Player Matchup

Yemoja
Yemoja
ChodeChomper209
Yemoja
Level 27
God Stats
0W - 1L
1,310 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
Fluffnoodle
Merlin
Level 10
God Stats
1W - 1L
1,540 SR
Queue Stats
13W - 12L
1,502 Elo+
Solo
Pele
Pele
GamerrM2011
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,402 Elo+
Solo
Sun Wukong
Sun Wukong
GodCominStorm
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Freya
Freya
NachitoXD23
Freya
Level 8
God Stats
3W - 3L
1,314 SR
Queue Stats
27W - 12L
1,476 Elo+
Solo
Team Averages
Level 13
1,433 SR
1,476 Elo+

VS

Team Averages
Level 21
1,718 SR
1,550 Elo+
Izanami
Izanami
BaullSack
Izanami
Level 20
God Stats
2W - 0L
1,932 SR
Queue Stats
27W - 24L
1,673 Elo+
Party 3
Ra
Ra
PilottoMJ
Ra
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,549 Elo+
Solo
Ymir
Ymir
RaptorBoogie
Ymir
Level 16
God Stats
10W - 3L
1,850 SR
Queue Stats
28W - 21L
1,401 Elo+
Party 1
Anhur
Anhur
Wingooooooooooo
Anhur
Level 38
God Stats
5W - 2L
1,606 SR
Queue Stats
25W - 16L
1,495 Elo+
Party 1
Bastet
Bastet
kokMeetSandwich
Bastet
Level 26
God Stats
2W - 1L
1,705 SR
Queue Stats
43W - 41L
1,635 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
4,281
612
680
3,548
1,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
5
1 / 4 / 0
3,720
531
802
3,248
717
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
2,874
411
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
GodCominStorm
Sun Wukong
6
1 / 3 / 0
4,143
592
767
2,703
1,222
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 2 / 0
3,680
526
2,672
3,935
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaullSack
Izanami
9
3 / 2 / 1
5,388
770
2,399
3,961
1,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 0 / 2
4,963
709
2,165
2,341
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 0 / 1
4,176
597
583
3,332
1,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 0
4,154
593
1,359
3,453
792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
5 / 1 / 2
5,640
806
3,743
5,067
1,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
4
Kills
10
10
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
BaullSack
Izanami
3
2
1
1.75
L
2
1
0
2
L
Merlin
1
4
0
0.25
L
0
0
0
0
L
Sun Wukong
GodCominStorm
Sun Wukong
1
3
0
0.33
L
0
2
0
0
W
1
0
2
2
W
0
0
1
0.5
W
1
1
0
1
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,921
Damage
10,249
13,434
Taken
18,154
3,885
Mitigated
4,865
1,786
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BaullSack
Izanami
2,399
1,243
0
1,648
3,961
1,073
2,120
305
3,656
0
26,512
L
680
114
260
218
3,548
1,101
0
646
2,902
4,065
0
L
Merlin
802
136
0
12
3,248
717
175
1,006
2,242
6,944
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
GodCominStorm
Sun Wukong
767
66
0
289
2,703
1,222
0
0
2,703
0
9,473
L
2,672
737
0
1,007
3,935
845
0
1,096
2,839
15,203
0
W
2,165
339
292
1,560
2,341
657
421
583
1,718
30,009
0
W
583
67
0
1,114
3,332
1,042
398
1,696
1,522
7,500
0
W
1,359
834
0
1,291
3,453
792
368
917
2,396
0
14,096
W
3,743
1,116
0
730
5,067
1,301
166
345
4,708
0
29,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,698
Gold Earned
24,321
82
Minions Killed
244
0
Camps Cleared
0
491,670
Distance Traveled
716,601
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,388
770
75
11
0
125,712
1
L
Yemoja
4,281
612
8
1
0
126,167
2
L
Merlin
3,720
531
12
2
0
115,825
1
L
Pele
2,874
411
0
0
0
721
0
L
Sun Wukong
4,143
592
29
4
0
123,508
1
L
Freya
3,680
526
33
5
0
125,449
1
W
Ra
4,963
709
58
8
0
137,110
3
W
Ymir
4,176
597
12
2
0
137,449
1
W
Anhur
4,154
593
34
5
0
133,381
0
W
Bastet
5,640
806
65
9
0
182,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role