Player Matchup

Artemis
Artemis
Mexican881
Artemis
Level 2
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 2L
1,159 Elo+
Party 3
Anhur
Anhur
ProScott1
Anhur
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 95L
1,442 Elo+
Party 3
Scylla
Scylla
SirKnust
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,243 Elo+
Solo
Ymir
Ymir
callofduty1234
Ymir
Level 13
God Stats
1W - 1L
1,720 SR
Queue Stats
73W - 89L
1,278 Elo+
Solo
Tiamat
Tiamat
zardavid82
Tiamat
Level 5
God Stats
0W - 2L
1,198 SR
Queue Stats
1W - 5L
1,215 Elo+
Solo
Team Averages
Level 9
1,431 SR
1,267 Elo+

VS

Team Averages
Level 7
1,500 SR
1,424 Elo+
Ganesha
Ganesha
AdzyWadzy x
Ganesha
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,387 Elo+
Party 1
Thanatos
Thanatos
FG_HolyBoi
Thanatos
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Set
Set
Kynoi
Set
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
rotblond-Kerl
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,398 Elo+
Solo
Danzaburou
Danzaburou
xKANEYKINSx
Danzaburou
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Mexican881
Artemis
20
0 / 4 / 4
12,844
756
1,245
9,521
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anhur
ProScott1
Anhur
20
4 / 9 / 10
14,378
846
15,640
26,180
10,823
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
SirKnust
Scylla
20
7 / 13 / 13
16,104
947
23,709
27,015
8,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
1 / 1 / 5
12,919
760
3,909
9,976
10,882
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
zardavid82
Tiamat
20
17 / 2 / 8
19,087
1,123
40,520
23,091
52,168
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

0

VS

Team 2 Tickets

95

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AdzyWadzy x
Ganesha
20
0 / 1 / 17
16,286
958
15,809
13,573
18,493
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
FG_HolyBoi
Thanatos
20
18 / 10 / 3
17,481
1,028
25,951
25,361
10,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Set
Kynoi
Set
20
1 / 10 / 12
14,947
879
11,446
22,178
9,327
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
20
3 / 7 / 7
14,717
866
10,254
20,416
8,734
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
xKANEYKINSx
Danzaburou
20
7 / 1 / 9
16,685
981
26,834
16,781
7,000
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
77
29
Kills
29
29
Deaths
29
40
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AdzyWadzy x
Ganesha
0
1
17
8.5
W
Thanatos
FG_HolyBoi
Thanatos
18
10
3
1.95
W
Set
Kynoi
Set
1
10
12
0.7
L
Artemis
Mexican881
Artemis
0
4
4
0.5
L
Anhur
ProScott1
Anhur
4
9
10
1
L
Scylla
SirKnust
Scylla
7
13
13
1.04
L
1
1
5
3.5
W
Nemesis
3
7
7
0.93
W
Danzaburou
xKANEYKINSx
Danzaburou
7
1
9
11.5
L
Tiamat
zardavid82
Tiamat
17
2
8
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,023
Damage
90,294
95,783
Taken
98,309
85,174
Mitigated
53,909
9,179
Healing
20,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AdzyWadzy x
Ganesha
15,809
1,453
0
1,957
13,573
18,493
0
9,474
4,099
33,415
0
W
Thanatos
FG_HolyBoi
Thanatos
25,951
12,991
0
13,905
25,361
10,355
0
17,193
8,168
0
43,491
W
Set
Kynoi
Set
11,446
5,215
0
978
22,178
9,327
0
14,966
7,212
0
33,427
L
Artemis
Mexican881
Artemis
1,245
411
0
653
9,521
3,296
0
3,728
5,793
0
3,729
L
Anhur
ProScott1
Anhur
15,640
9,204
0
1,563
26,180
10,823
0
3,289
22,891
0
24,374
L
Scylla
SirKnust
Scylla
23,709
2,030
0
0
27,015
8,005
0
4,295
22,720
39,548
0
L
3,909
795
0
0
9,976
10,882
0
2,857
7,119
8,874
0
W
Nemesis
10,254
5,724
0
991
20,416
8,734
0
12,608
7,808
0
35,751
W
Danzaburou
xKANEYKINSx
Danzaburou
26,834
13,295
0
3,026
16,781
7,000
0
13,897
2,884
0
56,133
L
Tiamat
zardavid82
Tiamat
40,520
4,252
0
6,963
23,091
52,168
0
1,640
21,451
90,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,332
Gold Earned
80,116
204
Minions Killed
259
2
Camps Cleared
9
1,064,172
Distance Traveled
1,661,331
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
16,286
958
0
0
0
329,289
1
W
Thanatos
17,481
1,028
62
4
0
303,177
0
W
Set
14,947
879
52
3
0
330,131
3
L
Artemis
12,844
756
9
1
0
104,571
0
L
Anhur
14,378
846
15
1
0
222,534
0
L
Scylla
16,104
947
45
3
1
272,670
0
L
Ymir
12,919
760
5
0
0
165,439
0
W
Nemesis
14,717
866
56
3
7
367,048
0
W
Danzaburou
16,685
981
89
5
2
331,686
0
L
Tiamat
19,087
1,123
130
8
1
298,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role