Player Matchup

He Bo
He Bo
AnAcuteAngle
He Bo
Level 62
God Stats
2W - 9L
1,149 SR
Queue Stats
163W - 172L
1,375 Elo+
Party 1
Ao Kuang
Ao Kuang
BlxzeHxzey
Ao Kuang
Level 44
God Stats
31W - 36L
1,448 SR
Queue Stats
103W - 119L
1,431 Elo+
Solo
Cabrakan
Cabrakan
DulceAndBanana
Cabrakan
Level 29
God Stats
8W - 13L
1,409 SR
Queue Stats
49W - 51L
1,347 Elo+
Party 1
Danzaburou
Danzaburou
kevjetstream22
Danzaburou
Level 13
God Stats
7W - 12L
1,222 SR
Queue Stats
39W - 51L
1,325 Elo+
Party 1
Achilles
Achilles
titan_xavi25
Achilles
Level 66
God Stats
21W - 18L
1,446 SR
Queue Stats
108W - 118L
1,331 Elo+
Party 1
Team Averages
Level 43
1,335 SR
1,362 Elo+

VS

Team Averages
Level 98
1,638 SR
1,469 Elo+
Ganesha
Ganesha
Churrosity
Ganesha
Level 141
God Stats
9W - 1L
1,736 SR
Queue Stats
337W - 346L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
Digitaline
Cthulhu
Level 49
God Stats
8W - 2L
1,712 SR
Queue Stats
31W - 33L
1,332 Elo+
Solo
Hercules
Hercules
I Greasy I
Hercules
Level 18
God Stats
12W - 9L
1,611 SR
Queue Stats
28W - 21L
1,506 Elo+
Party 2
Cerberus
Cerberus
o Zephyr
Cerberus
Level 128
God Stats
35W - 37L
1,582 SR
Queue Stats
342W - 324L
1,523 Elo+
Party 2
Hachiman
Hachiman
whitey148
Hachiman
Level 152
God Stats
37W - 30L
1,548 SR
Queue Stats
449W - 460L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 4
10,872
453
19,550
17,090
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
BlxzeHxzey
Ao Kuang
16
8 / 8 / 3
11,247
469
28,077
31,265
10,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
15
3 / 3 / 7
11,497
479
9,882
20,438
25,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
kevjetstream22
Danzaburou
14
3 / 9 / 4
9,518
397
12,107
16,384
5,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
titan_xavi25
Achilles
15
1 / 10 / 9
10,215
426
10,755
20,580
11,067
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Churrosity
Ganesha
16
1 / 3 / 22
11,205
467
14,070
19,307
15,566
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Digitaline
Cthulhu
17
11 / 7 / 9
12,294
512
21,987
24,741
10,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
I Greasy I
Hercules
16
5 / 2 / 14
10,684
445
9,869
25,496
14,805
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
o Zephyr
Cerberus
20
12 / 1 / 10
13,659
569
20,495
28,303
26,700
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
whitey148
Hachiman
19
11 / 6 / 10
13,228
551
15,879
19,721
8,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
105
19
Kills
40
40
Deaths
19
27
Assists
65
Player
Kills
Deaths
Assists
KDA
L
4
10
4
0.6
L
Ao Kuang
BlxzeHxzey
Ao Kuang
8
8
3
1.19
W
Ganesha
Churrosity
Ganesha
1
3
22
4
W
Cthulhu
Digitaline
Cthulhu
11
7
9
2.21
L
Cabrakan
3
3
7
2.17
W
Hercules
I Greasy I
Hercules
5
2
14
6
L
Danzaburou
kevjetstream22
Danzaburou
3
9
4
0.56
W
Cerberus
o Zephyr
Cerberus
12
1
10
17
L
Achilles
titan_xavi25
Achilles
1
10
9
0.55
W
Hachiman
whitey148
Hachiman
11
6
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,371
Damage
82,300
105,757
Taken
117,568
58,016
Mitigated
75,728
26,559
Healing
48,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,550
2,406
0
2,813
17,090
5,232
106
9,373
7,613
52,218
0
L
Ao Kuang
BlxzeHxzey
Ao Kuang
28,077
7,497
0
16,158
31,265
10,391
450
19,379
11,616
67,137
12,408
W
Ganesha
Churrosity
Ganesha
14,070
943
493
4,678
19,307
15,566
53
10,281
8,796
64,089
0
W
Cthulhu
Digitaline
Cthulhu
21,987
2,296
2,012
7,717
24,741
10,422
274
11,519
13,093
50,267
0
L
Cabrakan
9,882
2,311
0
2,602
20,438
25,545
79
9,514
10,728
28,615
0
W
Hercules
I Greasy I
Hercules
9,869
3,221
85
10,241
25,496
14,805
286
11,800
13,071
0
25,435
L
Danzaburou
kevjetstream22
Danzaburou
12,107
6,526
0
2,478
16,384
5,781
685
5,873
10,511
0
61,904
W
Cerberus
o Zephyr
Cerberus
20,495
1,387
0
15,215
28,303
26,700
0
13,201
14,783
99,403
0
L
Achilles
titan_xavi25
Achilles
10,755
4,274
0
2,508
20,580
11,067
356
11,843
8,737
0
49,453
W
Hachiman
whitey148
Hachiman
15,879
5,752
291
8,141
19,721
8,235
1,765
11,139
8,392
0
104,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,349
Gold Earned
61,070
381
Minions Killed
500
0
Camps Cleared
0
2,071,627
Distance Traveled
2,185,342
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,872
453
75
3
0
392,692
3
L
Ao Kuang
11,247
469
111
5
0
416,825
1
W
Ganesha
11,205
467
52
2
0
440,391
8
W
Cthulhu
12,294
512
52
2
0
454,871
5
L
Cabrakan
11,497
479
32
1
0
468,690
2
W
Hercules
10,684
445
38
2
0
518,469
0
L
Danzaburou
9,518
397
85
4
0
380,310
2
W
Cerberus
13,659
569
221
9
0
388,167
15
L
Achilles
10,215
426
78
3
0
413,110
6
W
Hachiman
13,228
551
137
6
0
383,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role