Player Matchup

Danzaburou
Danzaburou
AZERTY_1_2_3_ABC
Danzaburou
Level 27
God Stats
8W - 5L
1,680 SR
Queue Stats
140W - 112L
1,544 Elo+
Party 2
Jormungandr
Jormungandr
Bladebozo
Jormungandr
Level 67
God Stats
2W - 2L
1,336 SR
Queue Stats
236W - 165L
1,622 Elo+
Party 3
Arachne
Arachne
Im_PoDiuM
Arachne
Level 49
God Stats
1W - 4L
1,245 SR
Queue Stats
188W - 161L
1,486 Elo+
Party 2
Sol
Sol
King_Joshi97
Sol
Level 128
God Stats
5W - 3L
1,790 SR
Queue Stats
81W - 52L
1,611 Elo+
Party 3
Cabrakan
Cabrakan
Riggedphisto
Cabrakan
Level 49
God Stats
20W - 4L
2,000 SR
Queue Stats
106W - 55L
1,639 Elo+
Party 3
Team Averages
Level 64
1,610 SR
1,580 Elo+

VS

Team Averages
Level 95
1,529 SR
1,507 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Percdye7
Cu Chulainn
Level 148
God Stats
4W - 3L
1,612 SR
Queue Stats
79W - 52L
1,647 Elo+
Party 1
Artemis
Artemis
Percdye8
Artemis
Level 9
God Stats
3W - 6L
1,578 SR
Queue Stats
36W - 29L
1,559 Elo+
Party 1
Fenrir
Fenrir
ShoguLovesU
Fenrir
Level 155
God Stats
3W - 2L
1,458 SR
Queue Stats
174W - 151L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
Timbakiller
Cthulhu
Level 42
God Stats
38W - 41L
1,496 SR
Queue Stats
162W - 212L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AZERTY_1_2_3_ABC
Danzaburou
16
2 / 3 / 9
10,683
562
7,575
12,733
4,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Bladebozo
Jormungandr
17
2 / 3 / 1
10,951
576
10,690
17,567
20,694
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Im_PoDiuM
Arachne
16
4 / 2 / 1
10,101
532
3,971
10,997
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 3 / 3
11,307
595
11,839
11,563
4,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Riggedphisto
Cabrakan
17
6 / 4 / 5
11,261
593
15,035
16,431
15,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
3 / 4 / 4
10,173
535
6,494
9,575
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
Percdye7
Cu Chulainn
15
1 / 3 / 0
9,181
483
9,040
13,204
11,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Percdye8
Artemis
15
3 / 5 / 2
9,279
488
8,704
11,937
5,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
14
7 / 2 / 2
9,396
495
11,766
16,761
7,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Timbakiller
Cthulhu
12
0 / 5 / 5
7,472
393
6,497
14,966
13,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
19
Kills
14
15
Deaths
19
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
4
4
1.25
W
Danzaburou
AZERTY_1_2_3_ABC
Danzaburou
2
3
9
2.17
W
Jormungandr
Bladebozo
Jormungandr
2
3
1
0.83
W
Arachne
Im_PoDiuM
Arachne
4
2
1
2.25
W
5
3
3
2.17
L
Cu Chulainn
Percdye7
Cu Chulainn
1
3
0
0.33
L
Artemis
Percdye8
Artemis
3
5
2
0.8
W
Cabrakan
Riggedphisto
Cabrakan
6
4
5
2.13
L
Fenrir
7
2
2
4
L
Cthulhu
Timbakiller
Cthulhu
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,110
Damage
42,501
69,291
Taken
66,443
50,091
Mitigated
41,941
27,826
Healing
9,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,494
1,103
0
1,357
9,575
4,102
640
5,362
4,213
61,103
0
W
Danzaburou
AZERTY_1_2_3_ABC
Danzaburou
7,575
3,184
0
5,974
12,733
4,594
0
3,177
9,511
0
68,106
W
Jormungandr
Bladebozo
Jormungandr
10,690
3,246
0
4,902
17,567
20,694
407
3,274
14,242
74,811
0
W
Arachne
Im_PoDiuM
Arachne
3,971
2,986
0
5,162
10,997
4,975
0
2,344
8,623
0
70,208
W
11,839
2,309
0
6,020
11,563
4,150
3,021
3,212
8,255
74,773
0
L
Cu Chulainn
Percdye7
Cu Chulainn
9,040
2,461
0
2,378
13,204
11,389
0
9,125
4,079
2,334
57,644
L
Artemis
Percdye8
Artemis
8,704
2,613
0
3,021
11,937
5,060
1,158
4,804
7,133
0
79,224
W
Cabrakan
Riggedphisto
Cabrakan
15,035
1,823
0
5,768
16,431
15,678
0
3,904
12,519
69,332
0
L
Fenrir
11,766
3,486
0
2,974
16,761
7,720
0
10,604
6,157
0
52,501
L
Cthulhu
Timbakiller
Cthulhu
6,497
867
202
0
14,966
13,670
56
8,024
6,942
21,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,303
Gold Earned
45,501
605
Minions Killed
494
0
Camps Cleared
0
1,787,585
Distance Traveled
1,724,380
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,173
535
144
8
0
300,475
1
W
Danzaburou
10,683
562
86
5
0
352,006
8
W
Jormungandr
10,951
576
161
8
0
326,540
5
W
Arachne
10,101
532
112
6
0
438,292
4
W
Sol
11,307
595
140
7
0
345,315
6
L
Cu Chulainn
9,181
483
109
6
0
352,656
1
L
Artemis
9,279
488
129
7
0
298,461
1
W
Cabrakan
11,261
593
106
6
0
325,432
3
L
Fenrir
9,396
495
73
4
0
416,437
2
L
Cthulhu
7,472
393
39
2
0
356,351
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role