Player Matchup

Bacchus
Bacchus
E_A_T_H_2906
Bacchus
Level 85
God Stats
11W - 5L
1,758 SR
Queue Stats
313W - 266L
1,545 Elo+
Party 2
Scylla
Scylla
Taaress
Scylla
Level 88
God Stats
3W - 4L
1,306 SR
Queue Stats
388W - 472L
1,384 Elo+
Solo
Geb
Geb
TheEastDennis
Geb
Level 126
God Stats
4W - 2L
1,935 SR
Queue Stats
42W - 36L
1,536 Elo+
Solo
Neith
Neith
kilik_16
Neith
Level 66
God Stats
268W - 260L
1,492 SR
Queue Stats
310W - 317L
1,397 Elo+
Solo
He Bo
He Bo
xXJdcgamer99Xx
He Bo
Level 88
God Stats
4W - 3L
1,511 SR
Queue Stats
312W - 281L
1,538 Elo+
Party 2
Team Averages
Level 91
1,601 SR
1,480 Elo+

VS

Team Averages
Level 97
1,500 SR
1,502 Elo+
Athena
Athena
AG97_rules4ever
Athena
Level 127
God Stats
0W - 3L
1,374 SR
Queue Stats
139W - 134L
1,405 Elo+
Solo
Kukulkan
Kukulkan
BeKush420
Kukulkan
Level 65
God Stats
5W - 9L
1,334 SR
Queue Stats
52W - 62L
1,398 Elo+
Solo
Ne Zha
Ne Zha
BoB-mArLeY_2K10
Ne Zha
Level 80
God Stats
1W - 1L
1,587 SR
Queue Stats
194W - 168L
1,575 Elo+
Solo
Chronos
Chronos
DemonsEnergy
Chronos
Level 109
God Stats
4W - 5L
1,528 SR
Queue Stats
168W - 168L
1,550 Elo+
Party 1
Medusa
Medusa
ZizuFN
Medusa
Level 104
God Stats
3W - 8L
1,678 SR
Queue Stats
93W - 88L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
E_A_T_H_2906
Bacchus
18
4 / 1 / 4
10,652
533
8,831
11,768
11,631
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
Taaress
Scylla
15
3 / 3 / 4
9,125
456
7,114
9,054
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 10
8,082
404
7,156
12,789
12,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
kilik_16
Neith
15
2 / 7 / 6
8,983
449
11,488
15,401
5,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
10 / 4 / 2
11,315
566
11,168
10,087
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 6
8,995
450
5,784
12,626
13,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
BeKush420
Kukulkan
13
1 / 2 / 1
8,788
439
2,807
6,027
2,250
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 3 / 4
10,334
517
7,669
15,109
5,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
DemonsEnergy
Chronos
17
3 / 4 / 2
10,383
519
11,435
13,965
6,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
ZizuFN
Medusa
16
5 / 6 / 3
10,194
510
12,501
17,535
6,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
19
Kills
16
16
Deaths
19
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
L
Kukulkan
BeKush420
Kukulkan
1
2
1
0.75
L
4
3
4
2
L
Chronos
DemonsEnergy
Chronos
3
4
2
1
W
Bacchus
E_A_T_H_2906
Bacchus
4
1
4
6
W
Scylla
Taaress
Scylla
3
3
4
1.67
W
0
1
10
5
L
Medusa
ZizuFN
Medusa
5
6
3
1.08
W
Neith
kilik_16
Neith
2
7
6
0.71
W
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,757
Damage
40,196
59,099
Taken
65,262
35,060
Mitigated
34,156
18,669
Healing
21,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,784
1,583
316
1,920
12,626
13,173
0
7,325
5,133
26,687
0
L
Kukulkan
BeKush420
Kukulkan
2,807
294
118
220
6,027
2,250
167
4,104
1,843
50,489
0
L
7,669
3,508
0
7,435
15,109
5,613
0
6,271
8,772
0
80,590
L
Chronos
DemonsEnergy
Chronos
11,435
4,958
0
5,206
13,965
6,151
991
9,244
4,721
57,743
7,822
W
Bacchus
E_A_T_H_2906
Bacchus
8,831
1,168
0
5,332
11,768
11,631
896
6,246
5,522
60,856
0
W
Scylla
Taaress
Scylla
7,114
204
0
2,878
9,054
3,113
141
2,729
6,325
47,312
0
W
7,156
910
0
500
12,789
12,007
0
3,844
8,945
33,289
0
L
Medusa
ZizuFN
Medusa
12,501
6,048
0
5,890
17,535
6,969
964
7,218
10,237
0
76,495
W
Neith
kilik_16
Neith
11,488
3,948
1,109
5,346
15,401
5,101
2,145
3,282
12,119
0
52,450
W
11,168
488
0
3,504
10,087
3,208
0
2,850
7,237
76,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,157
Gold Earned
48,694
470
Minions Killed
518
0
Camps Cleared
0
1,832,142
Distance Traveled
1,693,100
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,995
450
42
2
0
313,378
2
L
Kukulkan
8,788
439
102
5
0
309,144
2
L
Ne Zha
10,334
517
131
7
0
407,719
4
L
Chronos
10,383
519
114
6
0
332,910
13
W
Bacchus
10,652
533
122
6
0
402,808
3
W
Scylla
9,125
456
101
5
0
347,052
7
W
Geb
8,082
404
31
2
0
394,810
0
L
Medusa
10,194
510
129
6
0
329,949
3
W
Neith
8,983
449
88
4
0
325,376
6
W
He Bo
11,315
566
128
6
0
362,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role