Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
DyIIIeryB
Odin
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,197 Elo+
Party 2
Tyr
Tyr
Jeneir
Tyr
Level 118
God Stats
2W - 3L
1,480 SR
Queue Stats
139W - 117L
1,515 Elo+
Party 2
Fenrir
Fenrir
kleinbeanca
Fenrir
Level 118
God Stats
5W - 7L
1,468 SR
Queue Stats
913W - 944L
1,474 Elo+
Solo
Team Averages
Level 100
1,490 SR
1,437 Elo+

VS

Team Averages
Level 131
1,489 SR
1,504 Elo+
Khepri
Khepri
CS Manson
Khepri
Level 103
God Stats
8W - 2L
1,437 SR
Queue Stats
392W - 368L
1,474 Elo+
Solo
Hel
Hel
SkyDodger
Hel
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 65L
1,536 Elo+
Party 1
Xbalanque
Xbalanque
SleepTime
Xbalanque
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 149L
1,517 Elo+
Party 1
Zhong Kui
Zhong Kui
Y_EquilibriuM_Y
Zhong Kui
Level 156
God Stats
17W - 9L
1,621 SR
Queue Stats
426W - 461L
1,461 Elo+
Solo
Baba Yaga
Baba Yaga
hrenobaza
Baba Yaga
Level 128
God Stats
21W - 16L
1,385 SR
Queue Stats
562W - 566L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
6 / 3 / 4
9,635
688
16,178
11,949
8,366
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
 
Horus
16
1 / 3 / 9
8,533
610
5,635
20,507
18,608
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
16
0 / 2 / 10
8,327
595
6,791
14,823
13,472
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tyr
Jeneir
Tyr
15
1 / 4 / 7
8,614
615
10,291
21,791
22,432
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
17
4 / 5 / 7
9,769
698
10,104
20,375
10,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CS Manson
Khepri
19
1 / 0 / 11
11,620
830
5,122
14,780
18,910
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
0 / 4 / 6
8,929
638
6,466
10,376
5,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
SleepTime
Xbalanque
18
9 / 3 / 6
11,537
824
32,500
15,640
9,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Y_EquilibriuM_Y
Zhong Kui
18
3 / 2 / 10
10,609
758
16,563
11,861
10,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
hrenobaza
Baba Yaga
18
4 / 3 / 9
10,997
786
14,059
9,878
5,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
59
12
Kills
17
17
Deaths
12
37
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
6
3
4
2.67
L
Horus
 
Horus
1
3
9
1.83
W
Khepri
CS Manson
Khepri
1
0
11
6.5
L
Odin
0
2
10
2.5
L
Tyr
Jeneir
Tyr
1
4
7
1.13
W
0
4
6
0.75
W
Xbalanque
SleepTime
Xbalanque
9
3
6
4
W
Zhong Kui
Y_EquilibriuM_Y
Zhong Kui
3
2
10
4
W
Baba Yaga
hrenobaza
Baba Yaga
4
3
9
2.83
L
Fenrir
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,999
Damage
74,710
89,445
Taken
62,535
73,707
Mitigated
50,343
48,413
Healing
27,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
16,178
2,722
3,608
3,621
11,949
8,366
0
5,119
6,562
0
35,047
L
Horus
 
Horus
5,635
2,892
7,754
8,518
20,507
18,608
100
8,481
11,622
0
15,834
W
Khepri
CS Manson
Khepri
5,122
625
1,586
2,234
14,780
18,910
681
0
14,780
17,141
0
L
Odin
6,791
949
1,830
2,865
14,823
13,472
450
8,417
6,050
0
11,330
L
Tyr
Jeneir
Tyr
10,291
799
2,778
8,624
21,791
22,432
117
7,733
13,688
0
22,775
W
6,466
896
8,325
2,265
10,376
5,716
310
0
10,376
14,023
0
W
Xbalanque
SleepTime
Xbalanque
32,500
13,217
1,354
3,789
15,640
9,757
1,568
0
15,640
0
54,484
W
Zhong Kui
Y_EquilibriuM_Y
Zhong Kui
16,563
2,550
1,045
2,470
11,861
10,155
1,659
0
11,861
30,984
0
W
Baba Yaga
hrenobaza
Baba Yaga
14,059
547
1,245
3,241
9,878
5,805
745
0
9,878
31,861
0
L
Fenrir
10,104
2,070
3,224
5,591
20,375
10,829
1,207
10,850
9,313
0
21,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,878
Gold Earned
53,692
96
Minions Killed
148
0
Camps Cleared
0
1,431,855
Distance Traveled
1,336,750
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,635
688
7
1
0
283,646
2
L
Horus
8,533
610
21
2
0
283,458
1
W
Khepri
11,620
830
24
2
0
297,211
0
L
Odin
8,327
595
8
1
0
287,624
0
L
Tyr
8,614
615
32
2
0
295,011
1
W
Hel
8,929
638
11
1
0
249,040
0
W
Xbalanque
11,537
824
42
3
0
252,812
0
W
Zhong Kui
10,609
758
29
2
0
238,559
1
W
Baba Yaga
10,997
786
42
3
0
299,128
1
L
Fenrir
9,769
698
28
2
0
282,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role