Player Matchup

Athena
Athena
 
Athena
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dzeu4
Ra
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,513 Elo+
Party 1
Set
Set
Game_Corts
Set
Level 126
God Stats
0W - 1L
1,338 SR
Queue Stats
16W - 21L
1,441 Elo+
Solo
Gilgamesh
Gilgamesh
Pakkumano
Gilgamesh
Level 129
God Stats
7W - 9L
1,711 SR
Queue Stats
1,033W - 1,053L
1,515 Elo+
Solo
Osiris
Osiris
SigmundIvanovic
Osiris
Level 94
God Stats
1W - 1L
1,726 SR
Queue Stats
23W - 25L
1,559 Elo+
Party 1
Team Averages
Level 111
1,555 SR
1,506 Elo+

VS

Team Averages
Level 123
1,455 SR
1,517 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
JokerRjot
Set
Level 141
God Stats
1W - 0L
1,276 SR
Queue Stats
17W - 14L
1,450 Elo+
Solo
Jormungandr
Jormungandr
l3iopsyhoZ
Jormungandr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 140L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
llRonanll
Baron Samedi
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 5 / 8
8,744
729
8,242
17,326
19,338
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
15
2 / 5 / 9
8,696
725
14,434
9,949
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 6 / 4
9,040
753
10,132
18,142
10,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Pakkumano
Gilgamesh
16
5 / 5 / 9
9,391
783
12,528
22,507
16,199
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 7 / 10
7,805
650
6,176
17,784
12,489
Mace

Mace

+10
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
8 / 1 / 14
10,637
886
21,070
10,752
4,547
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
 
Vulcan
15
3 / 3 / 9
9,283
774
12,421
7,611
3,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
9 / 6 / 12
10,730
894
15,935
15,124
8,749
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
l3iopsyhoZ
Jormungandr
18
3 / 2 / 21
10,957
913
8,631
18,220
21,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
llRonanll
Baron Samedi
17
5 / 3 / 14
10,063
839
18,555
9,760
5,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
15
Kills
28
28
Deaths
15
40
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
5
8
1.4
W
Neith
 
Neith
8
1
14
15
W
Vulcan
 
Vulcan
3
3
9
2.5
L
Ra
2
5
9
1.3
L
5
6
4
1.17
W
9
6
12
2.5
L
Gilgamesh
Pakkumano
Gilgamesh
5
5
9
1.9
L
0
7
10
0.71
W
Jormungandr
l3iopsyhoZ
Jormungandr
3
2
21
6.75
W
Baron Samedi
llRonanll
Baron Samedi
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,512
Damage
76,612
85,708
Taken
61,467
62,959
Mitigated
43,822
26,446
Healing
20,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
8,242
745
2,045
3,264
17,326
19,338
211
7,055
10,271
14,053
0
W
Neith
 
Neith
21,070
7,606
2,147
4,162
10,752
4,547
3,210
4,097
6,440
0
39,089
W
Vulcan
 
Vulcan
12,421
7,187
687
231
7,611
3,434
0
3,470
4,099
27,404
0
L
Ra
14,434
1,306
4,869
1,748
9,949
4,565
528
4,309
5,640
28,067
0
L
10,132
2,720
560
4,027
18,142
10,368
430
7,423
10,719
0
12,848
W
15,935
8,368
1,173
2,298
15,124
8,749
1,648
6,346
8,431
0
23,617
L
Gilgamesh
Pakkumano
Gilgamesh
12,528
2,085
953
6,510
22,507
16,199
390
10,035
12,472
0
26,111
L
6,176
1,512
1,111
1,359
17,784
12,489
0
10,785
6,999
0
17,759
W
Jormungandr
l3iopsyhoZ
Jormungandr
8,631
2,582
729
2,912
18,220
21,340
515
5,735
12,071
17,943
0
W
Baron Samedi
llRonanll
Baron Samedi
18,555
2,632
4,362
1,624
9,760
5,752
352
3,028
6,645
28,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,676
Gold Earned
51,670
101
Minions Killed
120
0
Camps Cleared
0
1,080,023
Distance Traveled
1,111,249
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,744
729
7
1
0
226,162
0
W
Neith
10,637
886
42
4
0
240,636
1
W
Vulcan
9,283
774
21
2
0
224,018
0
L
Ra
8,696
725
40
3
0
209,874
0
L
Set
9,040
753
11
1
0
202,527
0
W
Set
10,730
894
17
1
0
217,413
2
L
Gilgamesh
9,391
783
28
2
0
228,477
0
L
Osiris
7,805
650
15
1
0
212,983
2
W
Jormungandr
10,957
913
15
1
0
222,914
1
W
Baron Samedi
10,063
839
25
2
0
206,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role