Player Matchup

Ymir
Ymir
Eazie_Dizi
Ymir
Level 5
God Stats
5W - 4L
1,704 SR
Queue Stats
11W - 24L
1,176 Elo+
Party 1
Cthulhu
Cthulhu
POMP-O
Cthulhu
Level 6
God Stats
1W - 1L
1,704 SR
Queue Stats
6W - 7L
1,370 Elo+
Party 1
Neith
Neith
Riff-A
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thor
Thor
kptlan
Thor
Level 7
God Stats
2W - 8L
1,261 SR
Queue Stats
8W - 14L
1,315 Elo+
Party 1
Anhur
Anhur
osmonsis
Anhur
Level 5
God Stats
1W - 2L
1,464 SR
Queue Stats
7W - 12L
1,283 Elo+
Party 1
Team Averages
Level 5
1,527 SR
1,329 Elo+

VS

Team Averages
Level 26
1,563 SR
1,508 Elo+
Artemis
Artemis
AlphA-34200
Artemis
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Diidy-H
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,279 Elo+
Party 2
Vamana
Vamana
MSimmo-21
Vamana
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 48L
1,591 Elo+
Solo
Hades
Hades
Razbii
Hades
Level 26
God Stats
7W - 3L
1,794 SR
Queue Stats
20W - 16L
1,767 Elo+
Party 2
Thor
Thor
bubi3055
Thor
Level 29
God Stats
3W - 4L
1,521 SR
Queue Stats
86W - 90L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 8
10,397
385
6,958
25,371
18,399
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
POMP-O
Cthulhu
17
1 / 5 / 9
11,101
411
12,458
31,247
21,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Riff-A
Neith
20
6 / 5 / 7
14,140
524
9,304
19,801
13,055
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
kptlan
Thor
18
5 / 6 / 5
12,537
464
13,213
23,611
18,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Anhur
osmonsis
Anhur
17
3 / 6 / 1
11,218
415
7,449
15,644
4,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlphA-34200
Artemis
17
6 / 5 / 10
12,955
480
22,254
15,545
7,845
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Diidy-H
Cthulhu
16
1 / 7 / 14
11,250
417
12,849
17,093
15,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
MSimmo-21
Vamana
20
6 / 3 / 5
16,198
600
25,152
31,696
27,018
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hades
Razbii
Hades
20
7 / 1 / 5
13,795
511
14,941
10,968
7,184
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
19
10 / 4 / 9
13,575
503
12,074
17,584
11,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
73
18
Kills
30
30
Deaths
20
30
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Artemis
AlphA-34200
Artemis
6
5
10
2.2
W
Cthulhu
Diidy-H
Cthulhu
1
7
14
1.14
L
3
8
8
0.88
W
Vamana
MSimmo-21
Vamana
6
3
5
2.83
L
Cthulhu
POMP-O
Cthulhu
1
5
9
1.1
W
Hades
Razbii
Hades
7
1
5
9.5
L
Neith
Riff-A
Neith
6
5
7
1.9
W
Thor
10
4
9
3.63
L
Thor
kptlan
Thor
5
6
5
1.25
L
Anhur
osmonsis
Anhur
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,382
Damage
87,270
115,674
Taken
92,886
76,432
Mitigated
68,884
21,138
Healing
27,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AlphA-34200
Artemis
22,254
12,778
0
3,358
15,545
7,845
5,072
3,468
12,077
0
61,881
W
Cthulhu
Diidy-H
Cthulhu
12,849
401
997
1,427
17,093
15,275
1,021
4,486
12,607
37,962
0
L
6,958
1,439
727
4,293
25,371
18,399
395
9,774
15,597
20,731
0
W
Vamana
MSimmo-21
Vamana
25,152
10,050
0
13,109
31,696
27,018
1,966
7,829
23,867
7,414
96,659
L
Cthulhu
POMP-O
Cthulhu
12,458
2,345
0
6,574
31,247
21,788
363
9,235
22,012
66,261
0
W
Hades
Razbii
Hades
14,941
753
152
4,821
10,968
7,184
2,970
2,041
8,927
68,516
0
L
Neith
Riff-A
Neith
9,304
4,030
0
1,797
19,801
13,055
760
6,062
13,739
4,630
54,782
W
Thor
12,074
3,561
1,671
1,868
17,584
11,562
1,587
2,422
15,162
0
75,797
L
Thor
kptlan
Thor
13,213
4,502
458
6,344
23,611
18,792
0
5,829
17,782
0
70,996
L
Anhur
osmonsis
Anhur
7,449
3,027
0
945
15,644
4,398
619
4,823
10,821
0
42,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,393
Gold Earned
67,773
418
Minions Killed
510
0
Camps Cleared
0
2,192,402
Distance Traveled
2,360,173
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,955
480
82
3
0
391,744
2
W
Cthulhu
11,250
417
43
2
0
423,726
4
L
Ymir
10,397
385
23
1
0
412,382
5
W
Vamana
16,198
600
178
7
0
541,642
2
L
Cthulhu
11,101
411
104
4
0
479,075
0
W
Hades
13,795
511
119
4
0
501,471
0
L
Neith
14,140
524
96
4
0
434,803
2
W
Thor
13,575
503
88
3
0
501,590
2
L
Thor
12,537
464
110
4
0
447,800
0
L
Anhur
11,218
415
85
3
0
418,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role