Player Matchup

Cupid
Cupid
BeefMan123
Cupid
Level 3
God Stats
1W - 2L
1,228 SR
Queue Stats
1W - 2L
1,076 Elo+
Party 3
Artio
Artio
Nicpro23456
Artio
Level 14
God Stats
3W - 4L
1,442 SR
Queue Stats
29W - 19L
1,444 Elo+
Solo
Olorun
Olorun
UnspokenRune
Olorun
Level 28
God Stats
4W - 3L
1,472 SR
Queue Stats
340W - 236L
1,609 Elo+
Solo
Pele
Pele
cookiesNcoom
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,076 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
fluekichu
Morgan Le Fay
Level 23
God Stats
6W - 9L
1,456 SR
Queue Stats
27W - 40L
1,343 Elo+
Solo
Team Averages
Level 14
1,420 SR
1,310 Elo+

VS

Team Averages
Level 32
1,556 SR
1,380 Elo+
Mercury
Mercury
Invalidate
Mercury
Level 118
God Stats
31W - 18L
1,683 SR
Queue Stats
187W - 170L
1,573 Elo+
Party 2
Artemis
Artemis
TGThree
Artemis
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 72L
1,231 Elo+
Solo
Jormungandr
Jormungandr
TheDinoJuvenile
Jormungandr
Level 16
God Stats
2W - 2L
1,597 SR
Queue Stats
18W - 22L
1,296 Elo+
Party 1
Nox
Nox
animewatcher328
Nox
Level 16
God Stats
1W - 3L
1,366 SR
Queue Stats
4W - 10L
1,270 Elo+
Party 1
Bellona
Bellona
mirdbird
Bellona
Level 7
God Stats
8W - 3L
1,637 SR
Queue Stats
18W - 9L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
4 / 7 / 2
11,229
449
9,488
12,884
4,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 6 / 4
9,731
389
7,854
27,346
33,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
16
2 / 7 / 3
10,595
424
8,410
20,483
7,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 12 / 3
9,383
375
4,735
21,776
7,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
fluekichu
Morgan Le Fay
15
5 / 11 / 0
10,346
414
12,648
19,240
7,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Invalidate
Mercury
20
19 / 4 / 10
16,748
670
29,297
24,229
11,751
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
TGThree
Artemis
20
10 / 1 / 6
15,438
618
19,781
11,954
4,971
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
TheDinoJuvenile
Jormungandr
16
5 / 4 / 17
13,395
536
11,077
25,333
22,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 4 / 7
11,641
466
3,154
10,741
3,345
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
mirdbird
Bellona
20
5 / 0 / 13
14,718
589
13,380
22,128
18,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
93
12
Kills
40
43
Deaths
13
12
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cupid
4
7
2
0.71
W
Mercury
Invalidate
Mercury
19
4
10
6
L
0
6
4
0.33
W
Artemis
TGThree
Artemis
10
1
6
13
W
Jormungandr
TheDinoJuvenile
Jormungandr
5
4
17
3.38
L
Olorun
2
7
3
0.5
W
1
4
7
1.13
L
1
12
3
0.21
L
Morgan Le Fay
fluekichu
Morgan Le Fay
5
11
0
0.45
W
Bellona
mirdbird
Bellona
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,135
Damage
76,689
101,729
Taken
94,385
59,994
Mitigated
60,272
23,161
Healing
36,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
9,488
5,059
286
2,859
12,884
4,495
265
3,046
9,838
0
39,870
W
Mercury
Invalidate
Mercury
29,297
16,696
0
5,623
24,229
11,751
85
6,729
17,500
0
205,646
L
7,854
362
569
5,861
27,346
33,134
0
3,112
24,234
49,329
0
W
Artemis
TGThree
Artemis
19,781
9,394
0
6,569
11,954
4,971
12,162
4,680
7,274
0
108,597
W
Jormungandr
TheDinoJuvenile
Jormungandr
11,077
2,612
0
10,514
25,333
22,135
556
7,541
17,792
49,801
0
L
Olorun
8,410
4,679
65
7,144
20,483
7,681
490
2,739
17,744
63,435
0
W
3,154
589
205
1,467
10,741
3,345
426
7,471
3,270
33,793
0
L
4,735
1,019
0
3,778
21,776
7,475
0
2,462
19,314
0
51,766
L
Morgan Le Fay
fluekichu
Morgan Le Fay
12,648
751
206
2,393
19,240
7,209
429
2,872
16,368
46,095
0
W
Bellona
mirdbird
Bellona
13,380
3,527
0
12,405
22,128
18,070
1,388
7,404
14,724
0
97,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,284
Gold Earned
71,940
416
Minions Killed
646
0
Camps Cleared
0
2,070,011
Distance Traveled
2,512,779
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,229
449
68
3
0
445,493
1
W
Mercury
16,748
670
195
8
0
588,907
2
L
Artio
9,731
389
83
3
0
488,795
3
W
Artemis
15,438
618
187
7
0
468,940
6
W
Jormungandr
13,395
536
47
2
0
463,221
2
L
Olorun
10,595
424
120
5
0
348,500
1
W
Nox
11,641
466
52
2
0
463,264
0
L
Pele
9,383
375
81
3
0
394,334
1
L
Morgan Le Fay
10,346
414
64
3
0
392,889
3
W
Bellona
14,718
589
165
7
0
528,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role