Player Matchup

Chang'e
Chang'e
Gold IV
Bagmankman
Chang'e
Gold IV
Level 160
God Stats
0W - 1L
1,375 SR
Queue Stats
47W - 21L
1,579 MMR
Party 1
Anhur
Anhur
Platinum III
LLETTERS
Anhur
Platinum III
Level 152
God Stats
1W - 1L
1,363 SR
Queue Stats
80W - 44L
1,850 MMR
Party 1
Ravana
Ravana
Platinum II
wudy
Ravana
Platinum II
Level 147
God Stats
0W - 1L
1,481 SR
Queue Stats
25W - 12L
2,059 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,407 SR
1,830 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,496 SR
1,724 MMR
Bastet
Bastet
Platinum V
 
Bastet
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hera
Hera
Gold II
DaniFluffyMarsh
Hera
Gold II
Level 142
God Stats
2W - 2L
1,395 SR
Queue Stats
39W - 43L
1,764 MMR
Party 2
Cthulhu
Cthulhu
Gold I
TLW LoNeHacKZz
Cthulhu
Gold I
Level 154
God Stats
27W - 15L
1,593 SR
Queue Stats
187W - 141L
1,909 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bagmankman
Chang'e
17
6 / 6 / 8
12,801
711
11,845
23,083
7,858
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
LLETTERS
Anhur
15
6 / 7 / 9
11,990
666
17,648
16,472
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
wudy
Ravana
15
8 / 2 / 8
12,457
692
11,129
17,360
9,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AwilixMorgan Le FayHou YiAphroditeArtio

VS

Bans
GilgameshSerqetHelJing WeiDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
9 / 7 / 6
13,581
755
13,006
13,945
5,579
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 9 / 6
12,032
668
16,823
11,923
4,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
1 / 4 / 11
12,233
680
12,235
22,366
29,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
20
Kills
14
15
Deaths
20
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
7
6
1.71
L
Chang'e
Bagmankman
Chang'e
6
6
8
1.67
W
4
9
6
0.78
L
Anhur
LLETTERS
Anhur
6
7
9
1.5
W
1
4
11
1.63
L
Ravana
wudy
Ravana
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,622
Damage
42,064
56,915
Taken
48,234
22,970
Mitigated
38,978
10,727
Healing
5,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
13,006
3,713
0
1,358
13,945
5,579
1,634
5,548
8,397
0
39,258
L
Chang'e
Bagmankman
Chang'e
11,845
451
1,056
6,847
23,083
7,858
393
13,653
9,430
58,558
0
W
16,823
3,919
0
1,518
11,923
4,229
662
2,803
9,120
48,357
0
L
Anhur
LLETTERS
Anhur
17,648
9,808
0
1,396
16,472
5,903
1,228
7,301
9,171
0
59,512
W
12,235
1,276
571
2,084
22,366
29,170
308
3,494
18,872
39,695
0
L
Ravana
wudy
Ravana
11,129
4,507
0
1,428
17,360
9,209
776
8,104
9,256
0
32,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,248
Gold Earned
37,846
192
Minions Killed
161
0
Camps Cleared
0
860,405
Distance Traveled
879,408
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,581
755
62
3
0
296,433
7
L
Chang'e
12,801
711
84
5
0
293,391
2
W
Hera
12,032
668
70
4
0
259,045
4
L
Anhur
11,990
666
80
4
0
256,748
0
W
Cthulhu
12,233
680
29
2
0
323,930
2
L
Ravana
12,457
692
28
2
0
310,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role