941
1,415
0
4,846
15,003
13,170
0
297
14,706
0
52,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,839
Gold Earned
39,866
448
Minions Killed
403
0
Camps Cleared
0
1,547,522
Distance Traveled
1,423,998
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,259
579
89
6
0
297,688
4
W
Pele
9,929
621
110
7
0
336,333
5
W
Vamana
10,081
630
124
8
0
303,916
0
L
Ares
7,256
454
37
2
0
280,474
6
L
Neith
7,453
466
69
4
0
251,311
12
W
Nox
7,989
499
73
5
0
298,400
0
L
Agni
7,765
485
88
6
0
274,105
0
W
Fafnir
9,292
581
37
2
0
305,627
3
W
Danzaburou
8,548
534
104
7
0
303,246
0
L
Chaac
8,133
508
120
8
0
320,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role