Player Matchup

Thanatos
Thanatos
Derkalicious
Thanatos
Level 87
God Stats
3W - 5L
1,263 SR
Queue Stats
64W - 47L
1,535 Elo+
Party 2
Anhur
Anhur
TheSciences
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 80L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
WhittyNative
Sun Wukong
Level 25
God Stats
18W - 11L
1,475 SR
Queue Stats
193W - 189L
1,528 Elo+
Solo
Zeus
Zeus
Zepein
Zeus
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 45L
1,292 Elo+
Party 2
Thoth
Thoth
triggerhapppi
Thoth
Level 28
God Stats
12W - 3L
1,729 SR
Queue Stats
164W - 135L
1,508 Elo+
Solo
Team Averages
Level 33
1,493 SR
1,471 Elo+

VS

Team Averages
Level 25
1,669 SR
1,651 Elo+
Gilgamesh
Gilgamesh
MOOBEAR08
Gilgamesh
Level 21
God Stats
4W - 10L
1,602 SR
Queue Stats
55W - 62L
1,420 Elo+
Solo
Heimdallr
Heimdallr
Ophence
Heimdallr
Level 84
God Stats
0W - 1L
1,720 SR
Queue Stats
8W - 6L
1,806 Elo+
Party 1
Ymir
Ymir
Skylerbooooy
Ymir
Level 5
God Stats
3W - 2L
1,749 SR
Queue Stats
4W - 2L
1,815 Elo+
Solo
Baron Samedi
Baron Samedi
reegeneration
Baron Samedi
Level 2
God Stats
1W - 2L
1,807 SR
Queue Stats
1W - 2L
1,722 Elo+
Party 1
Yemoja
Yemoja
Хаирюл
Yemoja
Level 11
God Stats
74W - 66L
1,464 SR
Queue Stats
86W - 86L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Derkalicious
Thanatos
20
9 / 3 / 12
14,112
1,008
21,538
13,443
7,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
6 / 4 / 14
13,206
943
16,694
18,778
8,563
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
WhittyNative
Sun Wukong
20
5 / 1 / 18
14,411
1,029
10,876
19,190
26,239
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
Zepein
Zeus
20
12 / 2 / 19
15,843
1,132
61,535
4,864
2,361
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 3 / 17
13,804
986
16,315
10,576
5,796
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

148

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MOOBEAR08
Gilgamesh
19
3 / 15 / 6
12,973
927
14,370
42,687
14,520
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heimdallr
Ophence
Heimdallr
20
6 / 7 / 7
14,692
1,049
24,003
25,306
7,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 3 / 2
10,973
784
2,418
10,464
7,925
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
reegeneration
Baron Samedi
20
2 / 8 / 9
13,315
951
13,361
25,588
11,749
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
18
1 / 4 / 6
11,978
856
3,869
29,232
14,504
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
43
37
Kills
13
13
Deaths
37
80
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Derkalicious
Thanatos
9
3
12
5
L
Gilgamesh
MOOBEAR08
Gilgamesh
3
15
6
0.4
L
Heimdallr
Ophence
Heimdallr
6
7
7
1.36
L
1
3
2
0.67
W
6
4
14
3.25
W
Sun Wukong
WhittyNative
Sun Wukong
5
1
18
14
W
Zeus
Zepein
Zeus
12
2
19
10.75
L
Baron Samedi
reegeneration
Baron Samedi
2
8
9
0.81
W
5
3
17
4.5
L
Yemoja
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,958
Damage
58,021
66,851
Taken
133,277
50,271
Mitigated
56,446
15,400
Healing
23,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Derkalicious
Thanatos
21,538
6,572
0
9,831
13,443
7,312
0
5,633
7,810
0
33,825
L
Gilgamesh
MOOBEAR08
Gilgamesh
14,370
3,193
0
2,091
42,687
14,520
0
23,142
19,545
0
29,665
L
Heimdallr
Ophence
Heimdallr
24,003
13,140
0
5,310
25,306
7,748
0
15,586
9,720
0
79,310
L
2,418
727
0
3
10,464
7,925
0
5,945
4,519
7,150
0
W
16,694
12,856
0
0
18,778
8,563
0
4,071
14,703
0
33,740
W
Sun Wukong
WhittyNative
Sun Wukong
10,876
1,547
540
2,490
19,190
26,239
0
6,188
13,002
0
42,329
W
Zeus
Zepein
Zeus
61,535
3,395
0
985
4,864
2,361
0
1,712
3,152
93,228
0
L
Baron Samedi
reegeneration
Baron Samedi
13,361
2,334
2,035
1,729
25,588
11,749
0
14,759
10,829
39,512
0
W
16,315
600
0
1,554
10,576
5,796
0
2,044
8,532
41,130
0
L
Yemoja
3,869
1,412
7,796
4,242
29,232
14,504
0
18,418
10,814
16,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,376
Gold Earned
63,931
262
Minions Killed
258
13
Camps Cleared
5
1,392,930
Distance Traveled
1,058,877
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
14,112
1,008
15
1
5
317,781
0
L
Gilgamesh
12,973
927
30
2
1
264,093
1
L
Heimdallr
14,692
1,049
133
10
0
228,897
0
L
Ymir
10,973
784
12
1
1
131,988
0
W
Anhur
13,206
943
48
3
0
268,385
0
W
Sun Wukong
14,411
1,029
50
4
4
306,476
0
W
Zeus
15,843
1,132
83
6
3
242,377
0
L
Baron Samedi
13,315
951
58
4
0
197,805
4
W
Thoth
13,804
986
66
5
1
257,911
1
L
Yemoja
11,978
856
25
2
3
236,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role