Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
DESSEK
Anubis
Silver I
Level 95
God Stats
1W - 2L
1,663 SR
Queue Stats
41W - 48L
1,220 MMR
Solo
Sun Wukong
Sun Wukong
Bronze V
Franco5632
Sun Wukong
Bronze V
Level 82
God Stats
12W - 19L
1,583 SR
Queue Stats
37W - 69L
1,031 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Zarkarr
Jing Wei
Gold IV
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,219 MMR
Solo
Fafnir
Fafnir
Gold IV
serpelson
Fafnir
Gold IV
Level 67
God Stats
129W - 108L
1,558 SR
Queue Stats
147W - 148L
1,338 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,561 SR
1,262 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,661 SR
1,327 MMR
Ao Kuang
Ao Kuang
Silver III
 
Ao Kuang
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
EricssonSevered
Gilgamesh
Silver I
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 136L
1,164 MMR
Solo
Sobek
Sobek
Gold V
Lacalecita
Sobek
Gold V
Level 117
God Stats
17W - 6L
1,752 SR
Queue Stats
289W - 292L
1,210 MMR
Solo
Apollo
Apollo
Silver III
SrDuch
Apollo
Silver III
Level 149
God Stats
1W - 1L
1,705 SR
Queue Stats
3W - 5L
1,413 MMR
Solo
Eset
Eset
Gold II
znyckyj
Eset
Gold II
Level 65
God Stats
3W - 0L
1,849 SR
Queue Stats
220W - 218L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 2 / 1
5,827
530
4,256
6,715
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
DESSEK
Anubis
10
3 / 6 / 1
6,017
547
3,755
7,667
3,463
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Franco5632
Sun Wukong
9
0 / 2 / 1
5,258
478
2,152
6,883
3,333
Jing Wei
Zarkarr
Jing Wei
10
0 / 1 / 0
5,739
522
4,669
5,634
1,510
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
serpelson
Fafnir
8
0 / 2 / 1
5,427
493
3,029
9,496
6,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetHeimdallrAthenaKing ArthurScylla

VS

Bans
TiamatHorusKaliDanzaburouTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
6 / 1 / 0
6,428
584
4,359
7,135
1,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
EricssonSevered
Gilgamesh
11
4 / 0 / 2
6,660
605
6,183
7,614
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
9
1 / 0 / 5
5,857
532
3,804
8,379
5,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
SrDuch
Apollo
11
1 / 0 / 2
6,313
574
3,537
5,875
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
znyckyj
Eset
11
1 / 3 / 7
6,328
575
7,370
6,320
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
13
13
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
1
0.75
W
Ao Kuang
 
Ao Kuang
6
1
0
6
L
Anubis
DESSEK
Anubis
3
6
1
0.58
W
Gilgamesh
EricssonSevered
Gilgamesh
4
0
2
5
L
Sun Wukong
Franco5632
Sun Wukong
0
2
1
0.25
W
Sobek
1
0
5
3.5
W
Apollo
SrDuch
Apollo
1
0
2
2
L
Jing Wei
Zarkarr
Jing Wei
0
1
0
0
L
Fafnir
serpelson
Fafnir
0
2
1
0.25
W
Eset
znyckyj
Eset
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,861
Damage
25,253
36,395
Taken
35,323
17,092
Mitigated
15,848
8,310
Healing
14,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,256
2,081
0
740
6,715
2,504
0
2,941
3,732
0
36,981
W
Ao Kuang
 
Ao Kuang
4,359
1,384
84
2,239
7,135
1,831
0
1,554
5,509
24,965
0
L
Anubis
DESSEK
Anubis
3,755
159
349
1,450
7,667
3,463
0
4,838
2,615
28,270
0
W
Gilgamesh
EricssonSevered
Gilgamesh
6,183
2,161
0
2,303
7,614
4,653
270
931
6,683
0
39,549
L
Sun Wukong
Franco5632
Sun Wukong
2,152
520
0
2,593
6,883
3,333
0
1,659
5,184
0
25,265
W
Sobek
3,804
446
0
4,727
8,379
5,951
0
2,311
5,774
11,241
0
W
Apollo
SrDuch
Apollo
3,537
1,794
0
3,692
5,875
1,736
0
174
5,701
0
45,930
L
Jing Wei
Zarkarr
Jing Wei
4,669
3,273
0
1,732
5,634
1,510
0
1,806
3,810
0
40,353
L
Fafnir
serpelson
Fafnir
3,029
317
0
1,446
9,496
6,282
0
3,977
5,461
7,921
0
W
Eset
znyckyj
Eset
7,370
1,055
153
1,289
6,320
1,677
136
1,345
4,872
38,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,268
Gold Earned
31,586
290
Minions Killed
299
0
Camps Cleared
0
1,066,053
Distance Traveled
1,048,431
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,827
530
81
7
0
236,369
4
W
Ao Kuang
6,428
584
47
4
0
195,690
2
L
Anubis
6,017
547
51
5
0
184,449
4
W
Gilgamesh
6,660
605
74
7
0
225,083
6
L
Sun Wukong
5,258
478
53
5
0
223,734
4
W
Sobek
5,857
532
4
0
0
210,826
4
W
Apollo
6,313
574
89
8
0
214,023
3
L
Jing Wei
5,739
522
90
8
0
211,491
4
L
Fafnir
5,427
493
15
1
0
210,010
5
W
Eset
6,328
575
85
8
0
202,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role