Player Matchup

Cthulhu
Cthulhu
AlphaWendigo973
Cthulhu
Level 102
God Stats
5W - 9L
1,431 SR
Queue Stats
189W - 183L
1,436 Elo+
Party 1
Olorun
Olorun
MajorUpset
Olorun
Level 156
God Stats
2W - 0L
1,716 SR
Queue Stats
75W - 79L
1,444 Elo+
Solo
Chang'e
Chang'e
Riku Knightwolf
Chang'e
Level 160
God Stats
11W - 7L
1,569 SR
Queue Stats
719W - 783L
1,400 Elo+
Solo
He Bo
He Bo
ethangentry
He Bo
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 195L
1,435 Elo+
Party 1
Chiron
Chiron
reangler
Chiron
Level 134
God Stats
2W - 1L
1,156 SR
Queue Stats
202W - 222L
1,385 Elo+
Party 1
Team Averages
Level 136
1,474 SR
1,420 Elo+

VS

Team Averages
Level 111
1,561 SR
1,458 Elo+
Ravana
Ravana
AnnoyedVetMC
Ravana
Level 99
God Stats
1W - 1L
1,728 SR
Queue Stats
195W - 169L
1,513 Elo+
Solo
Cerberus
Cerberus
CuppyCake0621
Cerberus
Level 106
God Stats
3W - 2L
1,579 SR
Queue Stats
127W - 127L
1,478 Elo+
Solo
Hachiman
Hachiman
ManticGarlic791
Hachiman
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,401 Elo+
Solo
He Bo
He Bo
Veloh
He Bo
Level 122
God Stats
2W - 2L
1,497 SR
Queue Stats
169W - 155L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
WhiteboyDion
Kuzenbo
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
172W - 217L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 18
10,280
935
13,661
24,802
18,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
MajorUpset
Olorun
14
1 / 1 / 17
8,824
802
9,733
13,536
9,073
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
9 / 4 / 11
10,403
946
8,814
15,533
9,404
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talisman

Talisman

+75
Health
+15
Magical Protection

18
13 / 3 / 13
10,792
981
17,276
12,257
5,351
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
reangler
Chiron
19
5 / 0 / 16
10,772
979
14,199
14,367
6,161
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 9 / 5
8,277
752
9,311
11,015
6,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
CuppyCake0621
Cerberus
14
1 / 3 / 6
8,043
731
12,874
20,425
28,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
15
1 / 7 / 3
8,001
727
13,068
13,644
6,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Veloh
He Bo
15
6 / 6 / 3
9,096
827
9,255
12,173
5,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
WhiteboyDion
Kuzenbo
14
1 / 5 / 6
7,711
701
8,074
13,885
21,284
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
34
30
Kills
11
12
Deaths
30
75
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
4
18
2.75
L
Ravana
2
9
5
0.5
L
Cerberus
CuppyCake0621
Cerberus
1
3
6
1.33
W
Olorun
MajorUpset
Olorun
1
1
17
9.5
L
Hachiman
1
7
3
0.36
W
9
4
11
3.63
L
He Bo
Veloh
He Bo
6
6
3
1.25
L
Kuzenbo
WhiteboyDion
Kuzenbo
1
5
6
0.8
W
13
3
13
6.5
W
Chiron
reangler
Chiron
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,683
Damage
52,582
80,495
Taken
71,142
48,062
Mitigated
68,677
49,041
Healing
25,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,661
666
3,065
7,038
24,802
18,073
347
6,301
18,501
26,697
0
L
Ravana
9,311
2,240
1,653
1,052
11,015
6,045
0
9,674
1,341
0
10,784
L
Cerberus
CuppyCake0621
Cerberus
12,874
910
837
10,103
20,425
28,823
0
14,020
6,405
25,685
0
W
Olorun
MajorUpset
Olorun
9,733
4,903
5,454
7,437
13,536
9,073
855
6,562
6,974
15,391
0
L
Hachiman
13,068
7,083
94
2,486
13,644
6,613
0
9,457
4,187
0
26,822
W
8,814
336
6,882
4,213
15,533
9,404
409
4,694
10,839
21,355
0
L
He Bo
Veloh
He Bo
9,255
72
1,141
4,585
12,173
5,912
0
8,242
3,931
20,315
0
L
Kuzenbo
WhiteboyDion
Kuzenbo
8,074
2,590
1,455
1,868
13,885
21,284
0
8,091
5,794
13,236
0
W
17,276
1,484
1,295
1,299
12,257
5,351
1,128
5,340
6,917
22,709
0
W
Chiron
reangler
Chiron
14,199
5,341
4,183
8,175
14,367
6,161
2,190
7,306
7,061
0
30,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,071
Gold Earned
41,128
131
Minions Killed
104
0
Camps Cleared
0
1,104,727
Distance Traveled
980,327
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,280
935
28
3
0
219,297
0
L
Ravana
8,277
752
4
0
0
207,059
0
L
Cerberus
8,043
731
36
3
0
200,903
2
W
Olorun
8,824
802
21
2
0
217,398
0
L
Hachiman
8,001
727
34
3
0
168,531
0
W
Chang'e
10,403
946
36
3
0
214,683
6
L
He Bo
9,096
827
18
2
0
202,102
0
L
Kuzenbo
7,711
701
12
1
0
201,732
0
W
He Bo
10,792
981
9
1
0
216,045
0
W
Chiron
10,772
979
37
3
0
237,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role