Player Matchup

Hades
Hades
BlittraCk
Hades
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Couillu18
Cernunnos
Level 24
God Stats
3W - 4L
1,872 SR
Queue Stats
17W - 17L
1,580 Elo+
Party 2
Cerberus
Cerberus
Mystyfrost
Cerberus
Level 8
God Stats
0W - 1L
1,723 SR
Queue Stats
11W - 9L
1,761 Elo+
Party 2
Awilix
Awilix
VelikaBubaSvaba
Awilix
Level 18
God Stats
1W - 2L
1,544 SR
Queue Stats
28W - 33L
1,467 Elo+
Solo
Tiamat
Tiamat
xxtanosaccoxx
Tiamat
Level 16
God Stats
0W - 1L
1,460 SR
Queue Stats
10W - 9L
1,657 Elo+
Party 2
Team Averages
Level 16
1,620 SR
1,593 Elo+

VS

Team Averages
Level 29
1,628 SR
1,535 Elo+
Scylla
Scylla
 
Scylla
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
EinhornPubs22
Hou Yi
Level 26
God Stats
3W - 1L
1,659 SR
Queue Stats
98W - 70L
1,596 Elo+
Party 1
Fenrir
Fenrir
PROHomie1
Fenrir
Level 28
God Stats
3W - 2L
1,604 SR
Queue Stats
113W - 76L
1,615 Elo+
Party 1
Ao Kuang
Ao Kuang
REPORTAMEHDP
Ao Kuang
Level 10
God Stats
2W - 0L
1,771 SR
Queue Stats
13W - 13L
1,518 Elo+
Party 3
Bellona
Bellona
Umbriielle
Bellona
Level 29
God Stats
6W - 5L
1,607 SR
Queue Stats
21W - 22L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BlittraCk
Hades
7
1 / 8 / 0
5,022
457
1,995
7,492
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Couillu18
Cernunnos
7
0 / 7 / 1
4,784
435
5,585
7,639
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Mystyfrost
Cerberus
8
2 / 7 / 1
5,869
534
2,891
10,155
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 0 / 0
4,810
437
788
3,416
1,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 1
5,383
489
4,648
7,801
2,765
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
7 / 1 / 4
7,772
707
8,710
5,308
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 1 / 7
7,391
672
6,603
5,752
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
PROHomie1
Fenrir
11
7 / 1 / 8
7,101
646
5,011
9,949
4,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
REPORTAMEHDP
Ao Kuang
12
5 / 0 / 7
7,230
657
4,312
6,592
2,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Umbriielle
Bellona
10
3 / 1 / 1
6,399
582
3,509
7,514
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
4
Kills
26
27
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
1
4
9
L
Hades
BlittraCk
Hades
1
8
0
0.13
L
Cernunnos
Couillu18
Cernunnos
0
7
1
0.07
W
4
1
7
7.5
L
Cerberus
Mystyfrost
Cerberus
2
7
1
0.36
W
Fenrir
PROHomie1
Fenrir
7
1
8
11
W
Ao Kuang
REPORTAMEHDP
Ao Kuang
5
0
7
8.5
W
Bellona
Umbriielle
Bellona
3
1
1
3.5
L
0
0
0
0
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,907
Damage
28,145
36,503
Taken
35,115
17,863
Mitigated
14,022
4,138
Healing
14,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,710
1,413
0
2,526
5,308
1,479
1,078
2,399
2,909
41,444
0
L
Hades
BlittraCk
Hades
1,995
347
0
188
7,492
4,015
0
5,270
1,958
6,310
0
L
Cernunnos
Couillu18
Cernunnos
5,585
2,734
0
452
7,639
2,783
0
1,412
6,201
0
23,567
W
6,603
3,127
0
2,917
5,752
1,619
1,041
867
4,885
0
44,628
L
Cerberus
Mystyfrost
Cerberus
2,891
660
0
1,510
10,155
7,138
0
3,443
6,680
13,462
0
W
Fenrir
PROHomie1
Fenrir
5,011
1,966
0
3,073
9,949
4,726
0
1,134
8,815
0
23,495
W
Ao Kuang
REPORTAMEHDP
Ao Kuang
4,312
2,189
0
2,800
6,592
2,110
192
1,601
4,991
43,630
0
W
Bellona
Umbriielle
Bellona
3,509
662
0
3,395
7,514
4,088
1,770
3,651
3,863
0
26,351
L
788
347
0
990
3,416
1,162
0
491
2,897
0
18,403
L
4,648
314
0
998
7,801
2,765
0
2,002
5,745
17,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,868
Gold Earned
35,893
172
Minions Killed
348
0
Camps Cleared
0
900,891
Distance Traveled
1,061,412
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,772
707
85
8
0
201,385
0
L
Hades
5,022
457
14
1
0
176,603
1
L
Cernunnos
4,784
435
41
4
0
202,499
1
W
Hou Yi
7,391
672
82
7
0
211,500
6
L
Cerberus
5,869
534
36
3
0
204,361
0
W
Fenrir
7,101
646
34
3
0
206,017
1
W
Ao Kuang
7,230
657
91
8
0
252,606
3
W
Bellona
6,399
582
56
5
0
189,904
6
L
Awilix
4,810
437
44
4
0
108,581
1
L
Tiamat
5,383
489
37
3
0
208,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role