Player Matchup

Zhong Kui
Zhong Kui
FNSalazar
Zhong Kui
Level 66
God Stats
30W - 21L
1,528 SR
Queue Stats
555W - 473L
1,511 Elo+
Party 1
Amaterasu
Amaterasu
GeroooM
Amaterasu
Level 33
God Stats
0W - 4L
1,383 SR
Queue Stats
256W - 254L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
SaNChU
Gilgamesh
Level 129
God Stats
23W - 22L
1,737 SR
Queue Stats
81W - 73L
1,602 Elo+
Party 2
Ymir
Ymir
hilinix
Ymir
Level 141
God Stats
11W - 11L
1,575 SR
Queue Stats
192W - 174L
1,657 Elo+
Party 2
Neith
Neith
ᴡᴀʀᴅʜᴇʀᴇ
Neith
Level 23
God Stats
3W - 2L
1,694 SR
Queue Stats
8W - 6L
1,762 Elo+
Party 2
Team Averages
Level 78
1,583 SR
1,610 Elo+

VS

Team Averages
Level 104
1,550 SR
1,670 Elo+
Anhur
Anhur
 
Anhur
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
HairyEggs
Ymir
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 2L
1,893 Elo+
Party 3
Apollo
Apollo
Róbin
Apollo
Level 24
God Stats
17W - 0L
1,847 SR
Queue Stats
150W - 26L
1,894 Elo+
Party 3
Ra
Ra
Santilas
Ra
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 31L
1,461 Elo+
Party 3
Tyr
Tyr
SirSorpress
Tyr
Level 146
God Stats
2W - 1L
1,402 SR
Queue Stats
191W - 128L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FNSalazar
Zhong Kui
7
0 / 2 / 3
4,642
516
2,441
2,822
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
GeroooM
Amaterasu
7
0 / 4 / 0
4,190
466
1,895
6,326
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
SaNChU
Gilgamesh
9
1 / 1 / 0
5,017
557
2,212
4,610
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
hilinix
Ymir
8
4 / 3 / 1
5,109
568
4,680
7,592
4,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 2
4,893
544
2,795
3,903
1,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 1 / 1
5,988
665
1,175
4,434
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
0 / 2 / 4
5,309
590
3,920
5,427
2,702
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Róbin
Apollo
11
3 / 0 / 2
6,177
686
5,452
5,038
1,481
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 3
6,181
687
2,238
3,769
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 2 / 4
5,642
627
4,027
5,459
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
12
12
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
1
2.5
L
Zhong Kui
FNSalazar
Zhong Kui
0
2
3
0.75
L
Amaterasu
GeroooM
Amaterasu
0
4
0
0
W
Ymir
0
2
4
1
W
Apollo
Róbin
Apollo
3
0
2
4
L
Gilgamesh
SaNChU
Gilgamesh
1
1
0
1
W
3
0
3
4.5
W
4
2
4
3
L
Ymir
hilinix
Ymir
4
3
1
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,023
Damage
16,812
25,253
Taken
24,127
11,688
Mitigated
8,001
7,775
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
1,175
709
0
2,707
4,434
986
0
1,376
3,058
0
26,309
L
Zhong Kui
FNSalazar
Zhong Kui
2,441
325
0
1,171
2,822
1,410
0
990
1,789
21,806
0
L
Amaterasu
GeroooM
Amaterasu
1,895
910
0
1,815
6,326
2,901
0
0
6,326
0
15,266
W
Ymir
3,920
789
0
900
5,427
2,702
0
2,066
3,361
21,269
0
W
Apollo
Róbin
Apollo
5,452
4,243
0
1,696
5,038
1,481
757
378
4,660
0
37,175
L
Gilgamesh
SaNChU
Gilgamesh
2,212
510
0
1,924
4,610
1,579
0
941
3,613
0
22,682
W
2,238
544
475
1,529
3,769
1,143
415
1,409
2,360
35,978
0
W
4,027
726
0
2,450
5,459
1,689
0
1,344
4,115
0
20,772
L
Ymir
hilinix
Ymir
4,680
2,142
0
1,771
7,592
4,524
0
2,948
4,620
15,232
2,261
L
2,795
1,005
0
1,094
3,903
1,274
0
1,139
2,696
0
26,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,851
Gold Earned
29,297
213
Minions Killed
285
0
Camps Cleared
0
772,688
Distance Traveled
892,545
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,988
665
67
7
0
134,872
0
L
Zhong Kui
4,642
516
44
5
0
116,580
0
L
Amaterasu
4,190
466
27
3
0
163,391
0
W
Ymir
5,309
590
32
4
0
168,910
2
W
Apollo
6,177
686
67
7
0
182,646
2
L
Gilgamesh
5,017
557
55
6
0
186,236
2
W
Ra
6,181
687
84
9
0
200,556
0
W
Tyr
5,642
627
35
4
0
205,561
2
L
Ymir
5,109
568
29
3
0
159,918
4
L
Neith
4,893
544
58
6
0
146,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role