Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aesinar
Ra
Level 28
God Stats
2W - 0L
1,690 SR
Queue Stats
20W - 21L
1,395 Elo+
Party 2
Chaac
Chaac
GeneralNolan
Chaac
Level 17
God Stats
7W - 5L
1,652 SR
Queue Stats
114W - 118L
1,454 Elo+
Party 2
Fenrir
Fenrir
Kaleplayssmite
Fenrir
Level 27
God Stats
9W - 5L
1,732 SR
Queue Stats
362W - 325L
1,540 Elo+
Party 2
Danzaburou
Danzaburou
ae7777777
Danzaburou
Level 73
God Stats
31W - 17L
1,600 SR
Queue Stats
459W - 418L
1,505 Elo+
Party 2
Team Averages
Level 35
1,635 SR
1,479 Elo+

VS

Team Averages
Level 26
1,579 SR
1,460 Elo+
Cthulhu
Cthulhu
Gowlie
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,236 Elo+
Party 3
Ra
Ra
Max6942069
Ra
Level 19
God Stats
2W - 2L
1,748 SR
Queue Stats
157W - 194L
1,459 Elo+
Solo
Neith
Neith
Quircules
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,500 Elo+
Party 3
Bakasura
Bakasura
iZeusG117
Bakasura
Level 28
God Stats
41W - 27L
1,650 SR
Queue Stats
87W - 77L
1,546 Elo+
Party 1
Nemesis
Nemesis
kingNavarro11
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 172L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
2 / 0 / 8
7,029
541
4,269
6,163
3,557
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
4 / 1 / 4
8,003
616
3,578
4,478
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 2
7,451
573
3,567
9,155
6,694
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
9 / 0 / 1
9,068
698
4,199
7,494
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ae7777777
Danzaburou
13
5 / 1 / 5
8,257
635
7,918
6,182
1,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gowlie
Cthulhu
8
0 / 3 / 0
5,265
405
1,457
7,547
3,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 9 / 1
5,363
413
2,360
8,401
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Quircules
Neith
8
0 / 5 / 0
5,276
406
2,023
6,135
1,341
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
iZeusG117
Bakasura
13
3 / 3 / 1
7,494
576
5,386
9,339
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
8
0 / 4 / 1
5,245
403
471
4,076
784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
24
Kills
3
5
Deaths
24
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
8
6
W
4
1
4
6
W
4
3
2
1.67
L
Cthulhu
Gowlie
Cthulhu
0
3
0
0
W
9
0
1
9.5
L
0
9
1
0.06
L
Neith
Quircules
Neith
0
5
0
0
W
Danzaburou
ae7777777
Danzaburou
5
1
5
7.5
L
Bakasura
iZeusG117
Bakasura
3
3
1
1.17
L
Nemesis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,531
Damage
11,697
33,472
Taken
35,498
16,657
Mitigated
11,576
9,610
Healing
4,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,269
1,204
0
650
6,163
3,557
190
1,258
4,664
23,805
0
W
3,578
92
644
1,949
4,478
1,418
685
1,135
2,791
41,111
0
W
3,567
359
0
1,909
9,155
6,694
726
289
8,622
0
34,986
L
Cthulhu
Gowlie
Cthulhu
1,457
121
114
1,129
7,547
3,716
0
2,806
4,741
16,202
0
W
4,199
828
0
941
7,494
3,081
178
118
7,189
0
60,822
L
2,360
231
100
196
8,401
2,580
0
2,855
5,338
19,243
0
L
Neith
Quircules
Neith
2,023
710
0
883
6,135
1,341
0
1,459
4,676
0
25,828
W
Danzaburou
ae7777777
Danzaburou
7,918
3,102
0
3,517
6,182
1,907
159
744
5,370
0
66,823
L
Bakasura
iZeusG117
Bakasura
5,386
3,306
0
1,315
9,339
3,155
204
757
8,510
0
47,875
L
Nemesis
471
134
0
647
4,076
784
149
0
4,076
0
13,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,808
Gold Earned
28,643
430
Minions Killed
243
0
Camps Cleared
0
1,245,914
Distance Traveled
1,101,801
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,029
541
45
3
0
256,331
4
W
Ra
8,003
616
83
6
0
257,552
0
W
Chaac
7,451
573
65
5
0
209,135
0
L
Cthulhu
5,265
405
28
2
0
213,537
0
W
Fenrir
9,068
698
123
9
0
261,085
1
L
Ra
5,363
413
25
2
0
233,429
0
L
Neith
5,276
406
49
4
0
217,940
1
W
Danzaburou
8,257
635
114
9
0
261,811
1
L
Bakasura
7,494
576
110
8
0
273,032
0
L
Nemesis
5,245
403
31
2
0
163,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role