Player Matchup

Hercules
Hercules
BredDifferent_
Hercules
Level 56
God Stats
2W - 1L
1,353 SR
Queue Stats
16W - 18L
1,450 Elo+
Party 1
Freya
Freya
EasyWork_P33k
Freya
Level 103
God Stats
32W - 17L
1,542 SR
Queue Stats
101W - 81L
1,494 Elo+
Party 1
Medusa
Medusa
KillaInstinct_13
Medusa
Level 45
God Stats
4W - 6L
1,618 SR
Queue Stats
52W - 70L
1,417 Elo+
Party 1
Athena
Athena
MarshBrady_12
Athena
Level 65
God Stats
11W - 16L
1,525 SR
Queue Stats
93W - 104L
1,478 Elo+
Party 1
Loki
Loki
TopTierSalesman
Loki
Level 60
God Stats
28W - 30L
1,407 SR
Queue Stats
127W - 135L
1,440 Elo+
Party 1
Team Averages
Level 66
1,489 SR
1,456 Elo+

VS

Team Averages
Level 54
1,486 SR
1,404 Elo+
Mercury
Mercury
 
Mercury
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
LouisXgames
Hachiman
Level 106
God Stats
0W - 8L
1,313 SR
Queue Stats
213W - 210L
1,344 Elo+
Party 2
Achilles
Achilles
durablespy
Achilles
Level 24
God Stats
1W - 3L
1,784 SR
Queue Stats
341W - 388L
1,398 Elo+
Party 2
Janus
Janus
mafedan
Janus
Level 43
God Stats
1W - 2L
1,538 SR
Queue Stats
182W - 219L
1,379 Elo+
Party 3
Fafnir
Fafnir
oFluffytheKidd
Fafnir
Level 22
God Stats
2W - 4L
1,297 SR
Queue Stats
147W - 158L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
4 / 0 / 0
7,120
712
5,950
5,329
3,051
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
7 / 0 / 1
6,818
682
6,039
5,186
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 0 / 2
5,277
528
2,094
2,218
587
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 0 / 4
5,761
576
1,477
5,054
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 0 / 4
5,622
562
1,601
4,004
1,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 2 / 0
5,540
554
747
5,690
1,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Hachiman
LouisXgames
Hachiman
8
0 / 1 / 0
4,861
486
2,403
3,542
873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
durablespy
Achilles
8
0 / 4 / 0
4,612
461
2,325
7,246
5,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
mafedan
Janus
8
0 / 5 / 0
4,598
460
1,075
4,597
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 2 / 0
5,306
531
1,813
5,633
3,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
14
Kills
0
0
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
W
Hercules
4
0
0
4
W
7
0
1
7.5
W
1
0
2
2
L
Hachiman
LouisXgames
Hachiman
0
1
0
0
W
0
0
4
2
W
2
0
4
4
L
Achilles
durablespy
Achilles
0
4
0
0
L
Janus
mafedan
Janus
0
5
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,161
Damage
8,363
21,791
Taken
26,708
10,845
Mitigated
13,269
8,679
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
747
0
0
250
5,690
1,674
0
1,064
4,626
0
36,468
W
Hercules
5,950
2,624
0
1,988
5,329
3,051
151
0
5,329
0
34,070
W
6,039
2,379
0
2,560
5,186
2,109
1,052
1,286
3,900
29,746
4,118
W
2,094
510
0
0
2,218
587
546
287
1,931
0
31,790
L
Hachiman
LouisXgames
Hachiman
2,403
625
0
1,501
3,542
873
0
1,592
1,950
0
26,019
W
1,477
442
0
2,121
5,054
4,000
130
999
4,055
15,737
0
W
1,601
361
0
2,010
4,004
1,098
348
556
3,448
0
18,512
L
Achilles
durablespy
Achilles
2,325
1,358
0
583
7,246
5,320
0
0
7,246
0
12,950
L
Janus
mafedan
Janus
1,075
0
0
10
4,597
1,431
0
2,577
2,020
21,384
0
L
1,813
169
0
392
5,633
3,971
0
1,745
3,888
10,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
24,917
286
Minions Killed
219
0
Camps Cleared
0
1,045,002
Distance Traveled
954,894
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,540
554
77
8
0
230,486
1
W
Hercules
7,120
712
88
9
0
210,871
0
W
Freya
6,818
682
72
7
0
199,761
1
W
Medusa
5,277
528
45
5
0
182,101
0
L
Hachiman
4,861
486
63
6
0
163,444
4
W
Athena
5,761
576
34
3
0
214,685
4
W
Loki
5,622
562
47
5
0
237,584
1
L
Achilles
4,612
461
31
3
0
187,260
2
L
Janus
4,598
460
29
3
0
189,301
1
L
Fafnir
5,306
531
19
2
0
184,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role