Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Benignusz
Vamana
Level 11
God Stats
22W - 21L
1,568 SR
Queue Stats
240W - 243L
1,306 Elo+
Party 2
Anubis
Anubis
O__Amer__O
Anubis
Level 29
God Stats
5W - 7L
1,338 SR
Queue Stats
214W - 228L
1,315 Elo+
Solo
Pele
Pele
Syflox
Pele
Level 24
God Stats
15W - 8L
1,595 SR
Queue Stats
110W - 102L
1,311 Elo+
Party 2
Arachne
Arachne
massiveweaboo420
Arachne
Level 19
God Stats
21W - 13L
1,679 SR
Queue Stats
115W - 108L
1,424 Elo+
Solo
Team Averages
Level 22
1,536 SR
1,371 Elo+

VS

Team Averages
Level 20
1,402 SR
1,314 Elo+
Apollo
Apollo
JKusmus
Apollo
Level 23
God Stats
11W - 12L
1,501 SR
Queue Stats
76W - 64L
1,408 Elo+
Party 1
Arachne
Arachne
Just-Chris040
Arachne
Level 16
God Stats
4W - 4L
1,420 SR
Queue Stats
49W - 52L
1,218 Elo+
Party 1
Izanami
Izanami
SonnyBoom
Izanami
Level 29
God Stats
16W - 37L
1,335 SR
Queue Stats
130W - 183L
1,354 Elo+
Solo
Cthulhu
Cthulhu
jordanulens
Cthulhu
Level 8
God Stats
7W - 17L
1,252 SR
Queue Stats
7W - 17L
1,213 Elo+
Solo
Tsukuyomi
Tsukuyomi
octav_timofte
Tsukuyomi
Level 26
God Stats
6W - 9L
1,504 SR
Queue Stats
48W - 60L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 4 / 8
10,140
563
11,643
10,656
3,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Benignusz
Vamana
16
8 / 3 / 8
11,512
640
12,357
14,806
13,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
O__Amer__O
Anubis
15
6 / 4 / 3
9,916
551
13,896
9,686
5,736
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
Syflox
Pele
19
11 / 1 / 4
11,693
650
10,274
11,268
4,031
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 4
10,077
560
9,945
10,522
5,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JKusmus
Apollo
14
4 / 6 / 1
9,610
534
7,569
15,129
3,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
10
1 / 8 / 1
7,483
416
4,200
14,703
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
SonnyBoom
Izanami
14
2 / 9 / 2
9,339
519
6,855
15,434
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
jordanulens
Cthulhu
13
2 / 3 / 2
8,799
489
6,487
14,645
9,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Tsukuyomi
octav_timofte
Tsukuyomi
14
3 / 9 / 1
8,767
487
8,827
14,098
6,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
35
Kills
12
13
Deaths
35
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
4
8
2.25
W
Vamana
Benignusz
Vamana
8
3
8
4
L
Apollo
JKusmus
Apollo
4
6
1
0.75
L
Arachne
1
8
1
0.19
W
Anubis
O__Amer__O
Anubis
6
4
3
1.88
L
Izanami
SonnyBoom
Izanami
2
9
2
0.33
W
Pele
Syflox
Pele
11
1
4
13
L
Cthulhu
jordanulens
Cthulhu
2
3
2
1
W
5
1
4
7
L
Tsukuyomi
octav_timofte
Tsukuyomi
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,115
Damage
33,938
56,938
Taken
74,009
32,083
Mitigated
28,066
18,403
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,643
9,489
0
2,983
10,656
3,638
1,546
3,127
7,223
0
57,361
W
Vamana
Benignusz
Vamana
12,357
6,820
0
3,637
14,806
13,520
666
891
13,648
0
39,972
L
Apollo
JKusmus
Apollo
7,569
4,167
0
4,056
15,129
3,542
714
7,469
7,660
0
42,347
L
Arachne
4,200
3,007
0
1,225
14,703
4,467
0
1,417
13,286
0
33,330
W
Anubis
O__Amer__O
Anubis
13,896
1,224
0
2,117
9,686
5,736
1,353
625
9,022
49,695
0
L
Izanami
SonnyBoom
Izanami
6,855
5,626
159
2,437
15,434
3,824
2,310
3,413
12,021
0
48,298
W
Pele
Syflox
Pele
10,274
2,613
0
4,463
11,268
4,031
2,680
676
10,550
0
82,886
L
Cthulhu
jordanulens
Cthulhu
6,487
576
0
3,169
14,645
9,816
802
1,597
13,048
38,030
0
W
9,945
6,786
0
5,203
10,522
5,158
0
827
9,556
0
75,513
L
Tsukuyomi
octav_timofte
Tsukuyomi
8,827
3,099
0
1,012
14,098
6,417
330
0
14,098
0
42,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,338
Gold Earned
43,998
497
Minions Killed
364
0
Camps Cleared
0
1,800,310
Distance Traveled
1,548,485
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,140
563
98
5
0
317,915
0
W
Vamana
11,512
640
72
4
0
401,605
2
L
Apollo
9,610
534
80
4
0
285,546
1
L
Arachne
7,483
416
57
3
0
348,367
0
W
Anubis
9,916
551
89
5
0
288,601
0
L
Izanami
9,339
519
81
5
0
281,154
3
W
Pele
11,693
650
136
8
0
384,992
0
L
Cthulhu
8,799
489
76
4
0
325,973
0
W
Arachne
10,077
560
102
6
0
407,197
5
L
Tsukuyomi
8,767
487
70
4
0
307,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role