Player Matchup

Artemis
Artemis
RamonElFollador
Artemis
Level 17
God Stats
4W - 2L
1,773 SR
Queue Stats
14W - 17L
1,514 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ThePain_90_
Morgan Le Fay
Level 16
God Stats
3W - 3L
1,704 SR
Queue Stats
23W - 30L
1,629 Elo+
Solo
Zhong Kui
Zhong Kui
Tnichief
Zhong Kui
Level 16
God Stats
7W - 3L
1,669 SR
Queue Stats
65W - 47L
1,646 Elo+
Solo
Bellona
Bellona
crepypasta21
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,728 Elo+
Solo
Fafnir
Fafnir
new-38098575
Fafnir
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 58L
1,646 Elo+
Solo
Team Averages
Level 17
1,629 SR
1,633 Elo+

VS

Team Averages
Level 24
1,570 SR
1,551 Elo+
Terra
Terra
 
Terra
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FoulerZoo450443
Loki
Level 16
God Stats
2W - 0L
1,851 SR
Queue Stats
34W - 19L
1,565 Elo+
Solo
Sol
Sol
angelyahir-77
Sol
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 130L
1,585 Elo+
Solo
Izanami
Izanami
dumesdays
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 48L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,636
515
2,130
4,427
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
ThePain_90_
Morgan Le Fay
7
0 / 1 / 0
4,461
496
1,537
3,553
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
Tnichief
Zhong Kui
10
2 / 0 / 0
5,675
631
3,523
4,011
2,989
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
crepypasta21
Bellona
8
1 / 2 / 1
4,783
531
3,661
6,299
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
7
1 / 4 / 0
4,896
544
1,907
7,678
4,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
8
2 / 1 / 6
5,786
643
2,681
5,683
4,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
 
Apollo
8
1 / 1 / 1
5,148
572
1,728
5,084
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
4,968
552
1,909
4,965
1,838
Heavy Mace

Heavy Mace

+30
Physical Power

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 1
6,090
677
4,892
4,952
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
dumesdays
Izanami
11
6 / 0 / 2
6,484
720
7,867
4,253
1,285
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
10
10
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
1
6
5
W
Apollo
 
Apollo
1
1
1
1.5
W
0
2
0
0
L
0
3
1
0.17
L
Morgan Le Fay
ThePain_90_
Morgan Le Fay
0
1
0
0
L
Zhong Kui
Tnichief
Zhong Kui
2
0
0
2
W
1
0
1
1.5
L
Bellona
crepypasta21
Bellona
1
2
1
0.75
W
Izanami
dumesdays
Izanami
6
0
2
7
L
Fafnir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,758
Damage
19,077
25,968
Taken
24,937
12,057
Mitigated
10,448
6,518
Healing
9,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,681
525
613
1,512
5,683
4,197
0
691
4,992
7,490
0
W
Apollo
 
Apollo
1,728
593
0
1,538
5,084
1,750
0
1,373
3,711
0
23,737
W
1,909
140
0
580
4,965
1,838
0
2,411
2,554
0
20,703
L
2,130
1,073
0
1,233
4,427
784
0
449
3,938
0
17,434
L
Morgan Le Fay
ThePain_90_
Morgan Le Fay
1,537
86
0
750
3,553
1,155
0
2,833
720
18,263
0
L
Zhong Kui
Tnichief
Zhong Kui
3,523
647
0
3,144
4,011
2,989
1,006
0
4,011
30,147
0
W
4,892
1,759
0
3,980
4,952
1,378
462
1,779
3,173
37,911
0
L
Bellona
crepypasta21
Bellona
3,661
1,061
0
328
6,299
2,611
0
1,551
4,677
0
24,048
W
Izanami
dumesdays
Izanami
7,867
5,918
0
1,740
4,253
1,285
872
713
3,540
0
46,812
L
Fafnir
1,907
561
0
1,063
7,678
4,518
0
2,521
5,049
9,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,451
Gold Earned
28,476
224
Minions Killed
256
0
Camps Cleared
0
788,224
Distance Traveled
853,115
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,786
643
6
1
0
168,647
7
W
Apollo
5,148
572
48
5
0
166,261
3
W
Loki
4,968
552
40
4
0
184,259
1
L
Artemis
4,636
515
50
6
0
132,404
1
L
Morgan Le Fay
4,461
496
41
5
0
130,138
0
L
Zhong Kui
5,675
631
68
8
0
150,699
3
W
Sol
6,090
677
80
9
0
161,213
2
L
Bellona
4,783
531
48
5
0
207,255
3
W
Izanami
6,484
720
82
9
0
172,735
5
L
Fafnir
4,896
544
17
2
0
167,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role