Player Matchup

Odin
Odin
Calmstorm
Odin
Level 154
God Stats
0W - 1L
1,724 SR
Queue Stats
42W - 32L
1,627 Elo+
Solo
Hachiman
Hachiman
Hovakalypse
Hachiman
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 88L
1,586 Elo+
Solo
Chang'e
Chang'e
Son__Goten99
Chang'e
Level 56
God Stats
2W - 2L
1,551 SR
Queue Stats
228W - 246L
1,594 Elo+
Solo
Jormungandr
Jormungandr
The4dversary
Jormungandr
Level 158
God Stats
3W - 4L
1,405 SR
Queue Stats
458W - 448L
1,607 Elo+
Solo
Izanami
Izanami
geranimo17
Izanami
Level 142
God Stats
11W - 13L
1,553 SR
Queue Stats
450W - 515L
1,606 Elo+
Solo
Team Averages
Level 125
1,547 SR
1,604 Elo+

VS

Team Averages
Level 127
1,565 SR
1,560 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
InimiGod
Neith
Level 134
God Stats
1W - 0L
1,649 SR
Queue Stats
204W - 154L
1,618 Elo+
Party 1
Nemesis
Nemesis
Shini098
Nemesis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,558 Elo+
Party 2
Pele
Pele
StayStickee
Pele
Level 146
God Stats
6W - 5L
1,678 SR
Queue Stats
287W - 179L
1,589 Elo+
Party 1
Athena
Athena
UltimateSquatch
Athena
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
11 / 3 / 16
15,315
901
15,429
20,974
27,356
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
Hovakalypse
Hachiman
19
2 / 6 / 20
11,920
701
15,414
17,361
10,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Son__Goten99
Chang'e
19
3 / 4 / 16
13,348
785
15,805
18,690
16,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
The4dversary
Jormungandr
20
11 / 4 / 13
15,057
886
24,926
35,007
29,719
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
geranimo17
Izanami
15
3 / 7 / 11
10,693
629
15,069
16,252
6,967
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
9 / 5 / 8
13,998
823
18,695
19,434
15,037
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
InimiGod
Neith
20
7 / 4 / 17
13,829
813
33,847
20,770
12,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Shini098
Nemesis
20
4 / 4 / 14
12,157
715
12,912
16,392
15,213
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 12 / 9
11,292
664
19,051
19,346
10,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 5 / 16
12,331
725
10,217
24,477
40,310
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
88
30
Kills
24
24
Deaths
30
76
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
9
5
8
2.6
L
Odin
11
3
16
6.33
L
Hachiman
Hovakalypse
Hachiman
2
6
20
2
W
Neith
InimiGod
Neith
7
4
17
3.88
W
Nemesis
Shini098
Nemesis
4
4
14
2.75
L
Chang'e
Son__Goten99
Chang'e
3
4
16
2.75
W
4
12
9
0.71
L
Jormungandr
The4dversary
Jormungandr
11
4
13
4.38
W
0
5
16
1.6
L
Izanami
geranimo17
Izanami
3
7
11
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,643
Damage
94,722
108,284
Taken
100,419
91,441
Mitigated
93,099
47,481
Healing
39,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
18,695
1,727
16,692
10,997
19,434
15,037
877
8,225
11,087
52,356
0
L
Odin
15,429
2,847
2,018
3,415
20,974
27,356
327
6,064
14,910
439
27,738
L
Hachiman
Hovakalypse
Hachiman
15,414
7,053
3,714
3,129
17,361
10,637
2,889
4,190
12,957
0
25,420
W
Neith
InimiGod
Neith
33,847
16,020
140
3,049
20,770
12,332
2,749
10,218
10,552
0
70,352
W
Nemesis
Shini098
Nemesis
12,912
5,800
1,403
3,128
16,392
15,213
1,163
6,986
9,406
0
21,451
L
Chang'e
Son__Goten99
Chang'e
15,805
1,833
11,781
7,441
18,690
16,762
195
5,622
12,797
30,559
0
W
19,051
3,485
409
2,173
19,346
10,207
347
5,662
13,684
0
28,654
L
Jormungandr
The4dversary
Jormungandr
24,926
6,625
2,307
10,092
35,007
29,719
1,196
7,791
27,080
49,913
0
W
10,217
2,841
0
1,156
24,477
40,310
366
9,888
14,198
22,682
0
L
Izanami
geranimo17
Izanami
15,069
11,646
2,226
1,358
16,252
6,967
2,534
5,245
10,829
0
36,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,333
Gold Earned
63,607
169
Minions Killed
183
0
Camps Cleared
0
1,468,391
Distance Traveled
1,430,844
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,998
823
79
5
0
290,514
0
L
Odin
15,315
901
19
1
0
328,428
0
L
Hachiman
11,920
701
22
1
0
275,169
1
W
Neith
13,829
813
68
4
0
251,508
0
W
Nemesis
12,157
715
10
1
0
352,044
0
L
Chang'e
13,348
785
36
2
0
323,498
1
W
Pele
11,292
664
10
1
0
214,593
0
L
Jormungandr
15,057
886
44
3
0
278,203
1
W
Athena
12,331
725
16
1
0
322,185
0
L
Izanami
10,693
629
48
3
0
263,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role