Player Matchup

Mulan
Mulan
GwyarJones
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,430 Elo+
Party 1
Raijin
Raijin
MidgårdLongBoye
Raijin
Level 90
God Stats
0W - 1L
1,335 SR
Queue Stats
12W - 12L
1,560 Elo+
Party 1
Chang'e
Chang'e
gothicButterfly
Chang'e
Level 24
God Stats
2W - 6L
1,509 SR
Queue Stats
24W - 28L
1,331 Elo+
Party 1
Team Averages
Level 46
1,448 SR
1,440 Elo+

VS

Team Averages
Level 42
1,747 SR
1,495 Elo+
Hachiman
Hachiman
GachiinSug4r
Hachiman
Level 46
God Stats
10W - 3L
1,832 SR
Queue Stats
104W - 63L
1,610 Elo+
Party 2
Ymir
Ymir
Lukeropc
Ymir
Level 20
God Stats
6W - 3L
1,907 SR
Queue Stats
87W - 60L
1,522 Elo+
Party 2
Janus
Janus
deppkalifa
Janus
Level 60
God Stats
8W - 2L
1,500 SR
Queue Stats
36W - 46L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
3 / 3 / 6
9,634
642
9,143
16,529
16,743
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 6 / 5
10,004
667
11,708
11,884
4,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 4 / 6
9,597
640
4,337
13,173
6,724
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GachiinSug4r
Hachiman
17
8 / 1 / 4
11,359
757
13,962
12,613
4,470
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
3 / 5 / 8
10,667
711
11,169
14,452
15,632
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
13
2 / 3 / 8
9,675
645
8,806
7,177
2,120
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
9
Kills
13
13
Deaths
9
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
GachiinSug4r
Hachiman
8
1
4
10
L
Mulan
3
3
6
2
W
Ymir
3
5
8
1.4
L
4
6
5
1.08
W
Janus
2
3
8
2
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,188
Damage
33,937
41,586
Taken
34,242
27,838
Mitigated
22,222
14,999
Healing
7,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
GachiinSug4r
Hachiman
13,962
6,601
0
6,987
12,613
4,470
1,927
5,477
6,682
0
67,489
L
Mulan
9,143
790
0
1,003
16,529
16,743
513
7,260
9,269
0
26,910
W
Ymir
11,169
1,954
0
702
14,452
15,632
28
5,582
8,663
35,774
2,869
L
11,708
1,266
0
500
11,884
4,371
179
6,118
5,766
38,584
0
W
Janus
8,806
884
0
0
7,177
2,120
419
4,206
2,782
28,042
0
L
4,337
291
7,819
5,677
13,173
6,724
120
6,353
6,820
18,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,235
Gold Earned
31,701
146
Minions Killed
177
0
Camps Cleared
0
700,655
Distance Traveled
749,597
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,359
757
99
7
0
264,238
3
L
Mulan
9,634
642
40
3
0
235,917
1
W
Ymir
10,667
711
35
2
0
231,240
4
L
Raijin
10,004
667
74
5
0
212,285
0
W
Janus
9,675
645
43
3
0
254,119
4
L
Chang'e
9,597
640
32
2
0
252,453
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role