Player Matchup

Ares
Ares
D0n jermaine
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,685 Elo+
Party 2
Zeus
Zeus
Gros_Vesca
Zeus
Level 29
God Stats
35W - 23L
1,672 SR
Queue Stats
90W - 84L
1,553 Elo+
Party 1
Mercury
Mercury
OfuhoWaito
Mercury
Level 119
God Stats
2W - 1L
1,842 SR
Queue Stats
11W - 15L
1,397 Elo+
Party 2
Sun Wukong
Sun Wukong
TekzOnDeck
Sun Wukong
Level 19
God Stats
1W - 0L
1,474 SR
Queue Stats
2W - 1L
1,685 Elo+
Party 2
Danzaburou
Danzaburou
Trophies_MasteR
Danzaburou
Level 27
God Stats
17W - 13L
1,611 SR
Queue Stats
90W - 83L
1,568 Elo+
Party 1
Team Averages
Level 42
1,620 SR
1,578 Elo+

VS

Team Averages
Level 12
1,573 SR
1,436 Elo+
Merlin
Merlin
A 500h genji
Merlin
Level 20
God Stats
6W - 5L
1,857 SR
Queue Stats
15W - 17L
1,590 Elo+
Solo
Cerberus
Cerberus
GldnHarambe
Cerberus
Level 26
God Stats
41W - 54L
1,509 SR
Queue Stats
81W - 93L
1,480 Elo+
Solo
Kukulkan
Kukulkan
PinoloPelato
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,172 Elo+
Solo
Loki
Loki
cosmicdavyboy
Loki
Level 9
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 11L
1,391 Elo+
Solo
Neith
Neith
mythic-caption5
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,273
483
3,032
5,275
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 0 / 0
7,345
565
1,916
3,278
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
OfuhoWaito
Mercury
14
3 / 1 / 3
7,840
603
4,829
9,825
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TekzOnDeck
Sun Wukong
12
5 / 4 / 0
7,503
577
6,272
8,524
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
Trophies_MasteR
Danzaburou
10
1 / 1 / 0
6,640
511
1,785
7,387
2,123
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 1 / 0
6,845
527
5,344
5,119
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
GldnHarambe
Cerberus
10
3 / 4 / 1
6,615
509
5,052
10,695
9,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
PinoloPelato
Kukulkan
6
1 / 3 / 0
5,017
386
1,077
2,999
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
3 / 3 / 1
6,897
531
2,554
8,264
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 2 / 2
6,176
475
3,513
5,537
1,767
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
13
Kills
7
7
Deaths
13
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
1
0
0
W
2
1
3
3.5
L
Cerberus
GldnHarambe
Cerberus
3
4
1
0.88
W
2
0
0
2
W
Mercury
OfuhoWaito
Mercury
3
1
3
4.5
L
Kukulkan
PinoloPelato
Kukulkan
1
3
0
0.33
W
Sun Wukong
TekzOnDeck
Sun Wukong
5
4
0
1.25
W
Danzaburou
Trophies_MasteR
Danzaburou
1
1
0
1
L
3
3
1
1.17
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,834
Damage
17,540
34,289
Taken
32,614
12,767
Mitigated
16,166
8,672
Healing
9,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,344
98
0
1,760
5,119
1,455
102
2,099
2,886
48,149
0
W
3,032
136
0
1,258
5,275
3,654
0
1,984
3,291
10,838
0
L
Cerberus
GldnHarambe
Cerberus
5,052
574
32
3,499
10,695
9,601
71
845
9,850
28,494
0
W
1,916
432
0
0
3,278
1,162
0
3,010
268
36,947
0
W
Mercury
OfuhoWaito
Mercury
4,829
2,724
0
4,086
9,825
2,937
13
2,182
7,643
0
49,737
L
Kukulkan
PinoloPelato
Kukulkan
1,077
342
0
0
2,999
748
180
0
2,999
10,564
0
W
Sun Wukong
TekzOnDeck
Sun Wukong
6,272
2,946
0
776
8,524
2,891
1,017
3,634
4,890
0
29,585
W
Danzaburou
Trophies_MasteR
Danzaburou
1,785
1,058
0
2,552
7,387
2,123
784
663
6,724
0
28,762
L
2,554
390
0
1,893
8,264
2,595
604
775
7,447
0
32,972
L
3,513
1,610
0
1,820
5,537
1,767
510
1,053
4,484
0
32,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,601
Gold Earned
31,550
352
Minions Killed
325
0
Camps Cleared
0
1,292,410
Distance Traveled
1,028,767
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,845
527
108
8
0
247,576
4
W
Ares
6,273
483
18
1
0
269,474
0
L
Cerberus
6,615
509
75
6
0
241,455
0
W
Zeus
7,345
565
105
8
0
259,307
0
W
Mercury
7,840
603
109
8
0
268,985
0
L
Kukulkan
5,017
386
16
1
0
84,237
1
W
Sun Wukong
7,503
577
57
4
0
255,043
0
W
Danzaburou
6,640
511
63
5
0
239,601
0
L
Loki
6,897
531
68
5
0
246,199
0
L
Neith
6,176
475
58
4
0
209,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role