Player Matchup

Fenrir
Fenrir
DrummerGuy100
Fenrir
Level 47
God Stats
2W - 4L
1,648 SR
Queue Stats
179W - 197L
1,424 Elo+
Solo
Anubis
Anubis
EnriHuanaSP
Anubis
Level 87
God Stats
2W - 3L
1,423 SR
Queue Stats
98W - 153L
1,355 Elo+
Party 2
Guan Yu
Guan Yu
JaviHuanaHT
Guan Yu
Level 97
God Stats
7W - 14L
1,420 SR
Queue Stats
104W - 144L
1,397 Elo+
Party 2
Anhur
Anhur
RaymundoDallas
Anhur
Level 56
God Stats
0W - 1L
1,736 SR
Queue Stats
42W - 55L
1,367 Elo+
Party 2
Yemoja
Yemoja
TheVexen4
Yemoja
Level 21
God Stats
2W - 5L
1,601 SR
Queue Stats
11W - 18L
1,374 Elo+
Party 2
Team Averages
Level 62
1,566 SR
1,383 Elo+

VS

Team Averages
Level 60
1,663 SR
1,494 Elo+
Apollo
Apollo
HELL_DaRiX
Apollo
Level 66
God Stats
2W - 1L
1,651 SR
Queue Stats
220W - 206L
1,486 Elo+
Party 1
Ymir
Ymir
PandaGoat__
Ymir
Level 18
God Stats
3W - 1L
1,772 SR
Queue Stats
33W - 23L
1,518 Elo+
Party 1
Mercury
Mercury
RoxasCJGB
Mercury
Level 41
God Stats
8W - 19L
1,400 SR
Queue Stats
275W - 346L
1,421 Elo+
Solo
Hel
Hel
balsamo-placoide
Hel
Level 89
God Stats
6W - 0L
1,677 SR
Queue Stats
502W - 422L
1,521 Elo+
Party 1
Olorun
Olorun
z_MarioSS
Olorun
Level 87
God Stats
17W - 2L
1,814 SR
Queue Stats
172W - 141L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 2
6,766
451
6,801
11,909
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
14
2 / 2 / 0
8,314
554
6,720
8,159
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
JaviHuanaHT
Guan Yu
14
3 / 4 / 1
8,148
543
11,679
15,233
15,594
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 7 / 2
5,999
400
4,186
10,163
2,736
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
TheVexen4
Yemoja
10
0 / 1 / 1
5,955
397
5,293
8,411
5,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HELL_DaRiX
Apollo
14
3 / 3 / 2
8,330
555
5,796
9,987
2,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 1 / 11
8,393
560
4,916
14,819
13,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
RoxasCJGB
Mercury
12
3 / 3 / 7
7,576
505
5,919
11,727
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 1 / 5
8,130
542
8,918
7,351
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
z_MarioSS
Olorun
15
9 / 0 / 4
9,632
642
10,267
10,497
3,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
8
Kills
22
22
Deaths
8
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
L
Anubis
2
2
0
1
W
Apollo
HELL_DaRiX
Apollo
3
3
2
1.33
L
Guan Yu
JaviHuanaHT
Guan Yu
3
4
1
0.88
W
3
1
11
8.5
L
0
7
2
0.14
W
Mercury
RoxasCJGB
Mercury
3
3
7
2.17
L
Yemoja
TheVexen4
Yemoja
0
1
1
0.5
W
4
1
5
6.5
W
Olorun
z_MarioSS
Olorun
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,679
Damage
35,816
53,875
Taken
54,381
32,166
Mitigated
25,390
14,920
Healing
20,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,801
2,020
0
1,706
11,909
4,651
238
5,059
6,732
0
28,613
L
Anubis
6,720
283
131
3,789
8,159
3,395
786
4,913
2,860
59,229
0
W
Apollo
HELL_DaRiX
Apollo
5,796
2,927
0
868
9,987
2,409
227
285
9,666
0
45,850
L
Guan Yu
JaviHuanaHT
Guan Yu
11,679
1,129
515
4,718
15,233
15,594
120
2,039
13,048
0
46,960
W
4,916
1,649
0
1,510
14,819
13,238
0
3,880
10,764
14,593
0
L
4,186
2,083
0
1,492
10,163
2,736
20
5,995
4,168
0
26,194
W
Mercury
RoxasCJGB
Mercury
5,919
2,481
0
445
11,727
3,588
0
1,287
10,372
0
40,991
L
Yemoja
TheVexen4
Yemoja
5,293
1,001
944
1,625
8,411
5,790
0
5,343
2,966
26,220
0
W
8,918
202
5,767
4,171
7,351
2,306
749
3,698
3,352
49,139
0
W
Olorun
z_MarioSS
Olorun
10,267
6,319
847
6,756
10,497
3,849
2,473
2,583
7,882
67,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,182
Gold Earned
42,061
357
Minions Killed
388
0
Camps Cleared
0
1,301,729
Distance Traveled
1,518,449
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,766
451
44
3
0
272,386
6
L
Anubis
8,314
554
131
9
0
254,306
0
W
Apollo
8,330
555
94
6
0
302,056
0
L
Guan Yu
8,148
543
95
6
0
298,451
4
W
Ymir
8,393
560
18
1
0
302,350
4
L
Anhur
5,999
400
48
3
0
242,631
1
W
Mercury
7,576
505
61
4
0
328,837
0
L
Yemoja
5,955
397
39
3
0
233,955
0
W
Hel
8,130
542
95
6
0
306,613
2
W
Olorun
9,632
642
120
8
0
278,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role