Player Matchup

Geb
Geb
Silver II
KeremEnver_
Geb
Silver II
Level 39
God Stats
3W - 1L
1,571 SR
Queue Stats
122W - 101L
1,525 MMR
Solo
Bakasura
Bakasura
Gold V
TRS_Palms
Bakasura
Gold V
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 120L
1,462 MMR
Solo
Janus
Janus
Gold III
XxBabaH4z3xX
Janus
Gold III
Level 152
God Stats
7W - 4L
1,785 SR
Queue Stats
169W - 166L
1,556 MMR
Solo
Izanami
Izanami
Bronze III
lowgane
Izanami
Bronze III
Level 46
God Stats
3W - 1L
1,593 SR
Queue Stats
118W - 142L
1,534 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
xElogicx
Zhong Kui
Gold IV
Level 105
God Stats
110W - 87L
1,639 SR
Queue Stats
286W - 289L
1,435 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,617 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,527 SR
1,503 MMR
Neith
Neith
Silver III
GreeeNsHineX
Neith
Silver III
Level 109
God Stats
6W - 2L
1,796 SR
Queue Stats
30W - 25L
1,474 MMR
Party 1
Raijin
Raijin
Gold III
Maatorus
Raijin
Gold III
Level 128
God Stats
5W - 4L
1,500 SR
Queue Stats
260W - 260L
1,567 MMR
Solo
Mercury
Mercury
Gold IV
OriginalTJH
Mercury
Gold IV
Level 86
God Stats
2W - 2L
1,593 SR
Queue Stats
52W - 47L
1,433 MMR
Solo
Bellona
Bellona
Silver I
ReDsHineX
Bellona
Silver I
Level 117
God Stats
5W - 4L
1,637 SR
Queue Stats
86W - 92L
1,592 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
TheGreenArrow_0
Cu Chulainn
Gold IV
Level 155
God Stats
1W - 4L
1,110 SR
Queue Stats
339W - 337L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 18
11,538
549
8,868
22,253
25,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
TRS_Palms
Bakasura
20
10 / 3 / 6
13,168
627
15,760
16,685
10,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 5 / 10
11,668
556
20,561
11,976
4,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
lowgane
Izanami
20
5 / 1 / 10
13,269
632
11,610
10,571
3,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
xElogicx
Zhong Kui
19
9 / 1 / 8
13,338
635
19,445
15,049
15,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Morgan Le FayArachneGilgameshDanzaburouSet

VS

Bans
CabrakanKing ArthurLokiCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 3
8,827
420
8,094
17,630
6,827
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
Maatorus
Raijin
16
0 / 7 / 3
10,172
484
7,913
15,233
6,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
OriginalTJH
Mercury
18
7 / 4 / 4
11,524
549
7,032
16,027
6,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
ReDsHineX
Bellona
16
1 / 8 / 5
9,953
474
8,541
22,668
22,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
TheGreenArrow_0
Cu Chulainn
15
4 / 3 / 4
11,126
530
12,673
28,477
21,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
29
Kills
13
13
Deaths
29
52
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
0
3
18
3
L
Raijin
Maatorus
Raijin
0
7
3
0.21
L
Mercury
OriginalTJH
Mercury
7
4
4
2.25
L
Bellona
ReDsHineX
Bellona
1
8
5
0.44
W
Bakasura
TRS_Palms
Bakasura
10
3
6
4.33
L
Cu Chulainn
TheGreenArrow_0
Cu Chulainn
4
3
4
2
W
5
5
10
2
W
Izanami
lowgane
Izanami
5
1
10
10
W
Zhong Kui
xElogicx
Zhong Kui
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,244
Damage
44,253
76,534
Taken
100,035
60,374
Mitigated
63,718
27,603
Healing
23,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,094
4,365
0
3,919
17,630
6,827
680
9,949
7,120
0
50,123
W
8,868
1,157
0
3,994
22,253
25,736
669
2,619
19,634
14,498
0
L
Raijin
Maatorus
Raijin
7,913
790
0
1,891
15,233
6,296
164
6,607
7,932
80,872
0
L
Mercury
OriginalTJH
Mercury
7,032
2,650
0
250
16,027
6,198
0
6,610
8,774
0
90,147
L
Bellona
ReDsHineX
Bellona
8,541
2,416
0
3,694
22,668
22,538
0
14,197
8,085
0
49,216
W
Bakasura
TRS_Palms
Bakasura
15,760
12,546
0
7,288
16,685
10,866
1,768
1,486
15,156
0
88,059
L
Cu Chulainn
TheGreenArrow_0
Cu Chulainn
12,673
1,191
1,209
12,606
28,477
21,859
219
9,885
17,251
0
55,443
W
20,561
1,131
609
3,647
11,976
4,914
1,756
1,486
10,490
71,361
0
W
Izanami
lowgane
Izanami
11,610
6,908
0
3,494
10,571
3,606
4,366
2,656
7,915
0
88,136
W
Zhong Kui
xElogicx
Zhong Kui
19,445
2,433
0
8,571
15,049
15,252
3,256
1,048
14,001
85,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,981
Gold Earned
51,602
536
Minions Killed
573
0
Camps Cleared
0
2,082,488
Distance Traveled
1,884,685
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,827
420
92
4
0
316,866
3
W
Geb
11,538
549
10
0
0
429,806
5
L
Raijin
10,172
484
154
7
0
329,598
4
L
Mercury
11,524
549
132
6
0
469,101
2
L
Bellona
9,953
474
108
5
0
374,019
1
W
Bakasura
13,168
627
122
6
0
454,214
5
L
Cu Chulainn
11,126
530
87
4
0
395,101
10
W
Janus
11,668
556
115
5
0
408,329
7
W
Izanami
13,269
632
158
8
0
407,023
7
W
Zhong Kui
13,338
635
131
6
0
383,116
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role